cpinkham 
 
 
		
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[Resolved] Requiem Crash Issue 
			 
			
				Game shuts down when leaving LEVEL 03 VERTICAL SHART. 
I walk into transporter, get to the loading screen and then the game dumps out.
			 
			
			
			
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	| 05-17-2009, 03:11 PM  | 
	
		
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		Yuhaney 
 
 
		
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RE: Requiem Crash Issue 
			 
			
				Have you installed the latest patch for you're game?
			 
			
			
 
			
				
(This post was last modified: 05-19-2009, 06:32 PM by Ano.)
 
				
			 
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	| 05-19-2009, 06:11 PM  | 
	
		
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		cpinkham 
 
 
		
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RE: Requiem Crash Issue 
			 
			
				 (05-19-2009, 06:11 PM)Scraper Wrote:  Have you installed the latest patch for you're game? 
The only patch I was able to find was for Overture. Is there a Mac patch for Requiem...and if so, where?
			  
			
			
			
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	| 05-19-2009, 07:01 PM  | 
	
		
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		Yuhaney 
 
 
		
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RE: Requiem Crash Issue 
			 
			
				Well,  Here's 1.0.1 version of the patch for Requiem. However, I don't know which version of the game it's made for. It doesn't say, sadly...
			  
			
			
 
			
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	| 05-19-2009, 07:07 PM  | 
	
		
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		cpinkham 
 
 
		
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RE: Requiem Crash Issue 
			 
			
				Ya.. I tried this actually. Its a pc patch (or at least an exe file) I cant even open it. Thanks anyway. 
 (05-19-2009, 07:07 PM)Scraper Wrote:  Well, Here's 1.0.1 version of the patch for Requiem. However, I don't know which version of the game it's made for. It doesn't say, sadly... 
			 
			
			
			
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	| 05-19-2009, 07:13 PM  | 
	
		
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		Yuhaney 
 
 
		
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RE: Requiem Crash Issue 
			 
			
				OK. I have no idea about Mac's myself... But is there hpl.log file on you're computer somewhere?
			 
			
			
 
			
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	| 05-19-2009, 07:16 PM  | 
	
		
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		cpinkham 
 
 
		
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RE: Requiem Crash Issue 
			 
			
				ya... here it is: 
 
-------- THE HPL ENGINE LOG ------------ 
 
Creating Engine Modules 
-------------------------------------------------------- 
 Creating graphics module 
 Creating system module 
 Creating resource module 
 Creating input module 
 Creating sound module 
 Creating physics module 
 Creating ai module 
 Creating gui module 
 Creating haptic module 
 Creating scene module 
-------------------------------------------------------- 
 
Initializing Resources Module 
-------------------------------------------------------- 
 Creating resource managers 
 Misc Creation 
-------------------------------------------------------- 
 
Initializing Graphics Module 
-------------------------------------------------------- 
 Init low level graphics 
 Setting video mode: 800 x 600 - 32 bpp 
 Init Glee...OK 
 Setting up OpenGL 
  Max texture image units: 16 
  Max texture coord units: 8 
  Two sided stencil: 1 
  Vertex Buffer Object: 1 
  Anisotropic filtering: 1 
  Max Anisotropic degree: 8 
  Multisampling: 1 
  Vertex Program: 1 
  Fragment Program: 1 
  NV Register Combiners: 1 
  NV Register Combiners Stages: 8 
  ATI Fragment Shader: 0 
 Creating graphic systems 
  Creating Renderer2D 
  Renderer2D created 
  Creating Renderer3D 
   Load Renderer3D gpu programs: 
    Extrude 
    Diffuse Vertex 
    Diffuse Fragment 
    Fog 
   Creating fog textures: Solid Additive Alpha  
   init sky box 
  Renderer3D created 
 Creating screen buffers size 800.000000 : 600.000000 
 Creating programs 
Dynamic loops in motion blur fp not supported, loading static instead. 
  RendererPostEffects created 
 Adding engine materials 
-------------------------------------------------------- 
 
Initializing Sound Module 
-------------------------------------------------------- 
 Initializing OpenAL. 
  Trying to open hardware device... Success! 
  Device name:  
  Number of mono sources: 32 
  Vendor name: Apple Computer Inc. 
  Renderer: Software 
  OpenAL Version Supported: 1.1 
  EFX: 0 
-------------------------------------------------------- 
 
Initializing Game Module 
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 Adding engine updates 
 Initializing script functions 
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User Initialization 
-------------------------------------------------------- 
Initializing Penumbra: Requiem 
  Version	$Rev: 2985 $ 
  Date	$Date: 2008-11-15 14:11:34 -0500 (Sat, 15 Nov 2008) $ 
Checking Supported Profiles 
  Profile CG_PROFILE_FP20 is supported 
  Profile CG_PROFILE_ARBVP1 is supported 
  Profile CG_PROFILE_ARBFP1 is supported 
Trying to load vertex program! 
Success! 
WARNING: Could not find language file entry 'PreMenuText' 
ERROR: Couldn't texture 'startup_pdx_logo.jpg' 
All set up done, starting game! 
-------------------------------------------------------- 
 
Game Running 
-------------------------------------------------------- 
Loading collada for 'expansion01/maps/level03.dae' took: 1909 ms 
ERROR: Couldn't create SoundEntity 'unbreak_impact_fence_med.snt' 
WARNING: Couldn't preload sound 'unbreak_impact_fence_med' 
WARNING: Texture 'lambert9-fx' was not found! 
WARNING: Texture 'lambert9-fx' was not found! 
WARNING: Texture 'pasted__portal1-fx' was not found! 
ERROR: Couldn't create material '.mat' 
WARNING: Could not load material '' 
Lever 'lever01' loaded state: 2 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: No collider found for 'general_portal_closed.ent' 
WARNING: No collider found for 'general_portal_open.ent' 
WARNING: No shapes for sub mesh 'propellerShape' with group: '' 
ERROR: Couldn't find game element for entity 'propellerlarge01' 
Loading collada for 'expansion01/maps/level04.dae' took: 925 ms 
WARNING: Texture 'decals_hanging_sewergrowth.jpg' does not have a pow2 size! 
Deleting ATI shader to 0 
Deleting ATI shader to 0 
Deleting ATI shader to 0 
Deleting ATI shader to 0
			 
			
			
			
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	| 05-19-2009, 07:31 PM  | 
	
		
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		Urkle 
 
 
		
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RE: Requiem Crash Issue 
			 
			
				What are you system specs? (Type of Mac, processor, speed, video card?, OS version)
			 
			
			
 
Developing away on one of 
Multiple Macs running 10.6, 10.7, 10.8, and 10.9. 
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB 
			
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	| 05-19-2009, 10:13 PM  | 
	
		
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		cpinkham 
 
 
		
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RE: Requiem Crash Issue 
			 
			
				here are my specs: 
 
Mac PowerPC G5 
Dual 1.8 GHz 
running OS 10.4.11 
 
memory: 1.5 DDR SDRAM 
 
GeForce FX 5200 
 
Hope this helps.
			 
			
			
			
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	| 05-19-2009, 11:50 PM  | 
	
		
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		jens 
 
 
		
			Frictional Games 
			
			
			
 
			
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RE: Requiem Crash Issue 
			 
			
				search for the file decals_hanging_sewergrowth.jpg and delete it or if you know how, resize the image to 256*256. Then it should fix your problem.
			 
			
			
			
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	| 05-20-2009, 07:56 AM  | 
	
		
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