Me and a friend were talking about our experiences with Amnesia, and how scary of a game it was, and the
only thing that both of us decided it needed was co-op. We also both agreed that the game wouldn't be what
it is if it weren't for the amazing level of immersion you get from playing it, so I started thinking up ways to
make the game have a co-op mode, and still be horrifying. This is what I came up with:
-There would be voice chat, but it would be realistic
-You can only hear your friend if they are near you
-The louder you talk into your mike, the further away your friend can be and still here you. But they aren't the only ones who can hear you. >
-If there are any parts of the game were your character is unable to speak for some reason(gagged?), voice chat wouldn't work either.
-You can betray your friend to save yourself: survival is human instinct, and sometimes when we get desperate, we do things we would never even think of doing to save ourselves.
-You can bait your friend so that a monster would attack them before you. Whether this would be done by
sneaking meat into their pocket, or making them smell a certain way by dumping bile on them, I don't know.
-You can push your friend to make them stumble, and possibly fall.
-You can lock the door behind you with them in the room if you don't want to risk a monster getting you.
-You can also help your friend, though, because not all of us are evil jerks. :3
-If your friend is hurt, you can help them walk faster by supporting them.
-You can give them items like lantern oil and health packs
-You won't die until the end of a level (or maybe a time limit), you just pass out. So if a friend wants to come back and help you, they can. It just won't be very easy. At all. Your friend will have to take a VERY big risk to come back and save you.
-If co-op were to have a separate campaign
-Both characters will need to survive to get the maximum score for a level. Someone can be dead, but you
won't get as good as a score
-there are certain things that can only be attained through both characters working together.
As much as I love the thought of co-op, I wouldn't want it to take away from the single-player of the game, or
be forced on to the ones who just want to play single player, as I know how annoying that can be
(Mass Effect 3). I also wouldn't even care to have a co-op if it were just a boring, generic versus mode
(Bioshock 2), I have Left 4 Dead for my Zombie-monster vs. player game modes. I do think that Amnesia would
benefit form a well-thought-out co-op mode, though, and think that it would really push the game to its full
potential.