Danny Boy
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RE: Modeling/Art non-related to Amnesia
WIP
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06-21-2013, 12:39 AM |
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Danny Boy
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RE: Modeling/Art non-related to Amnesia
Finished it
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06-21-2013, 04:11 AM |
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PutraenusAlivius
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RE: Modeling/Art non-related to Amnesia
Nice. 69 reps is also good
"Veni, vidi, vici."
"I came, I saw, I conquered."
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06-21-2013, 04:15 AM |
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Traggey
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RE: Modeling/Art non-related to Amnesia
That's a gorgeous one Danny, come work with me, nao.
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06-21-2013, 11:16 AM |
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Danny Boy
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RE: Modeling/Art non-related to Amnesia
(06-21-2013, 11:16 AM)Traggey Wrote: That's a gorgeous one Danny, come work with me, nao.
Sure thing honey. Tell meh wut tu duh!
(This post was last modified: 06-21-2013, 02:18 PM by Danny Boy.)
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06-21-2013, 02:17 PM |
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WALP
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RE: Modeling/Art non-related to Amnesia
I guess its also relevant here so..
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06-28-2013, 04:17 PM |
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Statyk
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RE: Modeling/Art non-related to Amnesia
The textures look a bit flat. Have you given it an Ambient Occlusion bake?
Also, what's the one all the way on the right?
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06-28-2013, 04:21 PM |
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WALP
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RE: Modeling/Art non-related to Amnesia
(06-28-2013, 04:21 PM)Statyk Wrote: The textures look a bit flat. Have you given it an Ambient Occlusion bake?
Also, what's the one all the way on the right? It has both gotten baked AO and a desaturated normal map mixed into the texture, but if this is not enough I might add some handdrawn AO later as well.
The one on the far right is the high poly version I used to bake the base normal map. Normal map detail was later generated from the diffuse texture:
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06-28-2013, 04:36 PM |
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Statyk
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RE: Modeling/Art non-related to Amnesia
That's what I figured. The render on the left doesn't seem to show it off that well though.
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06-28-2013, 05:01 PM |
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Traggey
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RE: Modeling/Art non-related to Amnesia
The right model isn't high poly though, the normal map you'll generate from that would be the exact same thing as just using hard edges, atleast bevel the edges before baking.
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06-28-2013, 05:32 PM |
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