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		| theodorg   Junior Member
 
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			| Amnesia simple script help 
 
				Sooooo i forgot the script for adding a lantern to players inventory....... 
I googled around for quite a bit but still couldent find it anywhere, help is appreciated.    |  |  
	| 08-27-2014, 03:47 PM |  |  
	
		| PutraenusAlivius   Posting Freak
 
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			| RE: Amnesia simple script help 
 
				NOTE: Works on any item
void GiveItem(string& asName, string& asType, string& asSubTypeName, string& asImageName, float afAmount); 
asName - internal name 
asType - item to give 
asSubTypeName - item name for .lang file 
asImageName - For exemple: void GiveItem(string& asName, string& asType, “chemical_container_full”, “chemical_container_full.tga” , float afAmount); The image is from <nowiki> <nowiki> <nowiki>\ </nowiki> </nowiki> </nowiki> graphics\Item\chemical_container_full.tga : is the image which will appear in Inventory - img155.imageshack.us/img155/6871/20806785.jpg 
afAmount - amount to give
			 
 "Veni, vidi, vici.""I came, I saw, I conquered."
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	| 08-27-2014, 03:53 PM |  |  
	
		| theodorg   Junior Member
 
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			| RE: Amnesia simple script help 
 
				 (08-27-2014, 03:53 PM)First Captain Wrote:  NOTE: Works on any item
 asName - internal namevoid GiveItem(string& asName, string& asType, string& asSubTypeName, string& asImageName, float afAmount); 
asType - item to give
 asSubTypeName - item name for .lang file
 asImageName - For exemple: void GiveItem(string& asName, string& asType, “chemical_container_full”, “chemical_container_full.tga” , float afAmount); The image is from <nowiki> <nowiki> <nowiki>\ </nowiki> </nowiki> </nowiki> graphics\Item\chemical_container_full.tga : is the image which will appear in Inventory - img155.imageshack.us/img155/6871/20806785.jpg
 afAmount - amount to give
 
Thanks
 
  (08-27-2014, 03:53 PM)First Captain Wrote:  NOTE: Works on any item
 asName - internal namevoid GiveItem(string& asName, string& asType, string& asSubTypeName, string& asImageName, float afAmount); 
asType - item to give
 asSubTypeName - item name for .lang file
 asImageName - For exemple: void GiveItem(string& asName, string& asType, “chemical_container_full”, “chemical_container_full.tga” , float afAmount); The image is from <nowiki> <nowiki> <nowiki>\ </nowiki> </nowiki> </nowiki> graphics\Item\chemical_container_full.tga : is the image which will appear in Inventory - img155.imageshack.us/img155/6871/20806785.jpg
 afAmount - amount to give
 
Okay actully what i want to do is making the lantern unavailble for the player with timers under a certain time thats kinda scary.
			 
				
(This post was last modified: 08-27-2014, 04:01 PM by theodorg.)
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	| 08-27-2014, 03:54 PM |  |  
	
		| PutraenusAlivius   Posting Freak
 
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			| RE: Amnesia simple script help 
 
				 (08-27-2014, 03:54 PM)theodorg Wrote:  Okay actullyactually what i want to do is making the lantern unavailbleunavailable for the player with timers under a certain time thatsthat's kinda scary. void SetLanternDisabled(bool abX);
Enables/Disables the player's ability to use his lantern.
			 
 "Veni, vidi, vici.""I came, I saw, I conquered."
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	| 08-27-2014, 04:03 PM |  |  
	
		| theodorg   Junior Member
 
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			| RE: Amnesia simple script help 
 
				 (08-27-2014, 04:03 PM)First Captain Wrote:   (08-27-2014, 03:54 PM)theodorg Wrote:  Okay actullyactually what i want to do is making the lantern unavailbleunavailable for the player with timers under a certain time thatsthat's kinda scary. 
 void SetLanternDisabled(bool abX);
Enables/Disables the player's ability to use his lantern.
 
Ahhh thanks man!
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	| 08-27-2014, 04:04 PM |  |  
	
		| FlawlessHappiness   Posting Freak
 
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	| 08-27-2014, 08:45 PM |  |  |