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HELP TEST AAMFP 1.02 PATCH
Alex Ros Offline
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#61
RE: HELP TEST AAMFP 1.02 PATCH

Is there any approximate date of the official release of the patch? Week? Month?
(This post was last modified: 10-07-2013, 11:07 PM by Alex Ros.)
10-07-2013, 11:06 PM
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ThurGzy Offline
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#62
RE: HELP TEST AAMFP 1.02 PATCH

So any kind of news or updates or anything guys?
10-09-2013, 11:13 AM
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Googolplex Offline
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#63
RE: HELP TEST AAMFP 1.02 PATCH

I think they are still working on the patch to improve it. But would be nice when we get a further update to test.
10-09-2013, 01:36 PM
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plutomaniac Offline
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#64
RE: HELP TEST AAMFP 1.02 PATCH

Jens is taking some time off, probably when he's back.
10-09-2013, 01:55 PM
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Googolplex Offline
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#65
RE: HELP TEST AAMFP 1.02 PATCH

Yesterday I found a ventilator which is not missing.
(This post was last modified: 10-12-2013, 05:24 PM by Googolplex.)
10-11-2013, 03:58 PM
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WALP Offline
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#66
RE: HELP TEST AAMFP 1.02 PATCH

Found a lamp in the 4th level with the fuel and the exterior church, which show an interaction sign, while not reacting at all. It should be set as static.(Location is on the transition walkbridge between the green indoor areas and the room with the fuelling station and fake encounter)
[Image: O2B12Od.jpg]
(This post was last modified: 10-13-2013, 11:31 PM by WALP.)
10-13-2013, 11:29 PM
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Potato Offline
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#67
RE: HELP TEST AAMFP 1.02 PATCH

(10-13-2013, 11:29 PM)The Mug Wrote: Found a lamp in the 4th level with the fuel and the exterior church, which show an interaction sign, while not reacting at all. It should be set as static.(Location is on the transition walkbridge between the green indoor areas and the room with the fuelling station and fake encounter)
I'm pretty sure when interacting with that lamp it turns on and off. It did on my first playthrough at least.

[Image: o8JPTkt.jpg]
upsilon floorbot is a qt pa2t
10-14-2013, 07:06 AM
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Alex Ros Offline
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#68
RE: HELP TEST AAMFP 1.02 PATCH

(10-14-2013, 07:06 AM)Potato Wrote:
(10-13-2013, 11:29 PM)The Mug Wrote: Found a lamp in the 4th level with the fuel and the exterior church, which show an interaction sign, while not reacting at all. It should be set as static.(Location is on the transition walkbridge between the green indoor areas and the room with the fuelling station and fake encounter)
I'm pretty sure when interacting with that lamp it turns on and off. It did on my first playthrough at least.
And I can confirm that. All this kind of lamps I met through the game do turns on-off. But the light itself is just so obscure, in fact barely noticeable difference between on-off. Nevertheless, I confirm that this is interactive type of lamps.
10-16-2013, 07:57 PM
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jens Offline
Frictional Games

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#69
RE: HELP TEST AAMFP 1.02 PATCH

Sorry for the delay with the patch. Back this week but had other work to take care of first. Will finish the patch next week and then it will get out on all the services as quickly as possible.
10-17-2013, 08:08 AM
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plutomaniac Offline
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#70
RE: HELP TEST AAMFP 1.02 PATCH

Alright, check all the replies in this thread because lots of different issues were reported from time to time at different pages. Smile
10-17-2013, 10:44 AM
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