Mudbill
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Double-sided textures?
Hi, does anyone know if HPL supports double sided textures export from Maya as .dae using Collada? If it does, could you tell me how?
Right now I just need it because I noticed entities (in the Level Editor) can only be selected by clicking on the texture of the model applied. This is a slight inconvenience to me because I use a basic plane as the model, which has applied a texture to it (the texture is invisible because the model is just a placeholder), but since the texture is only on one side, the entity can only be selected from one side. It's a bit annoying. I can easily work around it by changing the plane to a box, or doing something to make a polyface face out from the back as well, but double-sided textures would be the best.
Thanks ^^
(This post was last modified: 06-02-2014, 04:09 PM by Mudbill.)
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06-02-2014, 04:08 PM |
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PutraenusAlivius
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RE: Double-sided textures?
I don't think HPL supports it. The only work around for here is to make another face on the other side and apply the texture.
"Veni, vidi, vici."
"I came, I saw, I conquered."
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06-02-2014, 04:15 PM |
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WALP
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RE: Double-sided textures?
in HPL you will have to make do with duplicating the face(s) and flipping the normals if you want texture on both sides.
(This post was last modified: 06-02-2014, 05:55 PM by WALP.)
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06-02-2014, 05:54 PM |
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Mudbill
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RE: Double-sided textures?
Alright then. Bit annoying, but I can deal with it. At least I now have an answer, and a reason to stop trying exports of all kinds and settings.
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06-02-2014, 06:16 PM |
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