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Amnesia simple script help
theodorg Offline
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#1
Amnesia simple script help

Sooooo i forgot the script for adding a lantern to players inventory.......
I googled around for quite a bit but still couldent find it anywhere, help is appreciated. Smile
08-27-2014, 03:47 PM
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PutraenusAlivius Offline
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Posts: 4,713
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#2
RE: Amnesia simple script help

NOTE: Works on any item
PHP Code: (Select All)
void GiveItem(stringasNamestringasTypestringasSubTypeNamestringasImageNamefloat afAmount); 
asName - internal name
asType - item to give
asSubTypeName - item name for .lang file
asImageName - For exemple: void GiveItem(string& asName, string& asType, “chemical_container_full”, “chemical_container_full.tga” , float afAmount); The image is from <nowiki> <nowiki> <nowiki>\ </nowiki> </nowiki> </nowiki> graphics\Item\chemical_container_full.tga : is the image which will appear in Inventory - img155.imageshack.us/img155/6871/20806785.jpg
afAmount - amount to give

"Veni, vidi, vici."
"I came, I saw, I conquered."
(This post was last modified: 08-27-2014, 03:53 PM by PutraenusAlivius.)
08-27-2014, 03:53 PM
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theodorg Offline
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Posts: 44
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#3
RE: Amnesia simple script help

(08-27-2014, 03:53 PM)First Captain Wrote: NOTE: Works on any item
PHP Code: (Select All)
void GiveItem(stringasNamestringasTypestringasSubTypeNamestringasImageNamefloat afAmount); 
asName - internal name
asType - item to give
asSubTypeName - item name for .lang file
asImageName - For exemple: void GiveItem(string& asName, string& asType, “chemical_container_full”, “chemical_container_full.tga” , float afAmount); The image is from <nowiki> <nowiki> <nowiki>\ </nowiki> </nowiki> </nowiki> graphics\Item\chemical_container_full.tga : is the image which will appear in Inventory - img155.imageshack.us/img155/6871/20806785.jpg
afAmount - amount to give

Thanks

(08-27-2014, 03:53 PM)First Captain Wrote: NOTE: Works on any item
PHP Code: (Select All)
void GiveItem(stringasNamestringasTypestringasSubTypeNamestringasImageNamefloat afAmount); 
asName - internal name
asType - item to give
asSubTypeName - item name for .lang file
asImageName - For exemple: void GiveItem(string& asName, string& asType, “chemical_container_full”, “chemical_container_full.tga” , float afAmount); The image is from <nowiki> <nowiki> <nowiki>\ </nowiki> </nowiki> </nowiki> graphics\Item\chemical_container_full.tga : is the image which will appear in Inventory - img155.imageshack.us/img155/6871/20806785.jpg
afAmount - amount to give

Okay actully what i want to do is making the lantern unavailble for the player with timers under a certain time thats kinda scary.
(This post was last modified: 08-27-2014, 04:01 PM by theodorg.)
08-27-2014, 03:54 PM
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PutraenusAlivius Offline
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#4
RE: Amnesia simple script help

(08-27-2014, 03:54 PM)theodorg Wrote: Okay actullyactually what i want to do is making the lantern unavailbleunavailable for the player with timers under a certain time thatsthat's kinda scary.

void SetLanternDisabled(bool abX);

Enables/Disables the player's ability to use his lantern.

"Veni, vidi, vici."
"I came, I saw, I conquered."
08-27-2014, 04:03 PM
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theodorg Offline
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Posts: 44
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Joined: Aug 2013
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#5
RE: Amnesia simple script help

(08-27-2014, 04:03 PM)First Captain Wrote:
(08-27-2014, 03:54 PM)theodorg Wrote: Okay actullyactually what i want to do is making the lantern unavailbleunavailable for the player with timers under a certain time thatsthat's kinda scary.

void SetLanternDisabled(bool abX);

Enables/Disables the player's ability to use his lantern.

Ahhh thanks man!
08-27-2014, 04:04 PM
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FlawlessHappiness Offline
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#6
RE: Amnesia simple script help

Also dude, this: https://wiki.frictionalgames.com/doku.ph..._functions

Bookmark it. Save it somewhere! It's SO useful!

Trying is the first step to success.
08-27-2014, 08:45 PM
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