Quote: use the search option next time.
To be fair, the search option is buggy as crap.

I typed in "co-op" just to count how many times we've already discussed it, and it returned no results whatsoever.
Yeah, anyway, we've had that discussion about co-op and multiplayer in general a few times... and if I recall correctly, most of us did indeed come to the overall conclusion that the only way co-op could ever add to the horror experience instead of diminishing it, was pretty much what that guy said in the
Cracked article.
Using the co-op as contrast to being alone, separating the players against their will, letting them search for each other... that were kinda the ideas that cropped up.
I still believe that communication is the main problem with the concept. If you let people talk to each other, even if they can't see the other person in-game they immediately will feel more comforted. Thus, my idea in the last thread was some sort of Journey-like multiplayer with no verbal communication at all. It wasn't really co-op though, more some sort of confusing nightmare world where you never know if it's another player you're running into or an enemy...