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Poll: Improve the game?
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Hell yeah!
20.83%
20 20.83%
Nah lets forget about the game..
29.17%
28 29.17%
No, it's fine the way it is! (added by pluto)
50.00%
48 50.00%
Total 96 vote(s) 100%
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Thread Rating:
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Disappointed with AAMFP
Sanji202 Offline
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RE: How they ruined the game

(09-13-2013, 04:11 PM)Delirium92 Wrote:
(09-13-2013, 03:40 PM)Sanji202 Wrote: Yes I have. What I was looking for was not in the game. I looked for scary gameplay, there were none. If I had not been lied to, I would not have bitched about this. But they have previously said this would be scarier than TDD.

Scary game play? The game was utterly disturbing, the imagery and the events were highly unsettling, I said that I think you missed the point and you respond with: 'Yes I have.'

You weren't lied to, you were too busy judging the game based off the things you're used to rather than immersing yourself into the story and environment, they said the game would be more disturbing and unsettling than TDD and I have to say it was, TDD was a fabulous game and it was indeed terrifying but AMFP is focused on a completely different aspect of horror.

I suppose some people are easily scared and may enjoy it. Good for you.
09-13-2013, 05:04 PM
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Alardem Offline
Senior Member

Posts: 711
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RE: How they ruined the game

(09-13-2013, 05:04 PM)Sanji202 Wrote: I suppose some people are easily scared and may enjoy it. Good for you.

Whoa, we've got a badass over here.
09-13-2013, 05:05 PM
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Janakev Offline
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Posts: 48
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RE: How they ruined the game

(09-13-2013, 05:04 PM)Streetboat Wrote: entire complex with the sole purpose of snatching innocent people, feeding them to a meatgrinder, and being fed to a race of genetically mutated man-pigs

Am I the only one reminded of A Modest Proposal? There was a couple of points in the game where it was brought to mind.
09-13-2013, 05:07 PM
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Tiger Away
Posting Freak

Posts: 1,874
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RE: How they ruined the game

(09-13-2013, 05:05 PM)Alardem Wrote:
(09-13-2013, 05:04 PM)Sanji202 Wrote: I suppose some people are easily scared and may enjoy it. Good for you.

Whoa, we've got a badass over here.

[Image: watch_out_calvin__we_got_a_badass_over_h...54w2h9.png]
09-13-2013, 05:07 PM
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bobbo Offline
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Posts: 268
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RE: How they ruined the game

(09-13-2013, 05:01 PM)Tiger Wrote: Except amfp actually has gameplay, you dumb fuck.

Could we please discuss our opinions without insulting each other?

(09-13-2013, 05:04 PM)Streetboat Wrote: You controlled the movement and look direction of your guy, right? You had a lantern that you could willingly bring out and put away, right? It was completely up to you to understand and solve the puzzles, right? Boom, there you have it; gameplay.

Come on, it's obvious what these people mean with "no gameplay". They - including me - wanted more than pressing W and dragging the one puzzle object every five rooms to the one only fitting solution point a few steps further.

(09-13-2013, 05:04 PM)Streetboat Wrote: It kind of saddens me that TCR took a more intellectual approach to horror and the vast majority (at least, the vocal majority) is raving and screaming like rabid hyenas. Are you all so jaded on horror games like TDD, Slender and its many clone children, jump-scare custom stories, and Outlast that you need to have some gross monster beating you down for you to feel "scared"? You can't possibly comprehend the horror that comes with the thought that an entire complex exists and was built with the sole purpose of snatching innocent people, feeding them to a meatgrinder, and being fed to a race of genetically mutated man-pigs actually doesn't scare you? Does the immediate scare have to happen to YOU for a game to be considered scary? Are you simply incapable of thinking outside your own little bubble, of thinking about the lives your character impacts and the horrors wrought upon them? Of the unspeakable things human nature allows us to do when all social norms and constructs are cast aside?

To me this story was plain boring. The "I'm-doing-good-for-society-because-I-clear-it-from-the-scum"-villain is old.

(09-13-2013, 05:04 PM)Streetboat Wrote: Actually try thinking about a game and what it's trying to accomplish next time before you grab your torches and pitchforks. TCR tried something different, and you all hated it because it wasn't exactly the same as its predecessor, made by a different company entirely. How pathetic is that?

The only thing pathetic here is how we cannot discuss our good and bad impressions in a civil manner.
(This post was last modified: 09-13-2013, 05:16 PM by bobbo.)
09-13-2013, 05:15 PM
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Tiger Away
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RE: How they ruined the game

(09-13-2013, 05:15 PM)bobbo Wrote:
(09-13-2013, 05:01 PM)Tiger Wrote: Except amfp actually has gameplay, you dumb fuck.

Could we please discuss our opinions without insulting each other?

It's not an opinion whether a game has gameplay or not, it is a fact. I'm just tired of hearing the same thing over and over again.
09-13-2013, 05:21 PM
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slo64 Offline
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RE: How they ruined the game

(09-13-2013, 05:04 PM)Streetboat Wrote: It's really frustrating to hear everyone spout the same thing: "There was no gameplay!"

You controlled the movement and look direction of your guy, right? You had a lantern that you could willingly bring out and put away, right? It was completely up to you to understand and solve the puzzles, right? Boom, there you have it; gameplay.
...
Actually try thinking about a game and what it's trying to accomplish next time before you grab your torches and pitchforks. TCR tried something different, and you all hated it because it wasn't exactly the same as its predecessor, made by a different company entirely. How pathetic is that?

Still no gameplay. You can move and walk around in google streetview. Doesn't make it a game. And no, there's no puzzles. They are no more puzzles than clicking a link for next video at youtube.

Now. For the "comprehend horror" part. I totally did. The demo is filled with all sorts of awesome stuffs. Now I want the game, nes pa?

Like... Full game. With doors to open, dead ends, death traps, consumables, health, sanity, maybe even hunger so I can eat dubious meat and feel the chill of doing it, macabre contraptions (that I could use), some hog monster wandering around so I could hide from it and wait for it to leave, environment I could interact with, puzzles that make you think and make you do weird stuff like extracting vitae, chase sequences, stealth sequences... Monsters that kill you instead of chewing you for unlimited time.
And then we are really getting somewhere.
09-13-2013, 05:22 PM
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Ossie Offline
Senior Member

Posts: 398
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RE: How they ruined the game

(09-13-2013, 05:04 PM)Streetboat Wrote: It's really frustrating to hear everyone spout the same thing: "There was no gameplay!"

You controlled the movement and look direction of your guy, right? You had a lantern that you could willingly bring out and put away, right? It was completely up to you to understand and solve the puzzles, right? Boom, there you have it; gameplay.

Now, for you to say it was more bare-bones would be better, but I hate it when people say there is no gameplay.

It kind of saddens me that TCR took a more intellectual approach to horror and the vast majority (at least, the vocal majority) is raving and screaming like rabid hyenas. Are you all so jaded on horror games like TDD, Slender and its many clone children, jump-scare custom stories, and Outlast that you need to have some gross monster beating you down for you to feel "scared"? You can't possibly comprehend the horror that comes with the thought that an entire complex exists and was built with the sole purpose of snatching innocent people, feeding them to a meatgrinder, and being fed to a race of genetically mutated man-pigs actually doesn't scare you? Does the immediate scare have to happen to YOU for a game to be considered scary? Are you simply incapable of thinking outside your own little bubble, of thinking about the lives your character impacts and the horrors wrought upon them? Of the unspeakable things human nature allows us to do when all social norms and constructs are cast aside? Of how a little touch of mental instability in one man can spell the potential death of an entire city?

Actually try thinking about a game and what it's trying to accomplish next time before you grab your torches and pitchforks. TCR tried something different, and you all hated it because it wasn't exactly the same as its predecessor, made by a different company entirely. How pathetic is that?

Perhaps phrased a little angrily, but nevertheless a very good post indeed which I agree with 100%.

Here, have a +1 reputation point from me. Smile

I do think that many of those who were disappointed with the game but were mature enough to properly analyse it will 'come around' with time. However the wailing, gnashing 'kids' who have completely dismissed every aspect of it might have to wait to appreciate it (perhaps when they grow up). Smile
09-13-2013, 05:23 PM
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PutraenusAlivius Offline
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RE: How they ruined the game

(09-13-2013, 05:23 PM)Ossie Wrote:
(09-13-2013, 05:04 PM)Streetboat Wrote: It's really frustrating to hear everyone spout the same thing: "There was no gameplay!"

You controlled the movement and look direction of your guy, right? You had a lantern that you could willingly bring out and put away, right? It was completely up to you to understand and solve the puzzles, right? Boom, there you have it; gameplay.

Now, for you to say it was more bare-bones would be better, but I hate it when people say there is no gameplay.

It kind of saddens me that TCR took a more intellectual approach to horror and the vast majority (at least, the vocal majority) is raving and screaming like rabid hyenas. Are you all so jaded on horror games like TDD, Slender and its many clone children, jump-scare custom stories, and Outlast that you need to have some gross monster beating you down for you to feel "scared"? You can't possibly comprehend the horror that comes with the thought that an entire complex exists and was built with the sole purpose of snatching innocent people, feeding them to a meatgrinder, and being fed to a race of genetically mutated man-pigs actually doesn't scare you? Does the immediate scare have to happen to YOU for a game to be considered scary? Are you simply incapable of thinking outside your own little bubble, of thinking about the lives your character impacts and the horrors wrought upon them? Of the unspeakable things human nature allows us to do when all social norms and constructs are cast aside? Of how a little touch of mental instability in one man can spell the potential death of an entire city?

Actually try thinking about a game and what it's trying to accomplish next time before you grab your torches and pitchforks. TCR tried something different, and you all hated it because it wasn't exactly the same as its predecessor, made by a different company entirely. How pathetic is that?

Perhaps phrased a little angrily, but nevertheless a very good post indeed which I agree with 100%.

Here, have a +1 reputation point from me. Smile

I do think that many of those who were disappointed with the game but were mature enough to properly analyse it will 'come around' with time. However the wailing, gnashing 'kids' who have completely dismissed every aspect of it might have to wait to appreciate it (perhaps when they grow up). Smile

That's not me right?

"Veni, vidi, vici."
"I came, I saw, I conquered."
09-13-2013, 05:28 PM
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bobbo Offline
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Posts: 268
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RE: How they ruined the game

And the insulting continues - now everybody not appreciating the game is a kid. Next in line is probably "too stupid to understand the story".

You fail to realize that it's not about that. It's about the question wether a game stripped almost entirely to the story still works for the audience, especially when it comes under the brand name that established a totally different content. Or about the question wether the missing blurry vision when staring at a monster was making this game less scary. Or wether a puzzle that only asks you to turn a wheel left, press a button in the middle and pull down a lever on the right makes you feel smart or like an idiot jumping through hoops.
(This post was last modified: 09-13-2013, 05:42 PM by bobbo.)
09-13-2013, 05:41 PM
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