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Update coming! Brave testers needed!
Patrik Offline
Frictional Games

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RE: Update almost ready! Brave testers needed!

(10-13-2013, 11:19 PM)The Mug Wrote: which unfortunately also means non modders will have to go through the insanely painful process of deleting .mesh and .anm files.

The process I describe in the first post is supposed to be fairly quick and unproblematic, so it might be a matter of me having given a poor description. What part of is it painful?
10-14-2013, 08:01 AM
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WALP Offline
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RE: Update almost ready! Brave testers needed!

(10-14-2013, 08:01 AM)Patrik Wrote:
(10-13-2013, 11:19 PM)The Mug Wrote: which unfortunately also means non modders will have to go through the insanely painful process of deleting .mesh and .anm files.

The process I describe in the first post is supposed to be fairly quick and unproblematic, so it might be a matter of me having given a poor description. What part of is it painful?
Well I went about it like this:
Copy the AAMFP files Entities,Static_Objects and Textures to a temp. folder. Then to detete the .msh and .anm files I went into everysub folder of static_objects and entities and also all the subfolders of those subfolders. When deleting the .msh and .anm I right clicked and grouped the folder after type so I could easily see what files are .anm and .msh, then selected them and deleting them, and I did this for all 924 subfolders which they contain.
10-14-2013, 11:48 AM
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plutomaniac Offline
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RE: Update almost ready! Brave testers needed!

or enter the temp folder, search for .msh and delete all results. Wink
10-14-2013, 01:31 PM
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Patrik Offline
Frictional Games

Posts: 127
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RE: Update almost ready! Brave testers needed!

(10-14-2013, 11:48 AM)The Mug Wrote: Well I went about it like this:

Ouch, yeah Pluto's way is much better, but I should edit my first post to make it clear. Smile
10-14-2013, 01:42 PM
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DnALANGE Offline
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RE: Update almost ready! Brave testers needed!

Just want to know, probly more people as well...
is the link in the first post the FINAL update?
Or is there still some changes to come?
Cause i want the FINAL version only cause i am working on a FC and that''s about 70% finished,
And i'm already working on this for over 8 month!
Don;t want to loose stuff or see stuff work \ act strange or don;t work anymore at all!
---
Could someone clarify if WHEN this update is installed, nothing changes in the game..
Could it be possible that ATTD has entitys\statics etc, with the same name in AMFP for example?
Cuase that could give us modders problems later on..
-
Regards,


PS Patrik, question to you :

StartRandomInsanityEvent();

Is it still possible to make something like this :

StartCUSTOMInsanityEvent(NAMEOFSANITYEVENT);
or
ActivateInsanityEffect(string& asEffect, bool abActive);
OR
ActivateInsanityEffect(string& asEffect\Name, FadeIn, FadeOut,bool PlaySoundWhenActive, bool abActive);
----
not this : SetInsanitySetEnabled(******)

If that is possible, we can fix our own huds like i have been doing for over 7 months trying!
If you have some spare time you could go check here Patrik, ive made a treath for that issue.
http://www.frictionalgames.com/forum/thread-22215.html

Thank you for reading this wall of tekst :O
(This post was last modified: 10-14-2013, 02:14 PM by DnALANGE.)
10-14-2013, 02:00 PM
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RedKnight Offline
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RE: Update almost ready! Brave testers needed!

The wretch won't appear in-game

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10-14-2013, 03:27 PM
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WALP Offline
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RE: Update almost ready! Brave testers needed!

(10-14-2013, 03:27 PM)BonePieCreations Wrote: The wretch won't appear in-game
Give more information, did you remember to open it in the new model editor and resave it?
10-14-2013, 03:50 PM
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RedKnight Offline
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RE: Update almost ready! Brave testers needed!

(10-14-2013, 03:50 PM)The Mug Wrote:
(10-14-2013, 03:27 PM)BonePieCreations Wrote: The wretch won't appear in-game
Give more information, did you remember to open it in the new model editor and resave it?

[Image: IxavehA.png]

[Image: htpR0Ho.png]

2 Broblementos

And i acciedently copied the souinds and music files to the dark descent Sad It now plays aamfp sounds! How can i fix it?

6666666666666666666566666666666666
(This post was last modified: 10-14-2013, 04:59 PM by RedKnight.)
10-14-2013, 04:55 PM
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ZyLogicX Offline
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RE: Update almost ready! Brave testers needed!

(10-14-2013, 02:00 PM)DnALANGE Wrote: Just want to know, probly more people as well...
is the link in the first post the FINAL update?
Or is there still some changes to come?
It is not.
(10-14-2013, 02:00 PM)DnALANGE Wrote: Could someone clarify if WHEN this update is installed, nothing changes in the game..
Could it be possible that ATTD has entitys\statics etc, with the same name in AMFP for example?
Cuase that could give us modders problems later on..
There are some files that have the same name, but they have changed properties. However, you can choose to not overwrite those, which is what I did, and so far, everything in my mod appears to be working just fine. (except for the skybox disappearing)

Beyond the Mountains of Madness [15%]
This forum is dying.
(This post was last modified: 10-14-2013, 09:52 PM by ZyLogicX.)
10-14-2013, 05:24 PM
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WALP Offline
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RE: Update almost ready! Brave testers needed!

(10-14-2013, 04:55 PM)BonePieCreations Wrote:
(10-14-2013, 03:50 PM)The Mug Wrote:
(10-14-2013, 03:27 PM)BonePieCreations Wrote: The wretch won't appear in-game
Give more information, did you remember to open it in the new model editor and resave it?

[Image: IxavehA.png]

[Image: htpR0Ho.png]

2 Broblementos

And i acciedently copied the souinds and music files to the dark descent Sad It now plays aamfp sounds! How can i fix it?
Are you certain you're using the NEW model editor? I mean enemy_manpig was the big addition to it but its saying it is invalid, hinting that you're using the wrong one. Just to make clear you're supposed to use "ModelEditor130930" or newer
10-14-2013, 05:38 PM
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