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Overture - Graphical issues.
Stravaganza Offline
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#21
Solved: 8 Years, 9 Months, 4 Weeks ago RE: Overture - Graphical issues.

Minor progress.

Raz0rx, try disabling the steam ingame overlay.

That made me able to see the ground in the first arctic stage of episode 1.
The game actually ran flawless for a minute - until i reloaded the level.

When I tried reloading the stage a couple of times to test it properly, on the second and third run the ground stayed there, but some wierd vertex problem came up I'm guessing. Huge triangles are stretching out of everywhere.
06-07-2009, 08:42 PM
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Raz0rx Offline
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#22
Solved: 8 Years, 9 Months, 4 Weeks ago RE: Overture - Graphical issues.

(06-07-2009, 08:42 PM)Stravaganza Wrote: Minor progress.

Raz0rx, try disabling the steam ingame overlay.

That made me able to see the ground in the first arctic stage of episode 1.
The game actually ran flawless for a minute - until i reloaded the level.

When I tried reloading the stage a couple of times to test it properly, on the second and third run the ground stayed there, but some wierd vertex problem came up I'm guessing. Huge triangles are stretching out of everywhere.

No go.
Still missing the walls and have stuff stretching out everywhere.
06-07-2009, 08:48 PM
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Greenie Offline
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#23
Solved: 8 Years, 9 Months, 4 Weeks ago RE: Overture - Graphical issues.

Guys, I restarted the game and I have still the problems. But I found something - Every load has different graphic. I once couldnt see walls, rocks but after several loads I got working everything Smile
06-07-2009, 08:52 PM
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Stravaganza Offline
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#24
Solved: 8 Years, 9 Months, 4 Weeks ago RE: Overture - Graphical issues.

(06-07-2009, 08:40 PM)Raz0rx Wrote: http://www.megaupload.com/?d=M904OBS0

Wow.

Your problems are even more screwed up than mine at that point in the game.
06-07-2009, 08:54 PM
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Yuhaney Offline
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#25
Solved: 8 Years, 9 Months, 4 Weeks ago RE: Overture - Graphical issues.

What about if you guys would post the hpl.log file from you're computer?
Mostly it helps Developers to see what is the problem with the game... Though I can't promise anything that it WILL.

If the log file is very long:

Use the spoiler tags - [*spoiler*] [/*spoiler*] - without the * .

Spoiler below!
It will look like this...

06-07-2009, 08:58 PM
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Raz0rx Offline
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#26
Solved: 8 Years, 9 Months, 4 Weeks ago RE: Overture - Graphical issues.

(06-07-2009, 08:54 PM)Stravaganza Wrote:
(06-07-2009, 08:40 PM)Raz0rx Wrote: http://www.megaupload.com/?d=M904OBS0

Wow.

Your problems are even more screwed up than mine at that point in the game.

Yeah, that's only after setting all the graphics to low, and turning everything off.

It's not that bad when I'm running it all maxed out.
The two pictures in my original post are what it's normally like.

EDIT:
Here's my log file as you suggested, Scraper.
Spoiler below!
-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 1920 x 1080 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 16
Max texture coord units: 16
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 0
NV Register Combiners Stages: 11
ATI Fragment Shader: 1
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
Diffuse Vertex
Diffuse Fragment
Fog
Creating fog textures: Solid Additive Alpha
init sky box
Renderer3D created
Creating screen buffers size 1920.000000 : 1080.000000
Creating programs
CG ERROR : The compile returned an error.
-----------------------------------
core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
-----------------------------------
Error loading: 'core/programs/PostEffect_Motion_fp.cg'!
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
Dynamic loops in motion blur fp not supported, loading static instead.
RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
Trying to open hardware device... Success!
Device name: SB X-Fi Audio [1000]
Number of mono sources: 32
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists!
Initializing Penumbra: Overture Episode 1
Version $Rev: 1789 $
Date $Date: 2007-11-13 03:43:19 +0100 (ti, 13 nov 2007) $
Trying to load vertex program!
Success!
--------------------------------------------------------

Game Running
--------------------------------------------------------
Loading collada for 'maps/level01_06_workshop.dae' took: 765 ms
WARNING: Texture 'oldmachine_lambert5-fx' was not found!
WARNING: Texture 'oldmachine_lambert5-fx' was not found!
WARNING: Texture 'oldmachine_lambert5-fx' was not found!
WARNING: Texture 'oldmachine_lambert5-fx' was not found!
WARNING: Parent 'group3' couldn't be found! Failed to attach 'artifact01_pointLight1' to 'artifact01'.Attaching directly to mesh.
--------------------------------------------------------

Statistics
--------------------------------------------------------
Medium framerate: 54.135371
--------------------------------------------------------

User Exit
--------------------------------------------------------
Saving to config
Saving keys
Saving to config
Saving keys
Reset maphandler
Exit Player
Exit Button Handler
Exit Map Handler
Exit Game Message Handler
Exit Radio Handler
Exit Inventory
Exit Fade Handler
Exit Save Handler
Exit Trigger Handler
Exit Attack Handler
Exit Notebook
Exit Numerical panel
Exit Intro story
Exit Death menu
Exit Graphics helper
Exit Main menu
Exit Player hands
Exit Music handler
Exit Map Load Text
Exit PreMenu
Exit Credits
Exit Demo end text
Saving config
Exit Effect Handler
Exit Game
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with tilesets
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!
Saving last config

|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|

Deleting ATI shader to 0
Deleting ATI shader to 0
Deleting ATI shader to 0
Deleting ATI shader to 0

06-07-2009, 08:59 PM
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Stravaganza Offline
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#27
Solved: 8 Years, 9 Months, 4 Weeks ago RE: Overture - Graphical issues.

Logfile:

Spoiler below!
-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 16
Max texture coord units: 16
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 0
NV Register Combiners Stages: 11
ATI Fragment Shader: 1
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
Diffuse Vertex
Diffuse Fragment
Fog
Creating fog textures: Solid Additive Alpha
init sky box
Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
CG ERROR : The compile returned an error.
-----------------------------------
core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
-----------------------------------
Error loading: 'core/programs/PostEffect_Motion_fp.cg'!
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
Dynamic loops in motion blur fp not supported, loading static instead.
RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
Trying to open hardware device... Success!
Device name: SB Audigy Audio [DF00]
Number of mono sources: 32
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists!
Initializing Penumbra: Overture Episode 1
Version $Rev: 1789 $
Date $Date: 2007-11-13 03:43:19 +0100 (ti, 13 nov 2007) $
Trying to load vertex program!
Success!
--------------------------------------------------------

Game Running
--------------------------------------------------------
Loading collada for 'maps/level01_01_outside.dae' took: 403 ms
ERROR: Couldn't create SoundEntity 'unbreak_impact_snow_med.snt'
WARNING: Couldn't preload sound 'unbreak_impact_snow_med'
--------------------------------------------------------

Statistics
--------------------------------------------------------
Medium framerate: 48.783341
--------------------------------------------------------

User Exit
--------------------------------------------------------
Saving to config
Saving keys
Saving to config
Saving keys
Reset maphandler
Exit Player
Exit Button Handler
Exit Map Handler
Exit Game Message Handler
Exit Radio Handler
Exit Inventory
Exit Fade Handler
Exit Save Handler
Exit Trigger Handler
Exit Attack Handler
Exit Notebook
Exit Numerical panel
Exit Intro story
Exit Death menu
Exit Graphics helper
Exit Main menu
Exit Player hands
Exit Music handler
Exit Map Load Text
Exit PreMenu
Exit Credits
Exit Demo end text
Saving config
Exit Effect Handler
Exit Game
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with tilesets
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!
Saving last config

|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|

Deleting ATI shader to 0
Deleting ATI shader to 0
Deleting ATI shader to 0
Deleting ATI shader to 0

Edit;

"WARNING: Texture 'oldmachine_lambert5-fx' was not found!"

It actually admits to missing some textures in your log.
Thats always something, i guess..
(This post was last modified: 06-07-2009, 09:12 PM by cha0t1c.)
06-07-2009, 09:08 PM
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Raz0rx Offline
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#28
Solved: 8 Years, 9 Months, 4 Weeks ago RE: Overture - Graphical issues.

Scraper, since your game is working correctly, are you able to post your own log file so we can compare and see what the differences are?

Might be a better way to help the devs solve the issue with as little personal detective work as possible.
06-07-2009, 09:11 PM
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Greenie Offline
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#29
Solved: 8 Years, 9 Months, 4 Weeks ago RE: Overture - Graphical issues.

I see..My log is very long to be posted :X If you want, I can send you PM..
06-07-2009, 09:28 PM
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Yuhaney Offline
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#30
Solved: 8 Years, 9 Months, 4 Weeks ago RE: Overture - Graphical issues.

Sure! But as I see, there's nothing really strange going on with the file of yours... O.o

EDIT:

@ Greenie
I guess something goes wrong badly with you're game...

Here's mine:
EDIT: I deleted the log, served it's purpose.

(This post was last modified: 06-08-2009, 04:32 PM by Ano.)
06-07-2009, 09:31 PM
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