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HPL3
TiManGames Offline
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#61
RE: HPL3

(09-08-2015, 07:08 PM)Thomas Wrote: All editors and mod support will be in on day-one!

I have a questions about the scripting - do I need to know c/c#/c++ to know how to script?

This forum is dead
09-08-2015, 07:33 PM
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Slanderous Offline
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#62
RE: HPL3

(09-08-2015, 07:33 PM)TheTieMan Wrote:
(09-08-2015, 07:08 PM)Thomas Wrote: All editors and mod support will be in on day-one!

I have a questions about the scripting - do I need to know c/c#/c++ to know how to script?

HPL2 used HPS language which is kind of like C++ and AngelScript (I think?), so I'd say yes, you need to know some basic HPS stuff. Thomas already answered that it's much better than HPL2's HPS and some functions that work in the same way have only been slightly changed, for example SetEntityActive is now Entity_SetActive or something like that I think. So it should be fairly easy to start using, just like HPL2. I'm quite excited about the new engine updates.
(This post was last modified: 09-08-2015, 08:18 PM by Slanderous.)
09-08-2015, 08:16 PM
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Thomas Offline
Frictional Games

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#63
RE: HPL3

Quote:I have a questions about the scripting - do I need to know c/c#/c++ to know how to script?

Scripting will work just as in Amnesia if you want to. But will have WAY more stuff if you wanna go advanced. Can do basically anything you want with the script.
09-08-2015, 09:36 PM
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Neelke Offline
Senior Member

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#64
RE: HPL3

(09-08-2015, 09:36 PM)Thomas Wrote:
Quote:I have a questions about the scripting - do I need to know c/c#/c++ to know how to script?

Scripting will work just as in Amnesia if you want to. But will have WAY more stuff if you wanna go advanced. Can do basically anything you want with the script.

Great news for me, I love experimenting Tongue

Derp.
09-09-2015, 08:11 AM
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Romulator Offline
Not Tech Support ;-)

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#65
RE: HPL3

(09-08-2015, 09:36 PM)Thomas Wrote:
Quote:I have a questions about the scripting - do I need to know c/c#/c++ to know how to script?

Scripting will work just as in Amnesia if you want to. But will have WAY more stuff if you wanna go advanced. Can do basically anything you want with the script.

Here I am, hoping for something like these two:

PHP Code: (Select All)
void SetKeyPressed(stringasKeystringasFunction); 

Runs a function when a keyboard key is pressed.

Callback syntax: void MyFunc(string &in asKey)
asKey: The keyboard input character/symbol.
asFunction: The name of the function to call.

PHP Code: (Select All)
void GetKeyPressed(string &in asKey); 

Returns a boolean variable to determine if a key has been pressed.

asKey: The keyboard input character/symbol.

Discord: Romulator#0001
[Image: 3f6f01a904.png]
09-09-2015, 08:35 AM
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Patrik Offline
Frictional Games

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#66
RE: HPL3

(09-09-2015, 08:35 AM)Romulator Wrote: Here I am, hoping for something like these two:

Doesn't work exactly like that, but you will absolutely have access to player input. Smile
09-09-2015, 10:09 AM
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7heDubz Offline
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#67
RE: HPL3

inb4 fps with HPL3.

(This post was last modified: 09-09-2015, 10:40 AM by 7heDubz.)
09-09-2015, 10:39 AM
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Paddy™ Offline
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#68
RE: HPL3

Thomas, in the other thread you mentioned that EMP grenades were once included in the game, but were later removed. Does this mean that the creatures in the game still have some death/disable animations, sounds and code in them somewhere? Could custom story developers create maps in which SOMA's enemies can be "fought"?

Dear fellow forum dwellers: I'm just asking, so please don't reply with lamentations about how combat in SOMA is worse than Bob Dylan going electric. I've already heard it and it's been discussed elsewhere ad nauseam.

09-09-2015, 12:14 PM
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PutraenusAlivius Offline
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#69
RE: HPL3

If SOMA has a handheld light like a Lantern, then can we replace it in SOMA without having to use Full Conversions?

I'm sorry if this has been asked or out of the topic, but I haven't been in this forum, heck even read news about SOMA for a few months and I need to catch up.

"Veni, vidi, vici."
"I came, I saw, I conquered."
09-09-2015, 12:47 PM
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Slanderous Offline
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#70
RE: HPL3

(09-09-2015, 12:47 PM)PutraenusAlivius Wrote: If SOMA has a handheld light like a Lantern, then can we replace it in SOMA without having to use Full Conversions?

I'm sorry if this has been asked or out of the topic, but I haven't been in this forum, heck even read news about SOMA for a few months and I need to catch up.

Soma has a flashlight that seems to be coming out of Simon's body, just like in classic fps games
09-09-2015, 01:25 PM
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