(09-12-2013, 10:21 AM)cantremember Wrote: Without these, the gameplay now just consists of walking around and pulling handles to open passageways.
That's basically what TDD was, you only need these physics when it's necessary to solve puzzles. Why do we need tinderboxes when everything is pretty much running on electricity?
Quote:Without inventory the puzzles have become very simple too.
Now it's only about being scared to meet a monster, gameplay-wise. The story is very good but the gameplay is very much lacking and unoriginal. (what's original about a mansion and pulling handles and replacing broken fuse).
Prior to release TCR mentioned that it isn't puzzle driven, it's driven by its story. In TDD the monsters were to be feared, in this the monsters are to be feared but in between encounters you create your own fear much like TDD. You're going over extraneous points: "what's original about a mansion and pulling handles and replacing broken fuse" that's not the point, you're only replacing fuses to continue with the story, I don't understand why a mansion is unoriginal, it's the players house, did you not find it at all disturbing the secret walls leading to blood stained engine rooms? I certainly felt uneasy in that mansion.
Quote:But it's not as good as Amnesia. Without the physics or anything to touch, the game seems a lot more primitive and outdated too.
No it's not as 'good' as TDD it's different. They're different games with similarities. If you had never played TDD and first played AMFP you wouldn't be considering the whole collecting of tinderboxes that you hardly use or having to refill your lantern or interacting with all of the inanimate objects in the game. You also wouldn't be saying it seems outdated, all of these complaints are based on what you're used to.
Personally I play games to be immersed and to enjoy the story; to escape reality and take one the role of the protagonist and I think AMFP was very well executed. Tinderboxes, puzzles, lantern refills, interaction and what not was not the point of the game.