An old man named Hagard makes his way down the old stairs.
He remembers nothing but the name Enoch, And Enoch has left him a note.
Enoch is sorry and Enoch has invited you for dinner in the library cafeteria.
Take your walking stick and please hurry, the children are staring at us!
Moar screens
Dead Bacon is the codename for a mod I recently started work on.
It aims to deliver a well told story, about Death, Trust and the good old
"what makes us human". The story draws many parallels to machine for pigs,
and also takes place within the same universe, while still remaining a thing on its own.
It is recommended that one play AAMFP first, but if you're attentive you should still be able to understand.
Goals:
- To deliver a fresh horror experience that makes you feel vulnerable, while still maintaining a high focus on the story.
- Puzzles and interactions, that feel meaningful, or challenging enough for the player not to feel handheld.
- A setting that is both interesting and unnerving to explore
Features:
- Brilliance.
- A Walking Stick with a light attached so you can walk the darkness like an old chap!
- New inventory system that is a midway between TDD and AAMFP
- Many adjustments to the core, like the character movement
- Some new assets and entities mixed in with the old to deliver the
experience
- yep! there's going to be voice acting
- about 6-9 maps
The mod has been in production for a little less than a month now. Though progress has still not been up to the speed I wished for, I am feeling confident now that I will be able to finish this.
The project has gone through a lot of pre-production, So I got a good idea of what things are going to be in it and I think its realistic that it will be out in 5-7 months.
How far is the project?(7th Dec.2013)
Currently most of the first map is finished, but there is also need for some more detail here and there. no billboards or particles there yet so the map is a little "dry". I have however not only been mapping but there's also been done a good amount of scripting on the first map and got some core features working which I be able to just reference when needed again in the future. I also got the walking stick working in-game. 4 game ready notes have already been written and 3 of them can be picked up and read in the map already. The most important notes/dialogue of the project has already been planned as well, though there might come some more in between to describe minor parts of the world or close unexpected misunderstandings/confusion in the story.
The mapping is the one thing I would like to go a little faster so that is why I am considering getting a mapper that could do most of it for me so I could focus on the writing, scripting, custom content ,project management and design.
About the thread
This is only the WIP, and as you can see it does not even use the final title just the codename(by codename I mean there absolutely no way its going to be the name don't worry XD).
The purpose of this thread is
1. To build hype in the Frictionalgames forum
2. To get in contact with testers and mappers
3. To post updates letting people know I won't let this die!(at least one weekly update guarantied)
4. To motivate myself by the responsibility to keep getting out progress updates, and release the mod which has been build hype for
When we get close to release there will come a final thread with the actual name and a brief demo. Then shortly after that there will be release.
On criticism
I have the view that saying things like "its not ready","WIP" or "I'm going to fix that later" does no good for the project, and in fact discourages the good criticism as well that you needed. So if there's anything you wish to give feedback on /criticize feel free to do so, you never know if I forgot about it.
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