void Func_StartMadness(string &in entity)
{
if(GetSwingDoorLocked("hub_1") == true)
{
AddDebugMessage("Feel the wrath of Shao Kahn!", false);
AddTimer("TriggerOpenDoor", 7.0f, "TriggerOpenDoorFunc");
SetMessage("Messages", "drzwi2", 0);
GiveSanityDamage(10.0f,true);
PlaySoundAtEntity("Ghostly_Sounds", "00_cuts_3d", "Ghostly_SoundsArea", 0, false);
}
}
void TriggerOpenDoorFunc(string &in asTimer)
{
AddDebugMessage("Feel the power of Shao Kahn!", false);
ChangePlayerStateToNormal();
SetPlayerActive(true);
SetSwingDoorLocked("hub_1", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "hub_1", 0.0f, true);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
}