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Black/Blue screen
imkyuuu Offline
Junior Member

Posts: 2
Threads: 1
Joined: Sep 2013
Reputation: 0
#1
Solved: 10 Years, 10 Months, 4 Weeks ago Black/Blue screen

Hello!
When the cinematic ends (I didn't see it btw), i see the dot in the middle of the screen, but I don't see anything. I'm completely blind and I can hear myself walk, but there is just nothing. Help?
09-10-2013, 04:07 PM
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summit Offline
Senior Member

Posts: 273
Threads: 20
Joined: Jun 2013
Reputation: 7
#2
Solved: 10 Years, 10 Months, 4 Weeks ago RE: Black/Blue screen

Can you attach your HPL Log (hpl.log) here? It is in "Documents/Amnesia/".
09-10-2013, 04:08 PM
Find
imkyuuu Offline
Junior Member

Posts: 2
Threads: 1
Joined: Sep 2013
Reputation: 0
#3
Solved: 10 Years, 10 Months, 4 Weeks ago RE: Black/Blue screen

Spoiler below!
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1680 x 1050 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GT 540M/PCIe/SSE2
Version: 4.2.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.20 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 1790 ms
Entities: 546 ms
Compilation: 1 ms
Total: 2442 ms
Meshes created: 25
Bodies created: 5
-------- Loading complete ---------
--------------------------------------------------------

Game Running
--------------------------------------------------------
Setting profile: 'kyu' Path: 'C:\Users\Cyber0071\Documents/Amnesia/Main/kyu/'
-------- BEGIN LOAD FROM C:\Users\Cyber0071\Documents/Amnesia/Main/kyu/AutoSave_ChoirEast_2013_1_11_11_1_15_0.sav ---------
LOADING SAVE GAME!
-------- Loading map '24_torture_choir_east.map' ---------
Cache Loading: 3479 ms
WARNING: The object torch_static01_torch_static01_7 has an invalid position: (273452007488541950000.000000 : 13430200320.000000 : 0.000000)!
WARNING: The object torch_static01_torch_static01_8 has an invalid position: (273452007488541950000.000000 : 13430200320.000000 : 0.000000)!
Entities: 1900 ms
Compilation: 36 ms
Total: 6083 ms
Meshes created: 352
Bodies created: 176
-------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
-------- END LOAD ---------
Saving main config.
Saving user config.
-------- Loading map '24_torture_choir_west.map' ---------
Cache Loading: 311 ms
Entities: 2198 ms
Compilation: 2 ms
Total: 2599 ms
Meshes created: 36
Bodies created: 9
-------- Loading complete ---------
-------- BEGIN SAVE TO: C:\Users\Cyber0071\Documents/Amnesia/Main/kyu/AutoSave_ChoirWest_2013_1_19_8_45_58_0.sav ---------
-------- END SAVE ---------
-------- Loading map '21_torture_nave.map' ---------
Cache Loading: 1908 ms
ERROR: Could not find bone 'chain_elbow_right03' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent'
ERROR: Could not find bone 'chain_elbow_right04' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent'
ERROR: Could not find bone 'chain_elbow_right05' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent'
ERROR: Could not find bone 'chain_hand_right03' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent'
ERROR: Could not find bone 'chain_hand_right04' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent'
ERROR: Could not find bone 'chain_hand_right05' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent'
ERROR: Could not find bone 'chain_elbow_left03' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent'
ERROR: Could not find bone 'chain_elbow_left04' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent'
ERROR: Could not find bone 'chain_elbow_left05' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent'
ERROR: Could not find bone 'chain_hand_left03' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent'
ERROR: Could not find bone 'chain_hand_left04' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent'
ERROR: Could not find bone 'chain_hand_left05' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent'
Entities: 7313 ms
Compilation: 32 ms
Total: 9744 ms
Meshes created: 395
Bodies created: 175
-------- Loading complete ---------
-------- BEGIN SAVE TO: C:\Users\Cyber0071\Documents/Amnesia/Main/kyu/AutoSave_Nave_2013_1_19_8_46_37_0.sav ---------
WARNING: particle system 0 in candlestick02_1 does not exist anymore!
WARNING: particle system 0 in torch_static01_2 does not exist anymore!
WARNING: particle system 0 in torch_static01_5 does not exist anymore!
WARNING: particle system 0 in torch_static01_7 does not exist anymore!
WARNING: particle system 0 in torch_static01_9 does not exist anymore!
WARNING: particle system 0 in PointLight_5 does not exist anymore!
WARNING: particle system 0 in torch_static01_12 does not exist anymore!
WARNING: particle system 0 in torch_static01_14 does not exist anymore!
WARNING: particle system 0 in torch_static01_17 does not exist anymore!
WARNING: particle system 0 in chandelier_simple_short_1 does not exist anymore!
WARNING: particle system 1 in chandelier_simple_short_1 does not exist anymore!
WARNING: particle system 2 in chandelier_simple_short_1 does not exist anymore!
WARNING: particle system 3 in chandelier_simple_short_1 does not exist anymore!
WARNING: particle system 0 in torch_static01_18 does not exist anymore!
WARNING: particle system 0 in torch_static01_20 does not exist anymore!
WARNING: particle system 0 in chandelier_simple_2 does not exist anymore!
WARNING: particle system 1 in chandelier_simple_2 does not exist anymore!
WARNING: particle system 2 in chandelier_simple_2 does not exist anymore!
WARNING: particle system 3 in chandelier_simple_2 does not exist anymore!
WARNING: particle system 0 in hanging_lantern_ceiling_chain_1 does not exist anymore!
WARNING: particle system 0 in torch_static01_21 does not exist anymore!
WARNING: particle system 0 in torch_static01_22 does not exist anymore!
WARNING: particle system 0 in candle_floor_no_light_2 does not exist anymore!
WARNING: particle system 0 in candle_floor_no_light_4 does not exist anymore!
WARNING: particle system 0 in candle_floor_no_light_8 does not exist anymore!
WARNING: particle system 0 in candle_floor_no_light_9 does not exist anymore!
WARNING: particle system 0 in torch_static01_29 does not exist anymore!
WARNING: particle system 0 in torch_static01_31 does not exist anymore!
WARNING: particle system 0 in torch_static01_33 does not exist anymore!
WARNING: particle system 0 in torch_static01_34 does not exist anymore!
WARNING: particle system 0 in torch_static01_36 does not exist anymore!
WARNING: particle system 0 in torch_static01_37 does not exist anymore!
WARNING: particle system 0 in torch_static01_38 does not exist anymore!
WARNING: particle system 0 in torch_static01_39 does not exist anymore!
WARNING: particle system 0 in torch_static01_40 does not exist anymore!
WARNING: particle system 0 in torch_static01_43 does not exist anymore!
WARNING: particle system 0 in torch_static01_44 does not exist anymore!
WARNING: particle system 0 in torch_static01_47 does not exist anymore!
WARNING: particle system 0 in candle_floor_no_light_11 does not exist anymore!
WARNING: particle system 0 in hanging_lantern_wall_2 does not exist anymore!
WARNING: particle system 0 in hanging_lantern_wall_5 does not exist anymore!
WARNING: particle system 0 in torch_static01_23 does not exist anymore!
WARNING: particle system 0 in torch_static01_24 does not exist anymore!
WARNING: particle system 0 in torch_static01_10 does not exist anymore!
WARNING: particle system 0 in torch_static01_6 does not exist anymore!
-------- END SAVE ---------
ERROR: Light 'PointLight_40' that is connected to lamp 'candle_floor_4' does not exist!
WARNING: Could not find child with unique ID 1 to attach to entity 'fresh_meat_onrope_1_Body_1' in 'fresh_meat_onrope.ent'
WARNING: Could not find child with unique ID 3 to attach to entity 'fresh_meat_onrope_1_Body_1' in 'fresh_meat_onrope.ent'
-------- Loading map '23_torture_transept.map' ---------
Cache Loading: 2442 ms
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
Entities: 3810 ms
Compilation: 24 ms
Total: 6509 ms
Meshes created: 173
Bodies created: 98
-------- Loading complete ---------
-------- BEGIN SAVE TO: C:\Users\Cyber0071\Documents/Amnesia/Main/kyu/AutoSave_Transept_2013_1_19_8_52_2_0.sav ---------
WARNING: particle system 0 in candlestick_wall_1 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_6 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_7 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_8 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_9 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_10 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_11b does not exist anymore!
WARNING: particle system 0 in candlestick_wall_12 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_13 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_14 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_11 does not exist anymore!
-------- END SAVE ---------
ERROR: Could not find sound entity 'saw_script_loop'
ERROR: Could not find sound entity 'saw_script_event'
ERROR: Couldn't create SoundEntity 'react_breathl.snt'
ERROR: Couldn't create SoundEntity 'react_breathl.snt'
ERROR: Couldn't create SoundEntity 'react_breathl.snt'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
-------- Loading map '21_torture_nave.map' ---------
Cache Loading: 958 ms
ERROR: Could not find bone 'chain_elbow_right03' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent'
ERROR: Could not find bone 'chain_elbow_right04' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent'
ERROR: Could not find bone 'chain_elbow_right05' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent'
ERROR: Could not find bone 'chain_hand_right03' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent'
ERROR: Could not find bone 'chain_hand_right04' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent'
ERROR: Could not find bone 'chain_hand_right05' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent'
ERROR: Could not find bone 'chain_elbow_left03' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent'
ERROR: Could not find bone 'chain_elbow_left04' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent'
ERROR: Could not find bone 'chain_elbow_left05' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent'
ERROR: Could not find bone 'chain_hand_left03' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent'
ERROR: Could not find bone 'chain_hand_left04' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent'
ERROR: Could not find bone 'chain_hand_left05' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent'
Entities: 2039 ms
Compilation: 31 ms
Total: 3217 ms
Meshes created: 395
Bodies created: 175
-------- Loading complete ---------
-------- BEGIN SAVE TO: C:\Users\Cyber0071\Documents/Amnesia/Main/kyu/AutoSave_Nave_2013_1_19_8_58_53_0.sav ---------
WARNING: particle system 0 in candlestick02_1 does not exist anymore!
WARNING: particle system 0 in torch_static01_2 does not exist anymore!
WARNING: particle system 0 in torch_static01_5 does not exist anymore!
WARNING: particle system 0 in torch_static01_7 does not exist anymore!
WARNING: particle system 0 in torch_static01_9 does not exist anymore!
WARNING: particle system 0 in PointLight_5 does not exist anymore!
WARNING: particle system 0 in torch_static01_12 does not exist anymore!
WARNING: particle system 0 in torch_static01_14 does not exist anymore!
WARNING: particle system 0 in torch_static01_17 does not exist anymore!
WARNING: particle system 0 in chandelier_simple_short_1 does not exist anymore!
WARNING: particle system 1 in chandelier_simple_short_1 does not exist anymore!
WARNING: particle system 2 in chandelier_simple_short_1 does not exist anymore!
WARNING: particle system 3 in chandelier_simple_short_1 does not exist anymore!
WARNING: particle system 0 in torch_static01_18 does not exist anymore!
WARNING: particle system 0 in torch_static01_20 does not exist anymore!
WARNING: particle system 0 in chandelier_simple_2 does not exist anymore!
WARNING: particle system 1 in chandelier_simple_2 does not exist anymore!
WARNING: particle system 2 in chandelier_simple_2 does not exist anymore!
WARNING: particle system 3 in chandelier_simple_2 does not exist anymore!
WARNING: particle system 0 in hanging_lantern_ceiling_chain_1 does not exist anymore!
WARNING: particle system 0 in torch_static01_21 does not exist anymore!
WARNING: particle system 0 in torch_static01_22 does not exist anymore!
WARNING: particle system 0 in candle_floor_no_light_2 does not exist anymore!
WARNING: particle system 0 in candle_floor_no_light_4 does not exist anymore!
WARNING: particle system 0 in candle_floor_no_light_8 does not exist anymore!
WARNING: particle system 0 in candle_floor_no_light_9 does not exist anymore!
WARNING: particle system 0 in torch_static01_29 does not exist anymore!
WARNING: particle system 0 in torch_static01_31 does not exist anymore!
WARNING: particle system 0 in torch_static01_33 does not exist anymore!
WARNING: particle system 0 in torch_static01_34 does not exist anymore!
WARNING: particle system 0 in torch_static01_36 does not exist anymore!
WARNING: particle system 0 in torch_static01_37 does not exist anymore!
WARNING: particle system 0 in torch_static01_38 does not exist anymore!
WARNING: particle system 0 in torch_static01_39 does not exist anymore!
WARNING: particle system 0 in torch_static01_40 does not exist anymore!
WARNING: particle system 0 in torch_static01_43 does not exist anymore!
WARNING: particle system 0 in torch_static01_44 does not exist anymore!
WARNING: particle system 0 in torch_static01_47 does not exist anymore!
WARNING: particle system 0 in candle_floor_no_light_11 does not exist anymore!
WARNING: particle system 0 in hanging_lantern_wall_5 does not exist anymore!
WARNING: particle system 0 in torch_static01_23 does not exist anymore!
WARNING: particle system 0 in torch_static01_24 does not exist anymore!
WARNING: particle system 0 in torch_static01_10 does not exist anymore!
WARNING: particle system 0 in torch_static01_6 does not exist anymore!
-------- END SAVE ---------
ERROR: Light 'PointLight_40' that is connected to lamp 'candle_floor_4' does not exist!
Start Rendering Frustum: 233811172, World: '21_torture_nave.map' TargetBuffer 0
----------------- START -------------------------
Setting projection matrix: 233811632 [0.892592 : 0.000000 : 0.000000 : 0.000000] [0.000000 : 1.428148 : 0.000000 : 0.000000] [0.000000 : 0.000000 : -1.000050 : -0.020001] [0.000000 : 0.000000 : -1.000000 : 0.000000].
----------
-- Start Rendering GBufferSetup:
----------
Setting FrameBuffer 45348272 'Deferred_GBuffer_Main', pos: 0,0 size: 1680x1050
Clearing entire frame buffer
----------
----------
-- Start Rendering CHC_Culling:
----------
Setting depth write active: 0
Setting blend mode: None
Setting alpha mode: Solid
Setting channel mode: None
CHC: Near plane inside node 279450024, pushing children and rendering nodes!
CHC: Near plane inside node 371427064, pushing children and rendering nodes!
CHC: Near plane inside node 371427168, pushing children and rendering nodes!
Setting depth write active: 1
Setting alpha limit: 0.500000
Setting texture unit: 1, 57148896/'core_dissolve.tga'
Setting gpu program 234455160 : 'soliddiffuse_Z'
Setting model matrix: NULL
Setting vertex buffer: 274522584
Drawing vertex buffer
CHC: Near plane inside node 371427376, pushing children and rendering nodes!
CHC: Near plane inside node 371427480, pushing children and rendering nodes!
CHC: Near plane inside node 371427584, pushing children and rendering nodes!
CHC: Near plane inside node 362977956, pushing children and rendering nodes!
CHC: Near plane inside node 270445496, pushing children and rendering nodes!
CHC: Near plane inside node 270450824, pushing children and rendering nodes!
CHC: Near plane inside node 270446936, pushing children and rendering nodes!
CHC: Near plane inside node 270445208, pushing children and rendering nodes!
CHC: Near plane inside node 270447368, pushing children and rendering nodes!
CHC: Near plane inside node 371427688, pushing children and rendering nodes!
CHC: Near plane inside node 371427792, pushing children and rendering nodes!
CHC: Near plane inside node 371429560, pushing children and rendering nodes!
CHC: Near plane inside node 371428416, pushing children and rendering nodes!
CHC: Near plane inside node 371428832, pushing children and rendering nodes!
CHC: Near plane inside node 371429040, pushing children and rendering nodes!
Setting alpha mode: Trans
Setting texture unit: 0, 509369856/'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/static_objects/dungeonbase/wall/fence.dds'
Setting gpu program 275266640 : 'soliddiffuse_Z_UseAlphaMap'
Setting vertex buffer: 507915352
Drawing vertex buffer
Setting vertex buffer: 507912544
Drawing vertex buffer
Setting alpha mode: Solid
Setting texture unit: 0, 'NULL
Setting gpu program 234455160 : 'soliddiffuse_Z'
Setting model matrix: 371742276 / [0.583058 : 0.000000 : 0.336630 : 0.198520] [0.000000 : 0.973255 : 0.000000 : 0.000000] [-0.336629 : 0.000000 : 0.583060 : 46.725101] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 507906512
Drawing vertex buffer
CHC: Near plane inside node 371428936, pushing children and rendering nodes!
Setting model matrix: NULL
Setting vertex buffer: 507913896
Drawing vertex buffer
Setting vertex buffer: 274531008
Drawing vertex buffer
Setting vertex buffer: 507915040
Drawing vertex buffer
Setting vertex buffer: 274517384
Drawing vertex buffer
CHC: Near plane inside node 371429664, pushing children and rendering nodes!
CHC: Near plane inside node 270445352, pushing children and rendering nodes!
CHC: Near plane inside node 270445784, pushing children and rendering nodes!
CHC: Near plane inside node 270447224, pushing children and rendering nodes!
CHC: Near plane inside node 270447800, pushing children and rendering nodes!
CHC: Near plane inside node 270450536, pushing children and rendering nodes!
CHC: Near plane inside node 270445640, pushing children and rendering nodes!
CHC: Near plane inside node 376203360, pushing children and rendering nodes!
CHC: Near plane inside node 376203504, pushing children and rendering nodes!
CHC: Near plane inside node 376204224, pushing children and rendering nodes!
CHC: Near plane inside node 376205088, pushing children and rendering nodes!
Setting alpha mode: Trans
Setting texture unit: 0, 468160064/'E:/lux/redist/entities/furniture/chair_metal/chair_metal.dds'
Setting gpu program 275266640 : 'soliddiffuse_Z_UseAlphaMap'
Setting model matrix: 371744148 / [-0.193828 : 0.000000 : 1.990586 : -3.027790] [0.000000 : 2.000000 : 0.000000 : 0.000000] [-1.990586 : 0.000000 : -0.193828 : 45.471199] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 279442432
Drawing vertex buffer
Setting alpha mode: Solid
Setting texture unit: 0, 'NULL
Setting gpu program 234455160 : 'soliddiffuse_Z'
Setting model matrix: 274415748 / [0.000004 : 0.000000 : 1.000000 : -2.750000] [-0.000000 : 1.000000 : 0.000000 : 0.000000] [-1.000000 : -0.000000 : 0.000004 : 40.902699] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 370625088
Drawing vertex buffer
Setting model matrix: 274458804 / [-0.000007 : 0.905851 : -0.423597 : -2.750016] [-0.000012 : -0.423597 : -0.905851 : 0.950822] [-1.000000 : -0.000001 : 0.000014 : 41.240204] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 369992544
Drawing vertex buffer
CHC: Near plane inside node 270449960, pushing children and rendering nodes!
CHC: Near plane inside node 270446072, pushing children and rendering nodes!
CHC: Testing query 353384496 on node: 270565560
Setting depth write active: 0
Setting gpu program 45347304 : 'DepthOnly'
Setting view matrix: [-40.559, 0.000, -31.241, 16.451] [-10.893, 28.389, 4.853, -1.714] [52.205, 5.924, -23.259, 17.974] [0.000, 0.000, 0.000, 1.000]
Setting vertex buffer: 57127104
Drawing vertex buffer
CHC: Testing query 353380272 on node: 270444776
Setting view matrix: [-16.572, 0.000, -20.069, 24.130] [-4.451, 15.579, 3.118, 6.062] [21.331, 3.251, -14.942, -1.141] [0.000, 0.000, 0.000, 1.000]
Drawing vertex buffer
CHC: Near plane inside node 371430080, pushing children and rendering nodes!
CHC: Near plane inside node 371430184, pushing children and rendering nodes!
CHC: Near plane inside node 371430288, pushing children and rendering nodes!
CHC: Near plane inside node 371430392, pushing children and rendering nodes!
CHC: Testing query 353383656 on node: 270446504
Setting view matrix: [-20.557, 0.000, -34.524, -9.284] [-5.521, 9.813, 5.363, 6.528] [26.460, 2.048, -25.703, -23.421] [0.000, 0.000, 0.000, 1.000]
Drawing vertex buffer
Setting depth write active: 1
Setting gpu program 234455160 : 'soliddiffuse_Z'
Setting model matrix: 354353924 / [-1.249376 : -0.031020 : 0.024446 : -1.516487] [-0.030530 : 1.249377 : 0.025023 : 2.727824] [-0.025054 : 0.024413 : -1.249511 : 50.287807] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 480851472
Drawing vertex buffer
Setting model matrix: 354352988 / [-1.249950 : -0.011203 : 0.000443 : -1.503163] [-0.011198 : 1.249899 : 0.011245 : 2.744365] [-0.000544 : 0.011241 : -1.249950 : 50.282593] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 480854696
Drawing vertex buffer
Setting model matrix: 354352052 / [-1.250000 : -0.000003 : -0.000002 : -1.500000] [-0.000003 : 1.250000 : -0.000003 : 2.750000] [0.000002 : -0.000003 : -1.250000 : 50.204700] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 480854384
Drawing vertex buffer
Setting alpha mode: Trans
Setting texture unit: 0, 510550472/'E:/lux/redist/entities/equipment/chain_beam/chain_beam.dds'
Setting gpu program 275266640 : 'soliddiffuse_Z_UseAlphaMap'
Setting model matrix: 354351116 / [-1.245227 : 0.011907 : 0.108479 : -1.489269] [0.013114 : 1.249860 : 0.013350 : 2.744789] [-0.108339 : 0.014437 : -1.245213 : 50.250862] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 480854488
Drawing vertex buffer
Setting model matrix: 354350180 / [-1.249360 : -0.003860 : 0.039799 : -1.491367] [-0.006617 : 1.246968 : -0.086756 : 2.750226] [-0.039435 : -0.086923 : -1.246350 : 50.212391] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 480854176
Drawing vertex buffer
Setting model matrix: 354349244 / [-1.249304 : -0.041511 : 0.004152 : -1.500001] [-0.041712 : 1.240731 : -0.146105 : 2.744089] [0.000731 : -0.146162 : -1.241425 : 50.205673] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 480851160
Drawing vertex buffer
Setting model matrix: 354348308 / [-1.248765 : 0.005007 : -0.055333 : -1.482649] [0.004813 : 1.249983 : 0.004501 : 2.740465] [0.055351 : 0.004284 : -1.248766 : 50.258118] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 480851056
Drawing vertex buffer
Setting model matrix: 354347372 / [-1.246178 : -0.017667 : -0.096062 : -1.492014] [-0.011161 : 1.247086 : -0.084571 : 2.756317] [0.097034 : -0.083455 : -1.243430 : 50.190308] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 480850640
Drawing vertex buffer
Setting model matrix: 354346436 / [-1.249933 : -0.012926 : -0.000167 : -1.499918] [-0.012833 : 1.242684 : -0.134434 : 2.762034] [0.001556 : -0.134425 : -1.242750 : 50.204834] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 480849808
Drawing vertex buffer
Setting alpha mode: Solid
Setting texture unit: 0, 'NULL
Setting gpu program 234455160 : 'soliddiffuse_Z'
Setting model matrix: 506218004 / [0.000004 : 0.000005 : -1.000000 : -2.490950] [0.000000 : 1.000000 : 0.000005 : 4.798230] [1.000000 : 0.000000 : 0.000004 : 49.796600] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 474438328
Drawing vertex buffer
Setting model matrix: 506241404 / [-0.377840 : 0.000005 : -0.925554 : -2.489213] [0.000000 : 1.000000 : 0.000005 : 4.798230] [0.925554 : 0.000002 : -0.377840 : 49.796944] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 474438432
Drawing vertex buffer
Setting model matrix: 274478460 / [0.999754 : 0.022159 : 0.000001 : -1.507481] [-0.022159 : 0.999754 : -0.000005 : 4.226902] [-0.000001 : 0.000005 : 1.000000 : 48.249996] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 369991816
Drawing vertex buffer
Setting model matrix: 274479396 / [1.000000 : 0.000000 : 0.000000 : -1.502760] [0.000000 : 1.000000 : 0.000000 : 4.246970] [0.000000 : 0.000000 : 1.000000 : 48.250000] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 369991712
Drawing vertex buffer
Setting model matrix: 371738532 / [0.653855 : 0.000000 : -0.756620 : -3.364990] [0.000000 : 1.000000 : 0.000000 : 4.818080] [0.756620 : 0.000000 : 0.653855 : 49.713200] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 474438328
Drawing vertex buffer
Setting model matrix: 371739468 / [0.891056 : 0.000000 : -0.453232 : -3.366080] [0.000000 : 1.000000 : 0.000000 : 4.818080] [0.453232 : 0.000000 : 0.891056 : 49.714596] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 474438432
Drawing vertex buffer
Setting model matrix: 371740404 / [0.377845 : 0.000005 : -0.925546 : -1.537492] [0.000000 : 1.000000 : 0.000005 : 4.282859] [0.925546 : -0.000002 : 0.377845 : 49.772003] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 474438536
Drawing vertex buffer
Setting model matrix: 371741340 / [0.377845 : 0.000005 : -0.925546 : -1.537489] [0.000000 : 1.000000 : 0.000005 : 4.861423] [0.925546 : -0.000002 : 0.377845 : 49.771999] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 474438848
Drawing vertex buffer
CHC: Fetching query 353384496 on node: 270565560, samples: 0
CHC: Skipping node 270565560
CHC: Testing query 353384496 on node: 270450680
Setting depth write active: 0
Setting gpu program 45347304 : 'DepthOnly'
Setting view matrix: [-31.552, 0.000, -86.207, -55.143] [-8.474, 40.916, 13.392, 24.164] [40.612, 8.538, -64.180, -16.639] [0.000, 0.000, 0.000, 1.000]
Setting vertex buffer: 57127104
Drawing vertex buffer
CHC: Fetching query 353380272 on node: 270444776, samples: 0
CHC: Skipping node 270444776
CHC: Testing query 353380272 on node: 371429872
Setting view matrix: [-6.994, 0.000, -7.960, -4.380] [-1.879, 12.046, 1.237, 4.994] [9.003, 2.514, -5.926, -3.903] [0.000, 0.000, 0.000, 1.000]
Drawing vertex buffer
Setting depth write active: 1
Setting gpu program 234455160 : 'soliddiffuse_Z'
Setting model matrix: NULL
Setting vertex buffer: 507912648
Drawing vertex buffer
Setting vertex buffer: 507911920
Drawing vertex buffer
Setting vertex buffer: 507907760
Drawing vertex buffer
Setting vertex buffer: 507900168
Drawing vertex buffer
CHC: Near plane inside node 371428520, pushing children and rendering nodes!
CHC: Testing query 353383608 on node: 371428624
Setting depth write active: 0
Setting gpu program 45347304 : 'DepthOnly'
Setting view matrix: [-12.873, 0.000, -13.134, 11.399] [-3.458, 10.768, 2.040, 2.007] [16.570, 2.247, -9.778, -8.425] [0.000, 0.000, 0.000, 1.000]
Setting vertex buffer: 57127104
Drawing vertex buffer
Setting depth write active: 1
Setting gpu program 234455160 : 'soliddiffuse_Z'
Setting model matrix: NULL
Setting vertex buffer: 274521544
Drawing vertex buffer
Setting vertex buffer: 274516344
Drawing vertex buffer
Setting alpha mode: Trans
Setting texture unit: 0, 270393944/'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/lamp/chandelier_simple/chandelier_simple_alpha.tga'
Setting gpu program 275266640 : 'soliddiffuse_Z_UseAlphaMap'
Setting model matrix: 378718460 / [0.994292 : 0.000000 : 0.106693 : -15.376100] [0.000000 : 0.970000 : 0.000000 : 3.502070] [-0.106693 : 0.000000 : 0.994292 : 41.246601] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 279441496
Drawing vertex buffer
Setting alpha mode: Solid
Setting texture unit: 0, 'NULL
Setting gpu program 234455160 : 'soliddiffuse_Z'
Setting model matrix: 371705772 / [0.994292 : 0.000000 : 0.106693 : -15.376100] [0.000000 : 0.970000 : 0.000000 : 3.502070] [-0.106693 : 0.000000 : 0.994292 : 41.246601] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 279441600
Drawing vertex buffer
Setting model matrix: NULL
Setting vertex buffer: 507913688
Drawing vertex buffer
Setting vertex buffer: 274517800
Drawing vertex buffer
Setting vertex buffer: 507904640
Drawing vertex buffer
CHC: Fetching query 353383656 on node: 270446504, samples: 1345807
CHC: Rendering objects in node 270446504
CHC: Testing query 353383656 on node: 371430496
Setting depth write active: 0
Setting gpu program 45347304 : 'DepthOnly'
Setting view matrix: [-7.645, 0.000, -5.415, -6.655] [-2.053, 12.559, 0.841, 4.420] [9.841, 2.621, -4.031, -3.981] [0.000, 0.000, 0.000, 1.000]
Setting vertex buffer: 57127104
Drawing vertex buffer
Setting depth write active: 1
Setting gpu program 234455160 : 'soliddiffuse_Z'
Setting model matrix: NULL
Setting vertex buffer: 507913376
Drawing vertex buffer
Setting model matrix: 371743212 / [0.999833 : 0.000000 : -0.018291 : -1.520280] [0.000000 : 1.000000 : 0.000000 : 0.000000] [0.018291 : 0.000000 : 0.999833 : 48.549599] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 356260528
Drawing vertex buffer
Setting model matrix: NULL
Setting vertex buffer: 507914104
Drawing vertex buffer
Setting vertex buffer: 507912336
Drawing vertex buffer
Setting vertex buffer: 507908800
Drawing vertex buffer
Setting model matrix: 371734788 / [1.000000 : 0.000000 : 0.000000 : -3.355920] [0.000000 : 1.000000 : 0.000000 : 5.161520] [0.000000 : 0.000000 : 1.000000 : 49.784302] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 356260424
Drawing vertex buffer
Setting model matrix: NULL
Setting vertex buffer: 507914520
Drawing vertex buffer
CHC: Fetching query 353384496 on node: 270450680, samples: 546458
CHC: Rendering objects in node 270450680
CHC: Testing query 353384496 on node: 270448664
Setting depth write active: 0
Setting gpu program 45347304 : 'DepthOnly'
Setting view matrix: [-31.552, 0.000, -86.207, -55.143] [-8.474, 40.916, 13.392, 24.164] [40.612, 8.538, -64.180, -16.639] [0.000, 0.000, 0.000, 1.000]
Setting vertex buffer: 57127104
Drawing vertex buffer
CHC: Fetching query 353380272 on node: 371429872, samples: 1099159
CHC: Rendering objects in node 371429872
CHC: Testing query 353380272 on node: 371429768
Setting view matrix: [-14.242, 0.000, -12.541, 7.458] [-3.825, 17.131, 1.948, 4.069] [18.331, 3.575, -9.337, -12.188] [0.000, 0.000, 0.000, 1.000]
Drawing vertex buffer
Setting depth write active: 1
Setting gpu program 234455160 : 'soliddiffuse_Z'
Setting model matrix: NULL
Setting vertex buffer: 507904224
Drawing vertex buffer
Setting vertex buffer: 507904120
Drawing vertex buffer
CHC: Testing query 353379648 on node: 376205232
Setting depth write active: 0
Setting gpu program 45347304 : 'DepthOnly'
Setting view matrix: [-1.743, 0.000, -2.901, 1.539] [-0.468, 4.968, 0.451, 0.911] [2.244, 1.037, -2.160, -4.317] [0.000, 0.000, 0.000, 1.000]
Setting vertex buffer: 57127104
Drawing vertex buffer
Setting depth write active: 1
Setting alpha mode: Trans
Setting texture unit: 0, 363347808/'E:/lux/redist/entities/lamp/candle_floor/candle_floor.dds'
Setting gpu program 275266640 : 'soliddiffuse_Z_UseAlphaMap'
Setting model matrix: 276313020 / [0.409370 : 0.000000 : 0.000000 : -4.792450] [0.000000 : 0.409370 : 0.000000 : 1.068350] [0.000000 : 0.000000 : 0.409370 : 43.472801] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 370627064
Drawing vertex buffer
Setting model matrix: 276313956 / [-0.158385 : 0.000002 : -0.377489 : -4.495550] [0.000000 : 0.309375 : 0.000002 : 1.070360] [0.377489 : 0.000000 : -0.158385 : 43.485199] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Drawing vertex buffer
Setting model matrix: 276314892 / [0.201955 : 0.000000 : -0.124624 : -4.210460] [0.000000 : 0.487327 : 0.000000 : 1.070360] [0.124624 : 0.000000 : 0.201955 : 43.518299] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Drawing vertex buffer
Setting model matrix: 276315828 / [-0.046920 : -0.000003 : 0.422014 : -3.906210] [-0.000000 : 0.524624 : 0.000002 : 1.070360] [-0.422014 : 0.000000 : -0.046920 : 43.548100] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Drawing vertex buffer
Setting model matrix: 276316764 / [0.201955 : 0.000000 : -0.124624 : -3.589820] [0.000000 : 0.337324 : 0.000000 : 1.070360] [0.124624 : 0.000000 : 0.201955 : 43.571301] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Drawing vertex buffer
Setting model matrix: 276317700 / [-0.046920 : -0.000003 : 0.422014 : -3.669980] [-0.000000 : 0.624627 : 0.000002 : 1.086700] [-0.422014 : 0.000000 : -0.046920 : 41.175400] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Drawing vertex buffer
Setting model matrix: 276318636 / [-0.046920 : -0.000002 : 0.422014 : -4.100510] [-0.000000 : 0.374605 : 0.000002 : 1.086700] [-0.422014 : 0.000000 : -0.046920 : 41.202301] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Drawing vertex buffer
Setting model matrix: 276319572 / [-0.586945 : -0.000001 : 0.279277 : -4.472170] [-0.000001 : 0.525004 : -0.000001 : 1.081450] [-0.279277 : -0.000001 : -0.586945 : 41.254501] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Drawing vertex buffer
Setting model matrix: 276320508 / [-0.346237 : -0.000001 : 0.164745 : -4.865490] [-0.000001 : 0.558446 : -0.000001 : 1.085950] [-0.164745 : -0.000001 : -0.346237 : 41.297100] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Drawing vertex buffer
Setting texture unit: 0, 270393944/'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/lamp/chandelier_simple/chandelier_simple_alpha.tga'
Setting model matrix: 371723556 / [0.250000 : 0.000000 : 0.000000 : -5.223580] [0.000000 : 0.350000 : 0.000000 : 2.460140] [0.000000 : 0.000000 : 0.250000 : 43.427399] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 356258968
Drawing vertex buffer
Setting model matrix: 371724492 / [-0.000002 : 0.000000 : 0.500000 : -3.580080] [0.000000 : 0.500000 : 0.000000 : 2.001400] [-0.500000 : 0.000000 : -0.000002 : 43.976700] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Drawing vertex buffer
Setting model matrix: 371725428 / [-0.000001 : 0.000000 : 0.600000 : -3.585310] [0.000000 : 0.600000 : 0.000000 : 1.984660] [-0.350000 : 0.000000 : -0.000002 : 40.885201] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 274514888
Drawing vertex buffer
Setting texture unit: 0, 282315056/'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.dds'
Setting model matrix: 371731980 / [-0.000004 : 0.000000 : 1.050000 : -4.725670] [0.000000 : 1.050000 : 0.000000 : 0.319756] [-1.050000 : 0.000000 : -0.000004 : 42.257000] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 356259072
Drawing vertex buffer
Setting model matrix: 371732916 / [-0.000004 : 0.000000 : 1.050000 : -4.725670] [0.000000 : 1.050000 : 0.000000 : 0.319756] [-1.050000 : 0.000000 : -0.000004 : 42.257000] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 356258240
Drawing vertex buffer
CHC: Fetching query 353383608 on node: 371428624, samples: 740676
CHC: Rendering objects in node 371428624
CHC: Near plane inside node 371429144, pushing children and rendering nodes!
CHC: Fetching query 353383656 on node: 371430496, samples: 432441
CHC: Rendering objects in node 371430496
CHC: Testing query 353383656 on node: 371429248
Setting depth write active: 0
Setting alpha mode: Solid
Setting gpu program 45347304 : 'DepthOnly'
Setting texture unit: 0, 'NULL
Setting view matrix: [-1.750, 0.000, -3.417, 1.829] [-0.470, 3.987, 0.531, 1.138] [2.252, 0.832, -2.544, -4.303] [0.000, 0.000, 0.000, 1.000]
Setting vertex buffer: 57127104
Drawing vertex buffer
Setting depth write active: 1
Setting gpu program 234455160 : 'soliddiffuse_Z'
Setting model matrix: NULL
Setting vertex buffer: 507915144
Drawing vertex buffer
Setting alpha mode: Trans
Setting texture unit: 0, 510550472/'E:/lux/redist/entities/equipment/chain_beam/chain_beam.dds'
Setting gpu program 275266640 : 'soliddiffuse_Z_UseAlphaMap'
Setting model matrix: 371716068 / [0.073899 : 0.096702 : 0.328158 : -5.410711] [-0.130540 : 0.318295 : -0.064399 : 1.846941] [-0.316225 : -0.108797 : 0.103273 : 41.896523] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 356259800
Drawing vertex buffer
Setting model matrix: 371717004 / [0.107920 : 0.018212 : 0.332448 : -5.459540] [-0.018466 : 0.349265 : -0.013139 : 1.712436] [-0.332434 : -0.013489 : 0.108655 : 41.925182] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 356259488
Drawing vertex buffer
Setting model matrix: 371717940 / [0.084246 : 0.019039 : 0.339176 : -5.436187] [-0.016253 : 0.349276 : -0.015569 : 1.710635] [-0.339321 : -0.012003 : 0.084956 : 41.941692] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 356259176
Drawing vertex buffer
Setting model matrix: 371718876 / [0.004225 : 0.203948 : 0.284407 : -5.343450] [-0.257321 : 0.194592 : -0.135720 : 2.034520] [-0.237209 : -0.207459 : 0.152292 : 41.815498] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 356259280
Drawing vertex buffer
Setting model matrix: 371711388 / [-0.000001 : 0.000000 : -0.250000 : -5.347400] [0.000000 : 0.250000 : 0.000000 : 2.210150] [0.250000 : 0.000000 : -0.000001 : 42.085701] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Drawing vertex buffer
Setting model matrix: 371729172 / [-0.000002 : 0.000000 : -0.500000 : -4.817620] [0.000000 : 0.500000 : 0.000000 : 3.279060] [0.500000 : 0.000000 : -0.000002 : 42.085701] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Drawing vertex buffer
Setting model matrix: 371710452 / [-0.000001 : 0.000000 : -0.250000 : -5.347400] [0.003588 : 0.249974 : -0.000000 : 2.205762] [0.249974 : -0.003588 : -0.000001 : 42.084843] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 356259176
Drawing vertex buffer
Setting model matrix: 371709516 / [-0.000001 : 0.000000 : -0.250000 : -5.347400] [0.001285 : 0.249997 : -0.000000 : 2.208350] [0.249997 : -0.001285 : -0.000001 : 42.085938] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 356259488
Drawing vertex buffer
Setting model matrix: 371708580 / [-0.000001 : -0.000000 : -0.250000 : -5.347401] [0.001187 : 0.249997 : -0.000000 : 2.208688] [0.249997 : -0.001187 : -0.000001 : 42.085960] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 356259800
Drawing vertex buffer
Setting model matrix: 371721684 / [-0.146936 : 0.003776 : 0.317640 : -5.188709] [0.010071 : 0.349855 : 0.000500 : 2.107047] [-0.317503 : 0.009350 : -0.146984 : 43.025578] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 356259176
Drawing vertex buffer
Setting alpha mode: Solid
Setting texture unit: 0, 'NULL
Setting gpu program 234455160 : 'soliddiffuse_Z'
Setting model matrix: NULL
Setting vertex buffer: 507915248
Drawing vertex buffer
CHC: Fetching query 353384496 on node: 270448664, samples: 536816
CHC: Rendering objects in node 270448664
CHC: Testing query 353384496 on node: 371429456
Setting depth write active: 0
Setting gpu program 45347304 : 'DepthOnly'
Setting view matrix: [-1.599, 0.000, -2.642, 0.732] [-0.429, 3.932, 0.410, 1.293] [2.058, 0.820, -1.967, -4.963] [0.000, 0.000, 0.000, 1.000]
Setting vertex buffer: 57127104
Drawing vertex buffer
Setting depth write active: 1
Setting alpha mode: Trans
Setting texture unit: 0, 510550472/'E:/lux/redist/entities/equipment/chain_beam/chain_beam.dds'
Setting gpu program 275266640 : 'soliddiffuse_Z_UseAlphaMap'
Setting model matrix: 371720748 / [-0.166942 : 0.000669 : 0.307620 : -5.165242] [0.001880 : 0.349995 : 0.000259 : 2.116293] [-0.307615 : 0.001776 : -0.166943 : 43.018383] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 356259488
Drawing vertex buffer
Setting texture unit: 0, 236256080/'C:/SVN/lux/redist/textures/ropes/chain_nrm.dds'
Setting model matrix: NULL
Setting vertex buffer: 274517072
Drawing vertex buffer
Setting texture unit: 0, 510550472/'E:/lux/redist/entities/equipment/chain_beam/chain_beam.dds'
Setting model matrix: 371719812 / [-0.121894 : 0.093440 : 0.314501 : -5.203086] [0.112275 : 0.327129 : -0.053677 : 2.014602] [-0.308279 : 0.082193 : -0.143903 : 43.022049] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 356259800
Drawing vertex buffer
Setting texture unit: 0, 236256080/'C:/SVN/lux/redist/textures/ropes/chain_nrm.dds'
Setting model matrix: NULL
Setting vertex buffer: 507903912
Drawing vertex buffer
Setting texture unit: 0, 510550472/'E:/lux/redist/entities/equipment/chain_beam/chain_beam.dds'
Setting model matrix: 371727300 / [-0.000002 : -0.000000 : -0.500000 : -4.817620] [0.008815 : 0.499922 : -0.000000 : 3.269189] [0.499922 : -0.008815 : -0.000002 : 42.086067] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 356259488
Drawing vertex buffer
Setting model matrix: 371728236 / [-0.000002 : 0.000000 : -0.500000 : -4.817620] [0.022279 : 0.499503 : -0.000000 : 3.254456] [0.499503 : -0.022279 : -0.000002 : 42.079998] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 356259176
Drawing vertex buffer
Setting model matrix: 371726364 / [-0.000002 : 0.000000 : -0.500000 : -4.817620] [0.004293 : 0.499982 : -0.000000 : 3.274273] [0.499982 : -0.004293 : -0.000002 : 42.086632] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 356259800
Drawing vertex buffer
Setting model matrix: 371714196 / [-0.000001 : 0.000000 : -0.250000 : -5.347400] [0.003588 : 0.249974 : -0.000000 : 2.205762] [0.249974 : -0.003588 : -0.000001 : 42.524540] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 356259176
Drawing vertex buffer
Setting model matrix: 371713260 / [-0.000001 : 0.000000 : -0.250000 : -5.347400] [0.001285 : 0.249997 : -0.000000 : 2.208350] [0.249997 : -0.001285 : -0.000001 : 42.525635] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 356259488
Drawing vertex buffer
Setting model matrix: 371712324 / [-0.000001 : -0.000000 : -0.250000 : -5.347401] [0.001187 : 0.249997 : -0.000000 : 2.208688] [0.249997 : -0.001187 : -0.000001 : 42.525658] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 356259800
Drawing vertex buffer
Setting model matrix: 371722620 / [-0.002802 : 0.203948 : 0.284425 : -5.343450] [0.231684 : 0.214271 : -0.151361 : 1.945530] [-0.262325 : 0.187065 : -0.136720 : 42.948002] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 356259280
Drawing vertex buffer
Setting alpha mode: Solid
Setting texture unit: 0, 'NULL
Setting gpu program 234455160 : 'soliddiffuse_Z'
Setting model matrix: NULL
Setting vertex buffer: 507904328
Drawing vertex buffer
Setting vertex buffer: 507909424
Drawing vertex buffer
Setting vertex buffer: 507912752
Drawing vertex buffer
Setting vertex buffer: 507904432
Drawing vertex buffer
Setting alpha mode: Trans
Setting texture unit: 0, 510550472/'E:/lux/redist/entities/equipment/chain_beam/chain_beam.dds'
Setting gpu program 275266640 : 'soliddiffuse_Z_UseAlphaMap'
Setting model matrix: 371715132 / [-0.000001 : 0.000000 : -0.250000 : -5.347400] [0.000000 : 0.250000 : 0.000000 : 2.210150] [0.250000 : 0.000000 : -0.000001 : 42.525398] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 356259280
Drawing vertex buffer
CHC: Fetching query 353380272 on node: 371429768, samples: 941270
CHC: Rendering objects in node 371429768
CHC: Testing query 353380272 on node: 371431120
Setting depth write active: 0
Setting alpha mode: Solid
Setting gpu program 45347304 : 'DepthOnly'
Setting texture unit: 0, 'NULL
Setting view matrix: [-34.202, 0.000, -45.975, -51.265] [-9.186, 11.747, 7.142, 21.679] [44.023, 2.451, -34.228, -6.011] [0.000, 0.000, 0.000, 1.000]
Setting vertex buffer: 57127104
Drawing vertex buffer
CHC: Near plane inside node 270445928, pushing children and rendering nodes!
CHC: Testing query 353383608 on node: 270449816
Setting view matrix: [-6.131, 0.000, -8.425, 12.231] [-1.647, 7.097, 1.309, 1.327] [7.892, 1.481, -6.273, -4.945] [0.000, 0.000, 0.000, 1.000]
Drawing vertex buffer
CHC: Testing query 353380848 on node: 371429352
Setting view matrix: [-1.362, 0.000, -3.980, 1.881] [-0.366, 0.000, 0.618, -0.651] [1.753, 0.000, -2.963, -5.476] [0.000, 0.000, 0.000, 1.000]
Drawing vertex buffer
Setting depth write active: 1
Setting gpu program 234455160 : 'soliddiffuse_Z'
Setting model matrix: NULL
Setting vertex buffer: 507910568
Drawing vertex buffer
CHC: Fetching query 353379648 on node: 376205232, samples: 599343
CHC: Rendering objects in node 376205232
CHC: Testing query 353379648 on node: 371427272
Setting depth write active: 0
Setting gpu program 45347304 : 'DepthOnly'
Setting view matrix: [-17.606, 0.000, -17.435, 27.106] [-4.729, 30.264, 2.709, -0.738] [22.661, 6.315, -12.980, -12.879] [0.000, 0.000, 0.000, 1.000]
Setting vertex buffer: 57127104
Drawing vertex buffer
CHC: Testing query 353377848 on node: 371428728
Setting view matrix: [-11.048, 0.000, -10.611, 13.663] [-2.967, 11.814, 1.648, 5.186] [14.220, 2.465, -7.900, -14.035] [0.000, 0.000, 0.000, 1.000]
Drawing vertex buffer
Setting depth write active: 1
Setting gpu program 234455160 : 'soliddiffuse_Z'
Setting model matrix: NULL
Setting vertex buffer: 274516760
Drawing vertex buffer
Setting vertex buffer: 274516656
Drawing vertex buffer
Setting vertex buffer: 274518632
Drawing vertex buffer
Setting vertex buffer: 274518112
Drawing vertex buffer
Setting vertex buffer: 274517592
Drawing vertex buffer
Setting vertex buffer: 274516448
Drawing vertex buffer
Setting alpha mode: Trans
Setting texture unit: 0, 270393944/'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/lamp/chandelier_simple/chandelier_simple_alpha.tga'
Setting gpu program 275266640 : 'soliddiffuse_Z_UseAlphaMap'
Setting model matrix: 371706708 / [0.994292 : 0.000000 : 0.106693 : -20.373600] [0.000000 : 0.970000 : 0.000000 : 3.502070] [-0.106693 : 0.000000 : 0.994292 : 41.253300] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 279441496
Drawing vertex buffer
Setting alpha mode: Solid
Setting texture unit: 0, 'NULL
Setting gpu program 234455160 : 'soliddiffuse_Z'
Setting model matrix: 371707644 / [0.994292 : 0.000000 : 0.106693 : -20.373600] [0.000000 : 0.970000 : 0.000000 : 3.502070] [-0.106693 : 0.000000 : 0.994292 : 41.253300] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 279441600
Drawing vertex buffer
Setting model matrix: NULL
Setting vertex buffer: 507914624
Drawing vertex buffer
Setting vertex buffer: 507914832
Drawing vertex buffer
Setting vertex buffer: 507912856
Drawing vertex buffer
Setting vertex buffer: 274517488
Drawing vertex buffer
Setting vertex buffer: 274516864
Drawing vertex buffer
Setting vertex buffer: 274518840
Drawing vertex buffer
Setting vertex buffer: 507915560
Drawing vertex buffer
Setting vertex buffer: 507904536
Drawing vertex buffer
CHC: Fetching query 353383656 on node: 371429248, samples: 668995
CHC: Rendering objects in node 371429248
CHC: Testing query 353383656 on node: 270449528
Setting depth write active: 0
Setting gpu program 45347304 : 'DepthOnly'
Setting view matrix: [-8.440, 0.000, -13.603, 15.249] [-2.267, 6.894, 2.113, 3.524] [10.864, 1.439, -10.127, -14.286] [0.000, 0.000, 0.000, 1.000]
Setting vertex buffer: 57127104
Drawing vertex buffer
Setting depth write active: 1
Setting gpu program 234455160 : 'soliddiffuse_Z'
Setting model matrix: 274450380 / [-0.800000 : 0.000002 : 0.000001 : -17.555201] [0.000002 : 0.800000 : 0.000002 : 1.596420] [-0.000001 : 0.000002 : -0.800000 : 44.754398] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 474437704
Drawing vertex buffer
Setting model matrix: 371769420 / [-0.000004 : 0.000000 : 1.000000 : -23.749701] [0.000000 : 1.000000 : 0.000000 : 0.068051] [-1.000000 : 0.000000 : -0.000004 : 41.758400] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 370627376
Drawing vertex buffer
CHC: Fetching query 353384496 on node: 371429456, samples: 425045
CHC: Rendering objects in node 371429456
CHC: Fetching query 353380272 on node: 371431120, samples: 0
CHC: Skipping node 371431120
CHC: Fetching query 353383608 on node: 270449816, samples: 0
CHC: Skipping node 270449816
CHC: Fetching query 353380848 on node: 371429352, samples: 836
CHC: Rendering objects in node 371429352
CHC: Fetching query 353379648 on node: 371427272, samples: 0
CHC: Skipping node 371427272
CHC: Fetching query 353377848 on node: 371428728, samples: 2118
CHC: Rendering objects in node 371428728
CHC: Fetching query 353383656 on node: 270449528, samples: 1635
CHC: Rendering objects in node 270449528
----------
Creating occlusion object from source 511704640 with custom ID: 0 . VtxBuffer: 57127104 Matrix: 511705528 Depthtest: 1
Creating occlusion object from source 511704640 with custom ID: 1 . VtxBuffer: 57127104 Matrix: 511705528 Depthtest: 0
Creating occlusion object from source 511706960 with custom ID: 0 . VtxBuffer: 57127104 Matrix: 511707848 Depthtest: 1
Creating occlusion object from source 511706960 with custom ID: 1 . VtxBuffer: 57127104 Matrix: 511707848 Depthtest: 0
Creating occlusion object from source 511709280 with custom ID: 0 . VtxBuffer: 57127104 Matrix: 511710168 Depthtest: 1
Creating occlusion object from source 511709280 with custom ID: 1 . VtxBuffer: 57127104 Matrix: 511710168 Depthtest: 0
Creating occlusion object from source 511710440 with custom ID: 0 . VtxBuffer: 57127104 Matrix: 511711328 Depthtest: 1
Creating occlusion object from source 511710440 with custom ID: 1 . VtxBuffer: 57127104 Matrix: 511711328 Depthtest: 0
Creating occlusion object from source 511711600 with custom ID: 0 . VtxBuffer: 57127104 Matrix: 511712488 Depthtest: 1
Creating occlusion object from source 511711600 with custom ID: 1 . VtxBuffer: 57127104 Matrix: 511712488 Depthtest: 0
Creating occlusion object from source 505009104 with custom ID: 0 . VtxBuffer: 57127104 Matrix: 505009992 Depthtest: 1
Creating occlusion object from source 505009104 with custom ID: 1 . VtxBuffer: 57127104 Matrix: 505009992 Depthtest: 0
----------
-- Start Rendering OcclusionObjects:
----------
Setting depth write active: 0
Setting texture unit: 1, 'NULL
Setting gpu program NULL
Setting model matrix: 505009992 / [-0.395672 : -0.000002 : -0.044012 : -21.271759] [-0.000001 : 0.600000 : -0.000001 : 2.747059] [0.058683 : -0.000002 : -0.296754 : 36.338692] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Setting vertex buffer: 57127104
Drawing vertex buffer
Setting model matrix: 511705528 / [0.200000 : 0.000000 : 0.000000 : -4.794465] [0.000000 : 0.200000 : 0.000000 : 1.233162] [0.000000 : 0.000000 : 0.200000 : 43.484390] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Drawing vertex buffer
Setting model matrix: 511707848 / [0.170202 : 0.000000 : -0.105029 : -4.214982] [0.000000 : 0.200000 : 0.000000 : 1.266557] [0.105029 : 0.000000 : 0.170202 : 43.523403] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Drawing vertex buffer
Setting model matrix: 511710168 / [0.170202 : 0.000000 : -0.105029 : -3.594342] [0.000000 : 0.200000 : 0.000000 : 1.206166] [0.105029 : 0.000000 : 0.170202 : 43.576405] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Drawing vertex buffer
Setting model matrix: 511711328 / [-0.022100 : -0.000001 : 0.198775 : -3.657804] [-0.000000 : 0.200000 : 0.000001 : 1.338174] [-0.198775 : 0.000000 : -0.022100 : 41.176147] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Drawing vertex buffer
Setting model matrix: 511712488 / [-0.022100 : -0.000001 : 0.198775 : -4.088334] [-0.000000 : 0.200000 : 0.000001 : 1.237515] [-0.198775 : 0.000000 : -0.022100 : 41.203049] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Drawing vertex buffer
Setting depth test active: 0
Setting model matrix: 505009992 / [-0.395672 : -0.000002 : -0.044012 : -21.271759] [-0.000001 : 0.600000 : -0.000001 : 2.747059] [0.058683 : -0.000002 : -0.296754 : 36.338692] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Drawing vertex buffer
Setting model matrix: 511705528 / [0.200000 : 0.000000 : 0.000000 : -4.794465] [0.000000 : 0.200000 : 0.000000 : 1.233162] [0.000000 : 0.000000 : 0.200000 : 43.484390] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Drawing vertex buffer
Setting model matrix: 511707848 / [0.170202 : 0.000000 : -0.105029 : -4.214982] [0.000000 : 0.200000 : 0.000000 : 1.266557] [0.105029 : 0.000000 : 0.170202 : 43.523403] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Drawing vertex buffer
Setting model matrix: 511710168 / [0.170202 : 0.000000 : -0.105029 : -3.594342] [0.000000 : 0.200000 : 0.000000 : 1.206166] [0.105029 : 0.000000 : 0.170202 : 43.576405] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Drawing vertex buffer
Setting model matrix: 511711328 / [-0.022100 : -0.000001 : 0.198775 : -3.657804] [-0.000000 : 0.200000 : 0.000001 : 1.338174] [-0.198775 : 0.000000 : -0.022100 : 41.176147] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Drawing vertex buffer
Setting model matrix: 511712488 / [-0.022100 : -0.000001 : 0.198775 : -4.088334] [-0.000000 : 0.200000 : 0.000001 : 1.237515] [-0.198775 : 0.000000 : -0.022100 : 41.203049] [0.000000 : 0.000000 : 0.000000 : 1.000000]
Drawing vertex buffer
Setting channel mode: RGBA
----------
Setting depth test active: 1
Setting channel mode: None
Setting gpu program 45347304 : 'DepthOnly'
Setting view matrix: [-11.873, -13.303, 7.966, -0.485] [1.179, 22.711, 5.842, 3.526] [-24.630, 7.500, -3.560, 1.107] [0.000, 0.000, 0.000, 1.000]
Setting vertex buffer: 57206576
Drawing vertex buffer
Setting view matrix: [-1.356, 0.000, -1.783, 1.994] [-0.364, 2.193, 0.277, 0.627] [1.745, 0.458, -1.327, -3.832] [0.000, 0.000, 0.000, 1.000]
Setting vertex buffer: 57206368
Drawing vertex buffer
Setting view matrix: [-1.356, 0.000, -1.783, 0.752] [-0.364, 2.193, 0.277, 0.819] [1.745, 0.458, -1.327, -4.757] [0.000, 0.000, 0.000, 1.000]
Drawing vertex buffer
Setting view matrix: [-2.034, 0.000, -2.674, -4.906] [-0.546, 3.289, 0.415, 0.291] [2.618, 0.686, -1.991, -3.380] [0.000, 0.000, 0.000, 1.000]
Drawing vertex buffer
Setting view matrix: [2.229, -0.016, -1.695, -5.147] [-0.320, 2.746, -0.447, 5.268] [1.665, 0.549, 2.183, -5.083] [0.000, 0.000, 0.000, 1.000]
Drawing vertex buffer
Setting view matrix: [-2.034, 0.000, -2.674, -5.492] [-0.546, 3.289, 0.415, 1.345] [2.618, 0.686, -1.991, -5.957] [0.000, 0.000, 0.000, 1.000]
Drawing vertex buffer
Setting view matrix: [-1.017, 0.000, -1.337, -5.393] [-0.273, 1.645, 0.208, 3.315] [1.309, 0.343, -0.996, -5.680] [0.000, 0.000, 0.000, 1.000]
Drawing vertex buffer
Setting view matrix: [5.085, -0.000, 6.686, 9.828] [1.366, 8.223, -1.039, 3.354] [-6.545, 1.716, 4.978, -14.882] [0.000, 0.000, 0.000, 1.000]
Drawing vertex buffer
---------------------------------
------ RENDER LIST CONTENTS -----
Trans Objects:
'candle_floor_no_light_7_ParticleSystem_1' ViewspaceZ: 12.940581 LargeSurfacePlacement: 0 Mat: 'particles/materials/ps_fire_candle.mat' RenderCount: 33480
'candle_floor_no_light_6_ParticleSystem_1' ViewspaceZ: 13.412927 LargeSurfacePlacement: 0 Mat: 'particles/materials/ps_fire_candle.mat' RenderCount: 33480
'ParticleSystem_41' ViewspaceZ: 1.855037 LargeSurfacePlacement: 0 Mat: 'ps_area_fog.mat' RenderCount: 33480
'ParticleSystem_21' ViewspaceZ: -2.701905 LargeSurfacePlacement: 0 Mat: 'ps_area_fog.mat' RenderCount: 33480
'ChannelingMachinePS' ViewspaceZ: -1.372195 LargeSurfacePlacement: 0 Mat: 'ps_area_fog.mat' RenderCount: 33480
'ParticleSystem_22' ViewspaceZ: -2.054475 LargeSurfacePlacement: 0 Mat: 'ps_area_fog.mat' RenderCount: 33480
'ParticleSystem_48' ViewspaceZ: -3.275571 LargeSurfacePlacement: 0 Mat: 'ps_area_fog.mat' RenderCount: 33480
'ParticleSystem_50' ViewspaceZ: -3.539481 LargeSurfacePlacement: 0 Mat: 'ps_area_fog.mat' RenderCount: 33480
'candle_floor_no_light_3_ParticleSystem_1' ViewspaceZ: -5.933738 LargeSurfacePlacement: 0 Mat: 'particles/materials/ps_fire_candle.mat' RenderCount: 33480
'candle_floor_no_light_5_ParticleSystem_1' ViewspaceZ: -5.181061 LargeSurfacePlacement: 0 Mat: 'particles/materials/ps_fire_candle.mat' RenderCount: 33480
'ParticleSystem_19' ViewspaceZ: -11.344103 LargeSurfacePlacement: 0 Mat: 'C:/SVN/lux/redist/particles/materials/ps_fly.mat' RenderCount: 33480
'candle_floor_no_light_1_Billboard_1' ViewspaceZ: -4.929729 LargeSurfacePlacement: 0 Mat: 'billboards/halo_torch.mat' RenderCount: 33480
'candle_floor_no_light_3_Billboard_1' ViewspaceZ: -4.306716 LargeSurfacePlacement: 0 Mat: 'billboards/halo_torch.mat' RenderCount: 33480
'candle_floor_no_light_5_Billboard_1' ViewspaceZ: -3.823205 LargeSurfacePlacement: 0 Mat: 'billboards/halo_torch.mat' RenderCount: 33480
'candle_floor_no_light_6_Billboard_1' ViewspaceZ: -2.724241 LargeSurfacePlacement: 0 Mat: 'billboards/halo_torch.mat' RenderCount: 33480
'candle_floor_no_light_7_Billboard_1' ViewspaceZ: -3.096019 LargeSurfacePlacement: 0 Mat: 'billboards/halo_torch.mat' RenderCount: 33480
'candle_floor_no_light_1_ParticleSystem_1' ViewspaceZ: -13.078781 LargeSurfacePlacement: 0 Mat: 'particles/materials/ps_fire_candle.mat' RenderCount: 33480
'ParticleSystem_24' ViewspaceZ: -10.700484 LargeSurfacePlacement: 0 Mat: 'ps_area_fog.mat' RenderCount: 33480
'ParticleSystem_47' ViewspaceZ: -12.658633 LargeSurfacePlacement: 0 Mat: 'ps_area_fog.mat' RenderCount: 33480
'torch_static01_25_fire' ViewspaceZ: -12.887239 LargeSurfacePlacement: 0 Mat: 'particles/materials/ps_torch_fire_smoke.mat' RenderCount: 33480
'torch_static01_25_halo' ViewspaceZ: -13.010237 LargeSurfacePlacement: 0 Mat: 'billboards/halo_torch.mat' RenderCount: 33480
Solid Objects:
'CombinedObjects183_SubMesh' Mat: 'static_objects/dungeonbase/floor/dungeonbase_floor.mat' RenderCount: 33480
'CombinedObjects214_SubMesh' Mat: 'static_objects/dungeonbase/wall/fence.mat' RenderCount: 33480
'CombinedObjects258_SubMesh' Mat: 'static_objects/dungeonbase/wall/fence.mat' RenderCount: 33480
'table_metal_small_4_polySurface155' Mat: 'entities/furniture/table_metal_small/table_metal_small.mat' RenderCount: 33480
'CombinedObjects218_SubMesh' Mat: 'static_objects/dungeonbase/ceiling/dungeonbase.mat' RenderCount: 33480
'CombinedObjects213_SubMesh' Mat: 'static_objects/dungeonbase/wall/dungeonbase.mat' RenderCount: 33480
'CombinedObjects215_SubMesh' Mat: 'static_objects/dungeonbase/wall/dungeon_wall_variant.mat' RenderCount: 33480
'CombinedObjects208_SubMesh' Mat: 'static_objects/dungeonbase/floor/dirt_mould.mat' RenderCount: 33480
'chair_metal_2_polySurface14' Mat: 'entities/furniture/chair_metal/chair_metal.mat' RenderCount: 33480
'channeling_machine_1_polySurface17' Mat: 'entities/special/channeling_machine/channeling_machine.mat' RenderCount: 33480
'channeling_machine_lever_1_polySurface18' Mat: 'entities/special/channeling_machine/channeling_machine.mat' RenderCount: 33480
'shackles_1_rshack' Mat: 'entities/prison/shackles/shackles.mat' RenderCount: 33480
'shackles_1_lshack' Mat: 'entities/prison/shackles/shackles.mat' RenderCount: 33480
'shackles_1_board' Mat: 'entities/prison/shackles/shackles.mat' RenderCount: 33480
'shackles_1_rchain3' Mat: 'entities/prison/shackles/chain_beam.mat' RenderCount: 33480
'shackles_1_rchain2' Mat: 'entities/prison/shackles/chain_beam.mat' RenderCount: 33480
'shackles_1_rchain1' Mat: 'entities/prison/shackles/chain_beam.mat' RenderCount: 33480
'shackles_1_lchain3' Mat: 'entities/prison/shackles/chain_beam.mat' RenderCount: 33480
'shackles_1_lchain2' Mat: 'entities/prison/shackles/chain_beam.mat' RenderCount: 33480
'shackles_1_lchain1' Mat: 'entities/prison/shackles/chain_beam.mat' RenderCount: 33480
'ceiling_machinery_cog_2_pole_static' Mat: 'entities/special/ceiling_machinery/ceiling_machinery.mat' RenderCount: 33480
'ceiling_machinery_cog_2_cog' Mat: 'entities/special/ceiling_machinery/ceiling_machinery.mat' RenderCount: 33480
'hatch_ceiling_1_door' Mat: 'entities/door/hatch_ceiling/hatch_ceiling.mat' RenderCount: 33480
'hatch_ceiling_1_frame' Mat: 'entities/door/hatch_ceiling/hatch_ceiling.mat' RenderCount: 33480
'ceiling_machinery_cog_5_pole_static' Mat: 'entities/special/ceiling_machinery/ceiling_machinery.mat' RenderCount: 33480
'ceiling_machinery_cog_5_cog' Mat: 'entities/special/ceiling_machinery/ceiling_machinery.mat' RenderCount: 33480
'ceiling_machinery_cog_interact_static_2_pole' Mat: 'entities/special/ceiling_machinery/ceiling_machinery.mat' RenderCount: 33480
'ceiling_machinery_cog_interact_static_2_cog_interact' Mat: 'entities/special/ceiling_machinery/ceiling_machinery.mat' RenderCount: 33480
'CombinedObjects257_SubMesh' Mat: 'static_objects/dungeonbase/wall/dungeonbase.mat' RenderCount: 33480
'CombinedObjects260_SubMesh' Mat: 'static_objects/dungeonbase/wall/dungeon_wall_variant.mat' RenderCount: 33480
'CombinedObjects264_SubMesh' Mat: 'static_objects/dungeonbase/ceiling/dungeonbase.mat' RenderCount: 33480
'CombinedObjects266_SubMesh' Mat: 'E:/lux/redist/static_objects/cellarbase/floor/cellarbase_wood_floor.mat' RenderCount: 33480
'CombinedObjects184_SubMesh' Mat: 'E:/lux/redist/static_objects/cellarbase/floor/cellarbase_wood_floor.mat' RenderCount: 33480
'CombinedObjects202_SubMesh' Mat: 'E:/lux/redist/static_objects/cellarbase/floor/cellarbase_wood_floor.mat' RenderCount: 33480
'chain_pipe_mount_ceiling_10_chain_pipe02' Mat: 'entities/equipment/chain_pipe/chandelier_simple.mat' RenderCount: 33480
'chain_pipe_mount_ceiling_10_pCube1' Mat: 'sta
(This post was last modified: 09-10-2013, 04:27 PM by plutomaniac.)
09-10-2013, 04:12 PM
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jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
Reputation: 202
#4
Solved: 10 Years, 10 Months, 4 Weeks ago RE: Black/Blue screen

That is not the log from AMFP, that is a TDD log. Also possibly an illegal download version of TDD as it is the original release version which was patched 3 years ago.
09-10-2013, 04:19 PM
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plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
#5
Solved: 10 Years, 10 Months, 4 Weeks ago RE: Black/Blue screen

For the love of god add a spoiler tag. It took me 1 minute to go down here. As Jens said this is Amnesia's log.

Also, buy the games before you ask for help. Angry
09-10-2013, 04:28 PM
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