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		| Storfigge   Member
 
 Posts: 101
 Threads: 31
 Joined: Sep 2012
 Reputation: 
0
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			| Help with sound 
 
				Why wont this work? I've checked the forums and sat for a freaking hour trying to fix it -.- nothing seems to work? I've made an .snt file according to the wiki but again it wont work.
 Heres the code
 
 
 
 void OnStart()
 {
 AddEntityCollideCallback("Player", "Scream1", "sound", true, 1);
 
 }
 
 
 
 
 void sound(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "scream.ogg", "Player", 0, true);
 }
 
 
 
 void OnEnter()
 {
 }
 
 
 void OnLeave()
 {
 }
 
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	| 12-18-2012, 02:04 PM |  |  
	
		| The chaser   Posting Freak
 
 Posts: 2,486
 Threads: 76
 Joined: Jun 2012
 Reputation: 
113
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			| RE: Help with sound 
 
				 (12-18-2012, 02:04 PM)Storfigge Wrote:  Why wont this work? I've checked the forums and sat for a freaking hour trying to fix it -.- nothing seems to work? I've made an .snt file according to the wiki but again it wont work.
 Heres the code
 
 
 
 void OnStart()
 {
 AddEntityCollideCallback("Player", "Scream1", "sound", true, 1);
 
 }
 
 
 
 void sound(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "scream.snt", "Player", 0, true);
 }
 
 
 void OnEnter()
 {
 }
 
 void OnLeave()
 {
 }
 Sounds extension is .snt, not .ogg. That one is for music. The .snt format is a text format with a sound file (an .ogg) and it gives it some certain properties (loop, volume, etc)
			 
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	| 12-18-2012, 02:11 PM |  |  
	
		| Storfigge   Member
 
 Posts: 101
 Threads: 31
 Joined: Sep 2012
 Reputation: 
0
 | 
			| RE: Help with sound 
 
				 (12-18-2012, 02:11 PM)The chaser Wrote:   (12-18-2012, 02:04 PM)Storfigge Wrote:  Why wont this work? I've checked the forums and sat for a freaking hour trying to fix it -.- nothing seems to work? I've made an .snt file according to the wiki but again it wont work.Sounds extension is .snt, not .ogg. That one is for music. The .snt format is a text format with a sound file (an .ogg) and it gives it some certain properties (loop, volume, etc)
 Heres the code
 
 
 
 void OnStart()
 {
 AddEntityCollideCallback("Player", "Scream1", "sound", true, 1);
 
 }
 
 
 
 void sound(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "scream.snt", "Player", 0, true);
 }
 
 
 void OnEnter()
 {
 }
 
 void OnLeave()
 {
 }
 Lol I thought I tried .snt earlier but apparently I hadn't    thanks!
			 
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	| 12-18-2012, 02:35 PM |  |  |