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		| PutraenusAlivius   Posting Freak
 
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			| RE: Updating script support, taking requests 
 
				 (08-28-2013, 05:26 PM)Patrik Wrote:  Some nice suggestions so far. Keep them coming!  
 
  (08-27-2013, 12:29 PM)JustAnotherPlayer Wrote:  Can you make the if-else function that the parameter could turn Integers to Bools and vice-versa? Could you rephrase this? Not sure I understand exactly.
 
Make the if-else function to be able to interpret from Bools too instead of just Integers.
 
could be the same as
 
EDIT: 
Patrik, the source of this problem came from YC in this post
http://www.frictionalgames.com/forum/thr...#pid217490 
 "Veni, vidi, vici.""I came, I saw, I conquered."
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	| 08-29-2013, 07:45 AM |  |  
	
		| felixmole   Senior Member
 
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			| RE: Updating script support, taking requests 
 
				 (08-27-2013, 12:29 PM)JustAnotherPlayer Wrote:  Can you make the if-else function that the parameter could turn Integers to Bools and vice-versa? 
This is inherent to the AngelScript language, use casts (even though it's bad) to overcome these errors.
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	| 08-29-2013, 08:44 AM |  |  
	
		| PutraenusAlivius   Posting Freak
 
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			| RE: Updating script support, taking requests 
 
				Hold on, change the if-else AND the switch statement to accommodate this please.
			 
 "Veni, vidi, vici.""I came, I saw, I conquered."
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	| 08-29-2013, 01:12 PM |  |  
	
		| Adrianis   Senior Member
 
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			| RE: Updating script support, taking requests 
 
				 (08-29-2013, 01:12 PM)JustAnotherPlayer Wrote:  Hold on, change the if-else AND the switch statement to accommodate this please. 
That's not necessary
 bool IntToBool (int x){
 if (x != 0) return true
 else return false
 }
 
 if (IntToBool(number)) ...
 
 
				
(This post was last modified: 08-29-2013, 04:53 PM by Adrianis.)
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	| 08-29-2013, 01:40 PM |  |  
	
		| fancreeper   Senior Member
 
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			| RE: Updating script support, taking requests 
 
				I have a little question.Is it possible to make outside levels,like in AAMFP,with the updated version of ATDD?I don't know if this question was asked before,but I can't find it anywhere.
			 
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	| 08-29-2013, 03:00 PM |  |  
	
		| WALP   Posting Freak
 
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			| RE: Updating script support, taking requests 
 
				 (08-29-2013, 03:00 PM)fancreeper Wrote:  I have a little question.Is it possible to make outside levels,like in AAMFP,with the updated version of ATDD?I don't know if this question was asked before,but I can't find it anywhere. you can do that in the current version sir 
(that is given you have the right custom assets)
			 
				
(This post was last modified: 08-29-2013, 03:11 PM by WALP.)
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	| 08-29-2013, 03:11 PM |  |  
	
		| Apjjm   Is easy to say
 
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			| RE: Updating script support, taking requests 
 
				A few more suggestions, mainly regarding entities: 
GetEntityFilename(entity) - Determine the name of the entity file for a given entity in the map
GetEntityJoints(entity) - return a list of all joint names in the entity
GetWheelAngle
GetLampLit
Get/Set #tinderboxes & thalers the player has
Built in method to compose rotations - E.g. float[] applyRotation(Ax,Ay,Az,Bx,By,Bz) - returns a rotation from the resultant transform of A followed by B. I suggest this as if SetRotation is exposed, it will save us from having to re-implement matrices (or quaternions) for rotation composition.
				
(This post was last modified: 08-29-2013, 07:46 PM by Apjjm.)
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	| 08-29-2013, 06:51 PM |  |  
	
		| felixmole   Senior Member
 
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			| RE: Updating script support, taking requests 
 
				 (08-29-2013, 08:44 AM)felixmole Wrote:   (08-27-2013, 12:29 PM)JustAnotherPlayer Wrote:  Can you make the if-else function that the parameter could turn Integers to Bools and vice-versa? This is inherent to the AngelScript language, use casts (even though it's bad) to overcome these errors.
 
In fact, AngelScript allows you to define implicit casts:
http://www.angelcode.com/angelscript/sdk...opbeh.html |  |  
	| 08-29-2013, 08:02 PM |  |  
	
		| Apjjm   Is easy to say
 
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	| 08-29-2013, 08:52 PM |  |  
	
		| felixmole   Senior Member
 
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			| RE: Updating script support, taking requests 
 
				I agree with this.
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	| 08-29-2013, 11:27 PM |  |  |