Kalthramis 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 5 
	Threads: 2 
	Joined: May 2012
	
 Reputation: 
0
		
	 | 
	
		
			
A:AMFP SDK at release? 
			 
			
				Heya, guys. Do you know if an SDK will be available at release for AMFP? I'm not too terribly interested in the single player, being too much of a coward for it, but I loved TDD's SDK and the stories people made with it. 
 
I'm having issues finding an answer to this question. Any of you know it? 
 
Please and thanks, 
 
~Kal
			 
			
			
			
		 |  
	 
 | 
 
	| 08-23-2013, 12:29 AM  | 
	
		
	 | 
 
 
	
		
		Your Computer 
 
 
		
			SCAN ME! 
			
			
			
 
			
	Posts: 3,456 
	Threads: 32 
	Joined: Jul 2011
	
 Reputation: 
235
		
	 | 
	
		
			
RE: A:AMFP SDK at release? 
			 
			
				TDD didn't have an SDK, but there isn't going to be custom story support for AMFP.
			 
			
			
 
			
		 |  
	 
 | 
 
	| 08-23-2013, 12:52 AM  | 
	
		
	 | 
 
 
	
		
		Kalthramis 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 5 
	Threads: 2 
	Joined: May 2012
	
 Reputation: 
0
		
	 | 
	
		
			
RE: A:AMFP SDK at release? 
			 
			
				Well, the 'custom story' creator. Whatever you want to call it. There won't be one for AMFP, really? That kills my interest in it.
			 
			
			
			
		 |  
	 
 | 
 
	| 08-23-2013, 12:57 AM  | 
	
		
	 | 
 
 
	
		
		LHudson 
 
 
		
			Member 
			
			
			
 
			
	Posts: 165 
	Threads: 9 
	Joined: Aug 2011
	
 Reputation: 
9
		
	 | 
	
		
			
RE: A:AMFP SDK at release? 
			 
			
				Both games use HPL Engine 2, so it's a matter of selecting the assets when opening files when AMFP comes out.
			 
			
			
 
			
		 |  
	 
 | 
 
	| 08-23-2013, 03:08 AM  | 
	
		
	 | 
 
 
	
		
		Statyk 
 
 
		
			Schrödinger's Mod 
			
			
			
 
			
	Posts: 4,390 
	Threads: 72 
	Joined: Sep 2011
	
 Reputation: 
241
		
	 | 
	
		
			
RE: A:AMFP SDK at release? 
			 
			
				No, there won't, to my knowledge. Custom stories won't be available in AMFP, so there probably won't be mod tools.
			 
			
			
			
		 |  
	 
 | 
 
	| 08-23-2013, 05:03 AM  | 
	
		
	 | 
 
 
	
		
		Gunslingerjh 
 
 
		
			Senior Member 
			
			
			
 
			
	Posts: 529 
	Threads: 48 
	Joined: Sep 2009
	
 Reputation: 
15
		
	 | 
	
		
			
RE: A:AMFP SDK at release? 
			 
			
				Guys, TDD and AMFP are basically the same game! Don't understand how some of you can be "upset" about the fact that AAMFP doesn't include CS support..
			 
			
			
 
			
		 |  
	 
 | 
 
	| 08-23-2013, 01:25 PM  | 
	
		
	 | 
 
 
	
		
		Traggey 
 
 
		
			is mildly amused 
			
			
			
 
			
	Posts: 3,257 
	Threads: 74 
	Joined: Feb 2012
	
 Reputation: 
185
		
	 | 
	
		
			
RE: A:AMFP SDK at release? 
			 
			
				Because of really nice updates done to the engine in AMFP.
			 
			
			
			
		 |  
	 
 | 
 
	| 08-23-2013, 03:23 PM  | 
	
		
	 | 
 
 
	
		
		MegaScience 
 
 
		
			Member 
			
			
			
 
			
	Posts: 213 
	Threads: 1 
	Joined: Aug 2011
	
 Reputation: 
2
		
	 | 
	
		
			
RE: A:AMFP SDK at release? 
			 
			
				Just to be clear, even the worst-case scenario isn't possible, right? What I mean is modifying the main campaign's files in a fashion to tailor them to your needs, and return them to normal via "Verify Game Cache" on Steam when you're done. The game is locked/encrypted, basically? 
 
I'd understand reasons against it, the biggest being people who wouldn't know how to return the files to normal having troubles. I'm just trying to make sure there's no way to achieve anything similar to the old system. It would be a hassle in any case.
			 
			
			
			
				
(This post was last modified: 08-23-2013, 03:41 PM by MegaScience.)
 
				
			 
		 |  
	 
 | 
 
	| 08-23-2013, 03:39 PM  | 
	
		
	 | 
 
 
	
		
		PutraenusAlivius 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 4,713 
	Threads: 75 
	Joined: Dec 2012
	
 Reputation: 
119
		
	 | 
	
		
			
RE: A:AMFP SDK at release? 
			 
			
				 (08-23-2013, 03:39 PM)MegaScience Wrote:  Just to be clear, even the worst-case scenario isn't possible, right? What I mean is modifying the main campaign's files in a fashion to tailor them to your needs, and return them to normal via "Verify Game Cache" on Steam when you're done. The game is locked/encrypted, basically? 
 
I'd understand reasons against it, the biggest being people who wouldn't know how to return the files to normal having troubles. I'm just trying to make sure there's no way to achieve anything similar to the old system. It would be a hassle in any case. 
How? The Level Editor is for HPL2, not for HPL2.5. And no, you can't magically modify the LevEditor to be compatible for HPL2.5 unless FG helped.
			  
			
			
 
"Veni, vidi, vici." 
"I came, I saw, I conquered." 
			
		 |  
	 
 | 
 
	| 08-23-2013, 03:49 PM  | 
	
		
	 | 
 
 
	
		
		MegaScience 
 
 
		
			Member 
			
			
			
 
			
	Posts: 213 
	Threads: 1 
	Joined: Aug 2011
	
 Reputation: 
2
		
	 | 
	
		
			
RE: A:AMFP SDK at release? 
			 
			
				I've done editing to map code directly before, among other things. I didn't consider building maps via code, which yes is extremely dumb, but my point is the ability to modify the base campaign around your whims. I assume you can't or there's major base game scripting which won't like the individual maps not following it. But... yeah...
			 
			
			
			
		 |  
	 
 | 
 
	| 08-23-2013, 04:03 PM  | 
	
		
	 | 
 
 
	 
 |