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		| i3670   Posting Freak
 
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			| Static objects - how to? 
 
				How do I create static_objects, should I follow one of acies guides on texturing? Because the modeling ones are more for entities?
			 
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	| 07-27-2013, 10:51 PM |  |  
	
		| Artyom   Senior Member
 
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			| RE: Static objects - how to? 
 
				I've never even touched modeling but wouldn't it be enough to place the desired object into the static_onjects folder?
			 
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	| 07-27-2013, 11:01 PM |  |  
	
		| WALP   Posting Freak
 
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			| RE: Static objects - how to? 
 
				lol none of you guys are truly clear about what you want to do
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	| 07-28-2013, 12:05 AM |  |  
	
		| The chaser   Posting Freak
 
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			| RE: Static objects - how to? 
 
				To create a static_objects, you just have to make a model with it's textures:
 -Go to static_objects
 -Create a folder called "my_objects" (or whatever)
 -Make a folder for each model you make
 -Inside these there must be the .mat file, the textures and the model
 
 A static_object is just the .dae. When we talk about entities, they have bodies, and the engine calculates phsyics with the bodies mass and shape, not the actual model. In static_objects, they are completely static (how did you guess? :p) and the collision is calculated from the original model.
 
 So yeah, making a static_object is the easiest thing you can do.
 
                               THE OTHERWORLD (WIP) ![[Image: k6vbdhu]](http://tinyurl.com/k6vbdhu)  
Aculy iz dolan. |  |  
	| 07-28-2013, 12:07 AM |  |  
	
		| Artyom   Senior Member
 
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			| RE: Static objects - how to? 
 
				 (07-28-2013, 12:05 AM)The Mug Wrote:  lol none of you guys are truly clear about what you want to do ![[Image: i-have-no-idea-what-im-doing.jpg]](http://www.fun2gag.com/tent/uploads/2012/11/i-have-no-idea-what-im-doing.jpg)  
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	| 07-28-2013, 12:28 AM |  |  
	
		| ExpectedIdentifier   Member
 
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			| RE: Static objects - how to? 
 
				 (07-28-2013, 12:07 AM)The chaser Wrote:  To create a static_objects, you just have to make a model with it's textures:
 -Go to static_objects
 -Create a folder called "my_objects" (or whatever)
 -Make a folder for each model you make
 -Inside these there must be the .mat file, the textures and the model
 
 A static_object is just the .dae. When we talk about entities, they have bodies, and the engine calculates phsyics with the bodies mass and shape, not the actual model. In static_objects, they are completely static (how did you guess? :p) and the collision is calculated from the original model.
 
 So yeah, making a static_object is the easiest thing you can do.
 
I don't think they've actually made the meshes/textures yet as their questions were about texturing and modelling (I think   )
			 
 Closure ModDB page: ![[Image: 16LO8Sx]](http://bit.ly/16LO8Sx) |  |  
	| 07-28-2013, 01:14 AM |  |  
	
		| The chaser   Posting Freak
 
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			| RE: Static objects - how to? 
 
				Yea well, but it's always good saying that kind of things, as it might help them later   
                               THE OTHERWORLD (WIP) ![[Image: k6vbdhu]](http://tinyurl.com/k6vbdhu)  
Aculy iz dolan.
				
(This post was last modified: 07-28-2013, 10:44 AM by The chaser.)
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	| 07-28-2013, 10:43 AM |  |  
	
		| i3670   Posting Freak
 
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			| RE: Static objects - how to? 
 
				Yes, after you've created the object/s which I haven't, because I don't know how.
			 
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	| 07-28-2013, 12:40 PM |  |  
	
		| The chaser   Posting Freak
 
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			| RE: Static objects - how to? 
 
				Well, if you don't know how, Blender is a good program to start with: 
Blender.org
 
And:
http://wiki.frictionalgames.com/hpl2/thi...3d/blender 
These will help you. As well, I can help you in your learning of 3d modelling if you wish   
                               THE OTHERWORLD (WIP) ![[Image: k6vbdhu]](http://tinyurl.com/k6vbdhu)  
Aculy iz dolan.
				
(This post was last modified: 07-28-2013, 01:03 PM by The chaser.)
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	| 07-28-2013, 01:03 PM |  |  
	
		| i3670   Posting Freak
 
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			| RE: Static objects - how to? 
 
				That'd be wonderful.
			 
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	| 07-28-2013, 03:28 PM |  |  |