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How to code an .ent file to Chase You?
ehovda321 Offline
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Posts: 38
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Joined: Dec 2011
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#1
Wink  How to code an .ent file to Chase You?

How would you code an .ent file to act as a monster? (such as a statue, or a desk, or anything really)
03-23-2013, 09:38 PM
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ClayPigeon Offline
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Posts: 214
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Joined: Mar 2012
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#2
RE: How to code an .ent file to Chase You?

Open up the entity you want in the model editor.
Then open up Settings -> User Defined Variables, a window will open up.
At type, pick up Enemy_grunt, and just play with the settings below.
Save the entity and play around in the editor.
03-23-2013, 09:43 PM
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ehovda321 Offline
Junior Member

Posts: 38
Threads: 22
Joined: Dec 2011
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#3
RE: How to code an .ent file to Chase You?

(03-23-2013, 09:43 PM)ClayPigeon Wrote: Open up the entity you want in the model editor.
Then open up Settings -> User Defined Variables, a window will open up.
At type, pick up Enemy_grunt, and just play with the settings below.
Save the entity and play around in the editor.

Thank you!! I will give you credit in the credits! Smile
03-23-2013, 09:48 PM
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ClayPigeon Offline
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Posts: 214
Threads: 13
Joined: Mar 2012
Reputation: 8
#4
RE: How to code an .ent file to Chase You?

(03-23-2013, 09:48 PM)ehovda321 Wrote:
(03-23-2013, 09:43 PM)ClayPigeon Wrote: Open up the entity you want in the model editor.
Then open up Settings -> User Defined Variables, a window will open up.
At type, pick up Enemy_grunt, and just play with the settings below.
Save the entity and play around in the editor.

Thank you!! I will give you credit in the credits! Smile

Glad to help whenever I can Smile
03-23-2013, 09:52 PM
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