RE: Random Stuff: "The dreaded title change" Edition
Recommend me a good gaming keyboard with the following:
- It must be relatively narrow. The stand of my monitor takes alot of space, so a wide keyboard wouldn't fit there all that well.
- It is +-150 euros.
- It is black and has red led background lighting. Fits well with my PC.
-Mechanical
RE: Random Stuff: "The dreaded title change" Edition
I've been working on implementing an in-game menu for Amnesia, and so far I'm liking the result. This is just part of the mechanic to achieve it. The menu itself isn't constructed, but I'm able to get the directional input from the player.
RE: Random Stuff: "The dreaded title change" Edition
(11-26-2016, 08:32 PM)Mudbill Wrote: I've been working on implementing an in-game menu for Amnesia, and so far I'm liking the result. This is just part of the mechanic to achieve it. The menu itself isn't constructed, but I'm able to get the directional input from the player.
RE: Random Stuff: "The dreaded title change" Edition
(11-28-2016, 09:01 AM)FlawlessHappiness Wrote: Can you vaguely explain how you get the input from the player?
Quite simply make the player stuck in a tight place, then use 4 directional collision boxes that detect the input when touched, and teleport the player back into the center. The distance between the player and each box is 0.001 units.
RE: Random Stuff: "The dreaded title change" Edition
(11-28-2016, 11:19 AM)Mudbill Wrote:
(11-28-2016, 09:01 AM)FlawlessHappiness Wrote: Can you vaguely explain how you get the input from the player?
Quite simply make the player stuck in a tight place, then use 4 directional collision boxes that detect the input when touched, and teleport the player back into the center. The distance between the player and each box is 0.001 units.
RE: Random Stuff: "The dreaded title change" Edition
(11-29-2016, 01:14 AM)FlawlessHappiness Wrote:
(11-28-2016, 11:19 AM)Mudbill Wrote:
(11-28-2016, 09:01 AM)FlawlessHappiness Wrote: Can you vaguely explain how you get the input from the player?
Quite simply make the player stuck in a tight place, then use 4 directional collision boxes that detect the input when touched, and teleport the player back into the center. The distance between the player and each box is 0.001 units.