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A.M Team Offline
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RE: Random Stuff: "The dreaded title change" Edition

Shame it isn't ported to L4D2, we'll just have to wait a few weeks or so in order for some legend modder to port the campaign. Tongue
11-08-2016, 05:22 PM
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Red Offline
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RE: Random Stuff: "The dreaded title change" Edition

Recommend me a good gaming keyboard with the following:
- It must be relatively narrow. The stand of my monitor takes alot of space, so a wide keyboard wouldn't fit there all that well.
- It is +-150 euros.
- It is black and has red led background lighting. Fits well with my PC.
-Mechanical
11-21-2016, 06:08 PM
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Yuhaney Offline
Hello Friends!

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RE: Random Stuff: "The dreaded title change" Edition

Cat Bond
https://vine.co/v/hbUPm0gOzF7

(This post was last modified: 11-22-2016, 08:05 PM by Yuhaney.)
11-22-2016, 08:05 PM
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Mudbill Offline
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RE: Random Stuff: "The dreaded title change" Edition

I think we can all agree this was a better trailer than the previous one.




11-23-2016, 12:23 AM
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A.M Team Offline
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RE: Random Stuff: "The dreaded title change" Edition

100% better, Frictional should delete the other video. A coffee stain on their Youtube channel.

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(This post was last modified: 11-23-2016, 10:32 PM by A.M Team.)
11-23-2016, 08:31 AM
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Mudbill Offline
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RE: Random Stuff: "The dreaded title change" Edition

I've been working on implementing an in-game menu for Amnesia, and so far I'm liking the result. This is just part of the mechanic to achieve it. The menu itself isn't constructed, but I'm able to get the directional input from the player.

https://my.mixtape.moe/moblxl.mp4

Here's a video (sorry idk how to embed direct links)

(This post was last modified: 11-26-2016, 08:33 PM by Mudbill.)
11-26-2016, 08:32 PM
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FlawlessHappiness Offline
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RE: Random Stuff: "The dreaded title change" Edition

(11-26-2016, 08:32 PM)Mudbill Wrote: I've been working on implementing an in-game menu for Amnesia, and so far I'm liking the result. This is just part of the mechanic to achieve it. The menu itself isn't constructed, but I'm able to get the directional input from the player.

https://my.mixtape.moe/moblxl.mp4

Here's a video (sorry idk how to embed direct links)

Can you vaguely explain how you get the input from the player?

Trying is the first step to success.
11-28-2016, 09:01 AM
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Mudbill Offline
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RE: Random Stuff: "The dreaded title change" Edition

(11-28-2016, 09:01 AM)FlawlessHappiness Wrote: Can you vaguely explain how you get the input from the player?

Quite simply make the player stuck in a tight place, then use 4 directional collision boxes that detect the input when touched, and teleport the player back into the center. The distance between the player and each box is 0.001 units.

(This post was last modified: 11-28-2016, 11:19 AM by Mudbill.)
11-28-2016, 11:19 AM
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FlawlessHappiness Offline
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RE: Random Stuff: "The dreaded title change" Edition

(11-28-2016, 11:19 AM)Mudbill Wrote:
(11-28-2016, 09:01 AM)FlawlessHappiness Wrote: Can you vaguely explain how you get the input from the player?

Quite simply make the player stuck in a tight place, then use 4 directional collision boxes that detect the input when touched, and teleport the player back into the center. The distance between the player and each box is 0.001 units.

Ah, right, so it is a hacky way. Nice anyway Smile

Trying is the first step to success.
11-29-2016, 01:14 AM
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Romulator Offline
Not Tech Support ;-)

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RE: Random Stuff: "The dreaded title change" Edition

(11-29-2016, 01:14 AM)FlawlessHappiness Wrote:
(11-28-2016, 11:19 AM)Mudbill Wrote:
(11-28-2016, 09:01 AM)FlawlessHappiness Wrote: Can you vaguely explain how you get the input from the player?

Quite simply make the player stuck in a tight place, then use 4 directional collision boxes that detect the input when touched, and teleport the player back into the center. The distance between the player and each box is 0.001 units.

Ah, right, so it is a hacky way. Nice anyway Smile

That's pretty much how you make anything in HPL2. Wink

Discord: Romulator#0001
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11-29-2016, 02:00 AM
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