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Static objects - how to?
i3670 Offline
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#1
Static objects - how to?

How do I create static_objects, should I follow one of acies guides on texturing? Because the modeling ones are more for entities?

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07-27-2013, 10:51 PM
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Artyom Offline
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#2
RE: Static objects - how to?

I've never even touched modeling but wouldn't it be enough to place the desired object into the static_onjects folder?

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07-27-2013, 11:01 PM
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WALP Offline
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#3
RE: Static objects - how to?

lol none of you guys are truly clear about what you want to do
07-28-2013, 12:05 AM
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The chaser Offline
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#4
RE: Static objects - how to?

To create a static_objects, you just have to make a model with it's textures:

-Go to static_objects
-Create a folder called "my_objects" (or whatever)
-Make a folder for each model you make
-Inside these there must be the .mat file, the textures and the model

A static_object is just the .dae. When we talk about entities, they have bodies, and the engine calculates phsyics with the bodies mass and shape, not the actual model. In static_objects, they are completely static (how did you guess? :p) and the collision is calculated from the original model.

So yeah, making a static_object is the easiest thing you can do.

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07-28-2013, 12:07 AM
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Artyom Offline
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#5
RE: Static objects - how to?

(07-28-2013, 12:05 AM)The Mug Wrote: lol none of you guys are truly clear about what you want to do

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07-28-2013, 12:28 AM
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ExpectedIdentifier Offline
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#6
RE: Static objects - how to?

(07-28-2013, 12:07 AM)The chaser Wrote: To create a static_objects, you just have to make a model with it's textures:

-Go to static_objects
-Create a folder called "my_objects" (or whatever)
-Make a folder for each model you make
-Inside these there must be the .mat file, the textures and the model

A static_object is just the .dae. When we talk about entities, they have bodies, and the engine calculates phsyics with the bodies mass and shape, not the actual model. In static_objects, they are completely static (how did you guess? :p) and the collision is calculated from the original model.

So yeah, making a static_object is the easiest thing you can do.

I don't think they've actually made the meshes/textures yet as their questions were about texturing and modelling (I think Tongue)

Closure ModDB page:

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(This post was last modified: 07-28-2013, 01:14 AM by ExpectedIdentifier.)
07-28-2013, 01:14 AM
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The chaser Offline
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#7
RE: Static objects - how to?

Yea well, but it's always good saying that kind of things, as it might help them later Smile

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(This post was last modified: 07-28-2013, 10:44 AM by The chaser.)
07-28-2013, 10:43 AM
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i3670 Offline
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#8
RE: Static objects - how to?

Yes, after you've created the object/s which I haven't, because I don't know how.

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07-28-2013, 12:40 PM
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The chaser Offline
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#9
RE: Static objects - how to?

Well, if you don't know how, Blender is a good program to start with:

Blender.org

And:

http://wiki.frictionalgames.com/hpl2/thi...3d/blender


These will help you. As well, I can help you in your learning of 3d modelling if you wish Smile

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(This post was last modified: 07-28-2013, 01:03 PM by The chaser.)
07-28-2013, 01:03 PM
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i3670 Offline
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#10
RE: Static objects - how to?

That'd be wonderful.

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07-28-2013, 03:28 PM
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