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my map doesn't work ?!
Amnesiaplayer Offline
Senior Member

Posts: 539
Threads: 105
Joined: Jun 2014
Reputation: 0
#11
RE: my map doesn't work ?!

i haven't backed up my materials.CFG and never changed something :S
i only add something because the AMFP floor sounds wasn't... normal.. the STONE ground gives the sound of a mansion ?! so i got hel.. i had to add something and change the name "Concrete"into my custom name.. i did it but it didn't work... so for safety i erased it again... now i can open my map but if i walk on STONE like the Doorway-frame of Mansion it crashed... if i crouch and go through nothing happens... it's the Sound... it's materials.Cfg Sad
09-08-2014, 01:54 PM
Find
Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation: 195
#12
RE: my map doesn't work ?!

To be honest, what you have implied to me was that you had or have no idea what you are doing and edited core files which will mess up the game if there is one mistake. In the event of any stuff ups, you should always back up before you make any changes to any core or config files in Amnesia, because it can be become heavily unstable for both the normal game, custom stories and to some extent Full Conversion mods.

Here is my material.cfg file. Just copy and paste everything from this into your own materials.cfg file, deleting any/all changes you made, and then save. Hopefully that will fix it up.

If you go to re-edit the materials.cfg, just click on it and make a copy. Even that is considered backing up. If you stuff up, just rename the copy to materials.cfg and delete the config with an error.

Spoiler below!
PHP Code: (Select All)
<Materials>    
    <
Material
        Name 
"Default"
        
Elasticity "0.1"
        
KineticFriction "0.35"
        
StaticFriction "0.35"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="rock"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_generic_hard"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_generic_hard_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_generic_hard_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_generic_hard_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_hit_hard" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_hit_hard" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Generic_Hard"
        
Elasticity "0.1"
        
KineticFriction "0.35"
        
StaticFriction "0.35"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="rock"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_generic_hard"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_generic_hard_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_generic_hard_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_generic_hard_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_hit_hard" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_hit_hard" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Generic_Soft"
        
Elasticity "0.3"
        
KineticFriction "0.45"
        
StaticFriction "0.45"
        
        
Priority="1"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="fabric"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_generic_soft"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_generic_soft_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_generic_soft_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_generic_soft_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_hit_soft" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_hit_soft" PSPrio="10" />
    </
Material>    
    
    <
Material
        Name 
"Dirt"
        
Elasticity "0.1"
        
KineticFriction "0.6"
        
StaticFriction "0.6"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="dirt"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_dirt"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_dirt_high" PSName="ps_impact_dirt_high" PSPrio="100"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_dirt_med" PSName="ps_impact_dirt_low" PSPrio="100"/>
        <
Impact  MinSpeed="2" SoundName="impact_dirt_low" PSName="ps_impact_dirt_low" PSPrio="100"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_hit_dirt" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_hit_dirt" PSPrio="10" />
    </
Material>

    <
Material
        Name 
"Dust"
        
Elasticity "0.1"
        
KineticFriction "0.6"
        
StaticFriction "0.6"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="rock"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_rock"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_generic_hard_med" PSName="ps_impact_dust_high" PSPrio="100"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_generic_hard_low" PSName="ps_impact_dust_low" PSPrio="100"/>
        <
Impact  MinSpeed="2" SoundName="" PSName="ps_impact_dust_low" PSPrio="100"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_impact_dust_high" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_impact_dust_low" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Glass"
        
Elasticity "0.05"
        
KineticFriction "0.3"
        
StaticFriction "0.3"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="generic_hard"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_glass"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_glass_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_glass_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_glass_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_hit_glass" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_hit_glass" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Metal"
        
Elasticity "0.15"
        
KineticFriction "0.3"
        
StaticFriction "0.3"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="metal"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_metal"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_metal_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_metal_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_metal_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_hit_metal" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_hit_metal" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Metal_Chain"
        
Elasticity "0.15"
        
KineticFriction "0.3"
        
StaticFriction "0.3"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType=""
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName ""
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_metal_chain_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_metal_chain_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_metal_chain_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Metal_Roll"
        
Elasticity "0.15"
        
KineticFriction "0.3"
        
StaticFriction "0.3"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="metal"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_metal"
        
        
MinRollSpeed "1"
        
MinRollFreq "0.7"
        
MinRollVolume "0.7"
        
MinRollFreqSpeed "2"
        
MaxRollFreq "0.8"
        
MaxRollVolume "1.2"
        
MaxRollFreqSpeed "4"
        
MiddleRollSpeed "3"
        
RollSoundName "roll_metal"
        
RollAxis "y"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_metal_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_metal_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_metal_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_hit_metal" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_hit_metal" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Organic"
        
Elasticity "0.3"
        
KineticFriction "0.45"
        
StaticFriction "0.45"
        
        
Priority="1"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="organic"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_organic"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_organic_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_organic_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_organic_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_ink_splat" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_ink_splat" PSPrio="10" />
    </
Material>    

    <
Material
        Name 
"Rock"
        
Elasticity "0.1"
        
KineticFriction "0.35"
        
StaticFriction "0.35"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="rock"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_rock"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_rock_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_rock_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_rock_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_hit_rock" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_hit_rock" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Rock_Reverb"
        
Elasticity "0.1"
        
KineticFriction "0.35"
        
StaticFriction "0.35"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="rock_rev"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_rock"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_rock_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_rock_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_rock_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_hit_rock" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_hit_rock" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Rock_Water"
        
Elasticity "0.1"
        
KineticFriction "0.3"
        
StaticFriction "0.3"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="hard_water"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_rock"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_rock_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_rock_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_rock_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_hit_rock" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_hit_rock" PSPrio="10" />
    </
Material>
    
    
    <
Material
        Name 
"Rock_Roll"
        
Elasticity "0.1"
        
KineticFriction "0.35"
        
StaticFriction "0.35"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="rock"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_rock"
        
        
MinRollSpeed "1"
        
MinRollFreq "0.9"
        
MinRollVolume "0.3"
        
MinRollFreqSpeed "2"
        
MaxRollFreq "1.1"
        
MaxRollVolume "1.0"
        
MaxRollFreqSpeed "3"
        
MiddleRollSpeed "2.5"
        
RollSoundName "roll_rock"
        
RollAxis "x y z"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_rock_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_rock_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_rock_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_hit_rock" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_hit_rock" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Silent"
        
Elasticity "0.1"
        
KineticFriction "0.35"
        
StaticFriction "0.35"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType=""
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName ""
    
>    
        <
Impact  MinSpeed="5.8" SoundName=""/>
        <
Impact  MinSpeed="3.4" SoundName=""/>
        <
Impact  MinSpeed="2" SoundName=""/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Water"
        
        
StepType="water"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_water_high" PSName="ps_impact_water_med"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_water_med" PSName="ps_impact_water_med"/>
        <
Impact  MinSpeed="1.1" SoundName="impact_water_low" PSName="ps_impact_water_low"/>
        
        <
Hit  MinSpeed="3" SoundName="impact_water_high" PSName="ps_impact_water_med" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName="impact_water_low"  PSName="" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Wood"
        
Elasticity "0.2"
        
KineticFriction "0.45"
        
StaticFriction "0.45"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="wood"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_wood"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_wood_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_wood_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_wood_low"/>
        
        <
Hit  MinSpeed="3" SoundName="hit_wood" PSName="ps_hit_wood" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName="hit_wood"  PSName="ps_hit_wood" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Wood_Heavy"
        
Elasticity "0.2"
        
KineticFriction "0.45"
        
StaticFriction "0.45"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="wood"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_wood_heavy"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_wood_heavy_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_wood_heavy_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_wood_heavy_low"/>
        
        <
Hit  MinSpeed="3" SoundName="hit_wood" PSName="ps_hit_wood" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName="hit_wood"  PSName="ps_hit_wood" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Wood_Roll"
        
Elasticity "0.2"
        
KineticFriction "0.45"
        
StaticFriction "0.45"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="wood"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_wood"
        
        
MinRollSpeed "0.4"
        
MinRollFreq "0.7"
        
MinRollVolume "0.5"
        
MinRollFreqSpeed "0.8"
        
MaxRollFreq "1.3"
        
MaxRollVolume "1.0"
        
MaxRollFreqSpeed "2.4"
        
MiddleRollSpeed "1.6"
        
RollSoundName "roll_wood"
        
RollAxis "y"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_wood_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_wood_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_wood_low"/>
        
        <
Hit  MinSpeed="3" SoundName="hit_wood" PSName="ps_hit_wood" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName="hit_wood"  PSName="ps_hit_wood" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Wood_Squeaky"
        
Elasticity "0.2"
        
KineticFriction "0.45"
        
StaticFriction "0.45"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="wood_squeaky"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_wood_heavy"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_wood_heavy_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_wood_heavy_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_wood_heavy_low"/>
        
        <
Hit  MinSpeed="3" SoundName="hit_wood" PSName="ps_hit_wood" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName="hit_wood"  PSName="ps_hit_wood" PSPrio="10" />
    </
Material>
    
    <
Material
        Name 
"Dyn_Book"
        
Elasticity "0.3"
        
KineticFriction "0.35"
        
StaticFriction "0.35"
        
        
Priority="0"
        
        
ElasticityMode "Average"
        
FrictionMode "Average"
        
        
StepType="generic_hard"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_book"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_book_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_book_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_book_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_hit_soft" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_hit_soft" PSPrio="10" />
    </
Material>

    <
Material
        Name 
"Dyn_Paper"
        
Elasticity "0.25"
        
KineticFriction "0.25"
        
StaticFriction "0.3"
        
        
Priority="2"
        
        
ElasticityMode "Min"
        
FrictionMode "Min"
        
        
StepType="generic_hard"
        
        
MinScrapeSpeed "1"
        
MinScrapeFreq "0.9"
        
MinScrapeFreqSpeed "1.2"
        
MaxScrapeFreq "1.1"
        
MaxScrapeFreqSpeed "2.2"
        
MiddleScrapeSpeed "2"
        
MinScrapeContacts "3"
        
ScrapeSoundName "scrape_paper"
    
>    
        <
Impact  MinSpeed="5.8" SoundName="impact_paper_high"/>
        <
Impact  MinSpeed="3.4" SoundName="impact_paper_med"/>
        <
Impact  MinSpeed="2" SoundName="impact_paper_low"/>
        
        <
Hit  MinSpeed="3" SoundName="" PSName="ps_hit_soft" PSPrio="10" />
        <
Hit  MinSpeed="1" SoundName=""  PSName="ps_hit_soft" PSPrio="10" />
    </
Material>
</
Materials


Discord: Romulator#0001
[Image: 3f6f01a904.png]
(This post was last modified: 09-08-2014, 03:16 PM by Romulator.)
09-08-2014, 03:16 PM
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Amnesiaplayer Offline
Senior Member

Posts: 539
Threads: 105
Joined: Jun 2014
Reputation: 0
#13
RE: my map doesn't work ?!

Thanks! Big Grin
it really helped me!!
now i can go work for my project Big Grin
and if i do osmething like this again :S i'm going to make a backup file.. because i thought i just had to copy somethings..
09-08-2014, 03:25 PM
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