Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Strange (possibly normal?) Lantern Issue
Acies Offline
Posting Freak

Posts: 1,643
Threads: 60
Joined: Feb 2011
Reputation: 73
#21
Solved: 8 Years, 8 Months, 4 Weeks ago RE: Strange (possibly normal?) Lantern Issue

You're correct. Both the draw and holster animation stutter a little. I've been thinking more about it on the draw animation, but in the end it's sort of minimal and doesn't really matter that much (at least to me).

The idle is smooth. I think it's because draw/holster has been given 24(?), while the idle has like 96(?) frames. Well, given that people can deduce how X amount of frames effect motions you should all understand why it happens. This becomes more noticable since the lantern anims are so close to the player and repeated often.

No bashin' ~ I love this game :]


Edit: It looks smoother in the beginning because the distance (animation movement) between each frame is lesser (concerning holster).

[Image: mZiYnxe.png]


(This post was last modified: 11-09-2012, 06:59 PM by Acies.)
11-04-2012, 04:31 AM
Find
maarten12100 Offline
Senior Member

Posts: 447
Threads: 0
Joined: Oct 2012
Reputation: 4
#22
Solved: 8 Years, 8 Months, 4 Weeks ago RE: Strange (possibly normal?) Lantern Issue

Yep there is stutter and delay the stutter is inhuman but the delay is fine as putting away or putting on you lantern would take time.
11-09-2012, 01:39 PM
Find




Users browsing this thread: 4 Guest(s)