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Script Help Preloading sounds/particles?
Cyfiawn Offline
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#1
Preloading sounds/particles?

Quick question, what sounds/particles need preloading? Music, only sounds found in the script? sounds in put in via level editor? both?

Thanks,
Cyfiawn
06-11-2013, 09:34 PM
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i3670 Offline
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#2
RE: Preloading sounds/particles?

Sounds/ps created via script.

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06-11-2013, 11:27 PM
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Theforgot3n1 Offline
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#3
RE: Preloading sounds/particles?

(06-11-2013, 11:27 PM)i3670 Wrote: Sounds/ps created via script.

What does preloading even do?

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06-12-2013, 01:56 AM
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PutraenusAlivius Offline
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#4
RE: Preloading sounds/particles?

(06-12-2013, 01:56 AM)Theforgot3n1 Wrote:
(06-11-2013, 11:27 PM)i3670 Wrote: Sounds/ps created via script.

What does preloading even do?

It preloads the PS/Sound so that while the Sound/PS is played, it's smooth. Not a bit laggy.

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06-12-2013, 02:13 AM
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Cyfiawn Offline
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#5
RE: Preloading sounds/particles?

If you don't preload, it'll load during when it's called for. If it's a large sound file, it can be quite delayed. Preloading allows the sound to be ready to be played as soon as it's called.

Thanks for the answer though, i3670. I assume the sounds in the map are loaded with the map anyway.
06-12-2013, 06:21 AM
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