PutraenusAlivius
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RE: Random Stuff
Violin recital in 12 days. Let It Go. Awesome.
"Veni, vidi, vici."
"I came, I saw, I conquered."
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06-04-2014, 01:28 PM |
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Draug
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RE: Random Stuff
Anybody here who's playing Wildstar ? As an WoW Classic veteran this game looks soooo great, but idk if it's worth the 13€/mon.
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06-04-2014, 02:18 PM |
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Wooderson
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RE: Random Stuff
HOLY SHIT £13 a month?
Damnnnn, one of my best friends wants it badly. Wouldn't mind but he is poor, no idea how he will afford it.
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06-04-2014, 02:23 PM |
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Red
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RE: Random Stuff
(06-04-2014, 01:10 AM)Froge Wrote: (06-03-2014, 03:06 PM)Red Wrote: I made a little "sketch" description for my custom story, so I need someone to improve it a little, so it would turn out to be a more proper one to my liking.
Don't even know is this any good myself, so I think it's better to give someone more experienced take a look.
Thanks in advance.
Needs deeper themes. Right now the mod just sounds like a typical castle horror story. Right you are, the description must sound typical, but the overall plot, as it proceeds, changes its direction pretty radically. I kind of try to hide it, give it more as a surprise, that opens unexpectedly in front the player.
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06-04-2014, 05:48 PM |
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Froge
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RE: Random Stuff
(06-04-2014, 05:48 PM)Red Wrote: (06-04-2014, 01:10 AM)Froge Wrote: (06-03-2014, 03:06 PM)Red Wrote: I made a little "sketch" description for my custom story, so I need someone to improve it a little, so it would turn out to be a more proper one to my liking.
Don't even know is this any good myself, so I think it's better to give someone more experienced take a look.
Thanks in advance.
Needs deeper themes. Right now the mod just sounds like a typical castle horror story. Right you are, the description must sound typical, but the overall plot, as it proceeds, changes its direction pretty radically. I kind of try to hide it, give it more as a surprise, that opens unexpectedly in front the player.
While plot twists are good, you should avoid any of the overused twists like insanity or dreams.
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06-05-2014, 12:02 AM |
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eliasfrost
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RE: Random Stuff
(06-05-2014, 12:02 AM)Froge Wrote: (06-04-2014, 05:48 PM)Red Wrote: (06-04-2014, 01:10 AM)Froge Wrote: (06-03-2014, 03:06 PM)Red Wrote: I made a little "sketch" description for my custom story, so I need someone to improve it a little, so it would turn out to be a more proper one to my liking.
Don't even know is this any good myself, so I think it's better to give someone more experienced take a look.
Thanks in advance.
Needs deeper themes. Right now the mod just sounds like a typical castle horror story. Right you are, the description must sound typical, but the overall plot, as it proceeds, changes its direction pretty radically. I kind of try to hide it, give it more as a surprise, that opens unexpectedly in front the player.
While plot twists are good, you should avoid any of the overused twists like insanity or dreams.
Unless reinvented in some way. I like myself any kind of story as long as it's well written. That said, I still like zombies, when done uniquely even though they are widely overused.
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06-05-2014, 12:33 AM |
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Froge
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RE: Random Stuff
Also, make sure that your story has closure. A lot of mods build up tension with notes and scares only to end without revealing anything to the player other than "OMG THIS PLACE 2SPOOKZ4U K U DED NAO". For mods with great story, look at A Late Night Drink, The Great Work, and Recursive Confinement.
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06-05-2014, 12:37 AM |
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Streetboat
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RE: Random Stuff
i take grrrrrreat offense at that, dear sir
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06-05-2014, 03:53 AM |
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Red
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RE: Random Stuff
I believe closure is not a problem. The story will tell whom and what the crew was and also about their perspectives at the occuring events.
I think that's enough to bring immersion to explain necessary things.
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06-05-2014, 01:41 PM |
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Tiger
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RE: Random Stuff
(06-05-2014, 12:37 AM)Froge Wrote: For mods with great story, look at A Late Night Drink, The Great Work, and Recursive Confinement.
Don't get too cocky now
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06-05-2014, 02:15 PM |
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