Hello.
I am a mapper/developer for amnesia CS's, and have never ended up publishing any of my works whether they're good or not. My current project is my favorite so far, and Ill post more of that later.
The map Im working on, however, crashes whenever I open it due to (I believe) a custom asset. Its a modified .ent of the statue 'deformed_man' that allows it to slide backwards for a scene. The map loads fine in-game, but whenever I open the map it crashes and removes the statue, and will not work until I restart my PC. The file is stored in '"(customstory)/entities/"
Help appreciated
THNX
.ent:
<Entity>
<EditorSession>
<Performance CamClipPlanes="0.05 1000" LightsActive="true" PSActive="true" ShowFog="true" ShowSkybox="true" WorldReflection="true" />
<ViewportConfig BGColor="0.2 0.2 0.2 1" GAmbientLight="true" GPointLight="true" GridSnap="false" GridSnapSeparation="0.25" SelectedViewport="3" UsingEnlargedViewport="true">
<Viewport CameraPosition="0 0 180" CameraTarget="0 0 0" CameraZoom="0" GridHeight="0" GridPlane="2" Preset="0" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="true" />
<Viewport CameraPosition="180 0.363944 -0.166187" CameraTarget="0 0.363944 -0.166187" CameraZoom="0" GridHeight="0" GridPlane="0" Preset="1" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="true" />
<Viewport CameraPosition="0 180 0" CameraTarget="0 0 0" CameraZoom="0" GridHeight="0" GridPlane="1" Preset="2" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="true" />
<Viewport CameraPosition="-1.8248 0.219695 1.81657" CameraTarget="0.167157 1.09548 -0.131963" CameraZoom="2.84013" GridHeight="0" GridPlane="1" Preset="3" RenderMode="0" ShowAxes="true" ShowGrid="true" UsingLTCam="true" />
</ViewportConfig>
</EditorSession>
<ModelData>
<Entities />
<Mesh Filename="entities/statues/deformed_man/deformed_man.dae">
<SubMesh Active="true" ID="0" Material="" Name="polySurface24" Rotation="0 0 0" Scale="1 1 1" SubMeshID="0" Tag="" WorldPos="0 0 0" />
</Mesh>
<Bones />
<Shapes>
<BodyShape Active="true" ID="1" Name="Shape_1" RelativeRotation="0 0 0" RelativeScale="0.5 2 0.3" RelativeTranslation="-0.003558 0.498332 -0.00444745" Rotation="0 0 0" Scale="0.45 1.94 0.2403" ShapeType="Box" Tag="" WorldPos="-0.0046522 1.00956 -0.0477189" />
<BodyShape Active="true" ID="2" Name="Shape_2" RelativeRotation="0 0 0" RelativeScale="0.67 0.08 0.58" RelativeTranslation="0.003558 -0.498332 0.00444743" Rotation="0 0 0" Scale="0.603 0.0776 0.46458" ShapeType="Box" Tag="" WorldPos="0.0017522 0.0427956 -0.0405941" />
<BodyShape Active="true" ID="4" Name="Shape_3" RelativeRotation="1.#QNAN -1.#IND 1.#QNAN" RelativeScale="-1.#IND -1.#IND -1.#IND" RelativeTranslation="1.10218e+024 2.10195e-044 0" Rotation="0 0 0" Scale="0.674819 0.05 0.601562" ShapeType="Box" Tag="" WorldPos="-0.0164364 0.0553948 -0.00351703" />
</Shapes>
<Bodies>
<Body Active="true" AngularDamping="5" BlocksSound="false" BuoyancyDensityMul="1" CanAttachCharacter="true" CollideCharacter="true" CollideNonCharacter="true" ContinuousCollision="true" HasGravity="true" ID="3" LinearDamping="5" Mass="2" Material="Rock" MaxAngularSpeed="5" MaxLinearSpeed="5" Name="Body" PushedByCharacterGravity="true" Rotation="0 0 0" Scale="0.9 0.97 0.801" Tag="" UseSurfaceEffects="true" Volatile="false" WorldPos="-0.00145 0.526178 -0.0441565">
<Children>
<Child ID="0" />
</Children>
<Shape ID="1" />
<Shape ID="2" />
</Body>
</Bodies>
<Joints />
<Animations />
</ModelData>
<UserDefinedVariables EntitySubType="Push" EntityType="Object">
<Var Name="Health" Value="100" />
<Var Name="Toughness" Value="0" />
<Var Name="MaxFocusDistance" Value="0" />
<Var Name="MainPhysicsBody" Value="" />
<Var Name="ShowMesh" Value="true" />
<Var Name="DissolveOnDestruction" Value="false" />
<Var Name="DissolveTime" Value="1.0" />
<Var Name="EffectsOnSound" Value="" />
<Var Name="EffectsOffSound" Value="" />
<Var Name="EffectsOnTime" Value="1" />
<Var Name="EffectsOffTime" Value="1" />
<Var Name="EffectsOffLightColor" Value="0 0 0 0" />
<Var Name="EffectsOffLightRadius" Value="-1" />
<Var Name="ShowHints" Value="true" />
<Var Name="StaticMoveCheckCollision" Value="false" />
<Var Name="StaticMoveStartSound" Value="" />
<Var Name="StaticMoveStopSound" Value="" />
<Var Name="StaticMoveLoopSound" Value="" />
<Var Name="RandomizeAnimationStart" Value="true" />
<Var Name="BreakActive" Value="false" />
<Var Name="BreakDestroyJoints" Value="false" />
<Var Name="BreakMinEnergy" Value="100" />
<Var Name="BreakEntity" Value="" />
<Var Name="BreakEntityAlignBody" Value="" />
<Var Name="BreakSound" Value="" />
<Var Name="BreakParticleSystem" Value="" />
<Var Name="BreakImpulse" Value="4" />
<Var Name="HitDamageAmount" Value="5" />
<Var Name="HitDamageStrength" Value="1" />
<Var Name="MinHitDamageSpeed" Value="3" />
<Var Name="LifeLength" Value="0" />
<Var Name="IsFood" Value="false" />
<Var Name="PushAtPoint" Value="false" />
<Var Name="PushForceMul" Value="1" />
<Var Name="PushImpulse" Value="2" />
</UserDefinedVariables>
</Entity>