Storfigge 
 
 
		
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Help with sound 
			 
			
				Why wont this work? I've checked the forums and sat for a freaking hour trying to fix it -.- nothing seems to work? I've made an .snt file according to the wiki but again it wont work. 
 
Heres the code 
 
 
 
void OnStart() 
{ 
AddEntityCollideCallback("Player", "Scream1", "sound", true, 1); 
 
} 
 
 
 
 
void sound(string &in asParent, string &in asChild, int alState) 
{ 
	PlaySoundAtEntity("", "scream.ogg", "Player", 0, true); 
} 
 
 
 
void OnEnter() 
{ 
} 
 
 
void OnLeave() 
{ 
}
			 
			
			
 
			
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	| 12-18-2012, 02:04 PM  | 
	
		
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		The chaser 
 
 
		
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RE: Help with sound 
			 
			
				 (12-18-2012, 02:04 PM)Storfigge Wrote:  Why wont this work? I've checked the forums and sat for a freaking hour trying to fix it -.- nothing seems to work? I've made an .snt file according to the wiki but again it wont work. 
 
Heres the code 
 
 
 
void OnStart() 
{ 
AddEntityCollideCallback("Player", "Scream1", "sound", true, 1); 
 
} 
 
 
 
void sound(string &in asParent, string &in asChild, int alState) 
{ 
	PlaySoundAtEntity("", "scream.snt", "Player", 0, true); 
} 
 
 
void OnEnter() 
{ 
} 
 
void OnLeave() 
{ 
} Sounds extension is .snt, not .ogg. That one is for music. The .snt format is a text format with a sound file (an .ogg) and it gives it some certain properties (loop, volume, etc)
			  
			
			
 
                              THE OTHERWORLD (WIP) 
 
Aculy iz dolan.  
			
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	| 12-18-2012, 02:11 PM  | 
	
		
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		Storfigge 
 
 
		
			Member 
			
			
			
 
			
	Posts: 101 
	Threads: 31 
	Joined: Sep 2012
	
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RE: Help with sound 
			 
			
				 (12-18-2012, 02:11 PM)The chaser Wrote:   (12-18-2012, 02:04 PM)Storfigge Wrote:  Why wont this work? I've checked the forums and sat for a freaking hour trying to fix it -.- nothing seems to work? I've made an .snt file according to the wiki but again it wont work. 
 
Heres the code 
 
 
 
void OnStart() 
{ 
AddEntityCollideCallback("Player", "Scream1", "sound", true, 1); 
 
} 
 
 
 
void sound(string &in asParent, string &in asChild, int alState) 
{ 
	PlaySoundAtEntity("", "scream.snt", "Player", 0, true); 
} 
 
 
void OnEnter() 
{ 
} 
 
void OnLeave() 
{ 
} Sounds extension is .snt, not .ogg. That one is for music. The .snt format is a text format with a sound file (an .ogg) and it gives it some certain properties (loop, volume, etc) Lol I thought I tried .snt earlier but apparently I hadn't    thanks!
			  
			
			
 
			
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	| 12-18-2012, 02:35 PM  | 
	
		
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