| Mudbill   Muderator
 
 Posts: 3,881
 Threads: 59
 Joined: Apr 2013
 Reputation: 
179
 | 
			| Double-sided textures? 
 
				Hi, does anyone know if HPL supports double sided textures export from Maya as .dae using Collada? If it does, could you tell me how? 
 Right now I just need it because I noticed entities (in the Level Editor) can only be selected by clicking on the texture of the model applied. This is a slight inconvenience to me because I use a basic plane as the model, which has applied a texture to it (the texture is invisible because the model is just a placeholder), but since the texture is only on one side, the entity can only be selected from one side. It's a bit annoying. I can easily work around it by changing the plane to a box, or doing something to make a polyface face out from the back as well, but double-sided textures would be the best.
 
 Thanks ^^
 
 
				
(This post was last modified: 06-02-2014, 04:09 PM by Mudbill.)
 |  | 
	| 06-02-2014, 04:08 PM |  | 
	
		| PutraenusAlivius   Posting Freak
 
 Posts: 4,713
 Threads: 75
 Joined: Dec 2012
 Reputation: 
119
 | 
			| RE: Double-sided textures? 
 
				I don't think HPL supports it. The only work around for here is to make another face on the other side and apply the texture.
			 
 "Veni, vidi, vici.""I came, I saw, I conquered."
 |  | 
	| 06-02-2014, 04:15 PM |  | 
	
		| WALP   Posting Freak
 
 Posts: 1,221
 Threads: 34
 Joined: Aug 2012
 Reputation: 
45
 | 
			| RE: Double-sided textures? 
 
				in HPL you will have to make do with duplicating the face(s) and flipping the normals if you want texture on both sides.
			 
				
(This post was last modified: 06-02-2014, 05:55 PM by WALP.)
 |  | 
	| 06-02-2014, 05:54 PM |  | 
	
		| Mudbill   Muderator
 
 Posts: 3,881
 Threads: 59
 Joined: Apr 2013
 Reputation: 
179
 | 
			| RE: Double-sided textures? 
 
				Alright then. Bit annoying, but I can deal with it. At least I now have an answer, and a reason to stop trying exports of all kinds and settings.
			 
 |  | 
	| 06-02-2014, 06:16 PM |  |