theodorg
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Amnesia simple script help
Sooooo i forgot the script for adding a lantern to players inventory.......
I googled around for quite a bit but still couldent find it anywhere, help is appreciated.
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08-27-2014, 03:47 PM |
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PutraenusAlivius
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RE: Amnesia simple script help
NOTE: Works on any item
void GiveItem(string& asName, string& asType, string& asSubTypeName, string& asImageName, float afAmount);
asName - internal name
asType - item to give
asSubTypeName - item name for .lang file
asImageName - For exemple: void GiveItem(string& asName, string& asType, “chemical_container_full”, “chemical_container_full.tga” , float afAmount); The image is from <nowiki> <nowiki> <nowiki>\ </nowiki> </nowiki> </nowiki> graphics\Item\chemical_container_full.tga : is the image which will appear in Inventory - img155.imageshack.us/img155/6871/20806785.jpg
afAmount - amount to give
"Veni, vidi, vici."
"I came, I saw, I conquered."
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08-27-2014, 03:53 PM |
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theodorg
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RE: Amnesia simple script help
(08-27-2014, 03:53 PM)First Captain Wrote: NOTE: Works on any item
void GiveItem(string& asName, string& asType, string& asSubTypeName, string& asImageName, float afAmount);
asName - internal name
asType - item to give
asSubTypeName - item name for .lang file
asImageName - For exemple: void GiveItem(string& asName, string& asType, “chemical_container_full”, “chemical_container_full.tga” , float afAmount); The image is from <nowiki> <nowiki> <nowiki>\ </nowiki> </nowiki> </nowiki> graphics\Item\chemical_container_full.tga : is the image which will appear in Inventory - img155.imageshack.us/img155/6871/20806785.jpg
afAmount - amount to give
Thanks
(08-27-2014, 03:53 PM)First Captain Wrote: NOTE: Works on any item
void GiveItem(string& asName, string& asType, string& asSubTypeName, string& asImageName, float afAmount);
asName - internal name
asType - item to give
asSubTypeName - item name for .lang file
asImageName - For exemple: void GiveItem(string& asName, string& asType, “chemical_container_full”, “chemical_container_full.tga” , float afAmount); The image is from <nowiki> <nowiki> <nowiki>\ </nowiki> </nowiki> </nowiki> graphics\Item\chemical_container_full.tga : is the image which will appear in Inventory - img155.imageshack.us/img155/6871/20806785.jpg
afAmount - amount to give
Okay actully what i want to do is making the lantern unavailble for the player with timers under a certain time thats kinda scary.
(This post was last modified: 08-27-2014, 04:01 PM by theodorg.)
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08-27-2014, 03:54 PM |
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PutraenusAlivius
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RE: Amnesia simple script help
(08-27-2014, 03:54 PM)theodorg Wrote: Okay actullyactually what i want to do is making the lantern unavailbleunavailable for the player with timers under a certain time thatsthat's kinda scary.
void SetLanternDisabled(bool abX);
Enables/Disables the player's ability to use his lantern.
"Veni, vidi, vici."
"I came, I saw, I conquered."
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08-27-2014, 04:03 PM |
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theodorg
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RE: Amnesia simple script help
(08-27-2014, 04:03 PM)First Captain Wrote: (08-27-2014, 03:54 PM)theodorg Wrote: Okay actullyactually what i want to do is making the lantern unavailbleunavailable for the player with timers under a certain time thatsthat's kinda scary.
void SetLanternDisabled(bool abX);
Enables/Disables the player's ability to use his lantern.
Ahhh thanks man!
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08-27-2014, 04:04 PM |
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FlawlessHappiness
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08-27-2014, 08:45 PM |
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