I'm not ready yet to conquer that length. Any notable quotes?
Yeah, it took me the whole morning to read/interpret it... I'll just quote the bits about SOMA:
Quote:TG: I designed the first editor for Penumbra. But then we hired a tools programmer and I never made another tool again! (...) And now we’ve hired a graphics tech programmer, and I haven’t touched any of that since then. (...) I loved doing that stuff, I used to be good at it, and now I’m just going to be this sad bloke without any skills… You feel like you’re living a lie when you’re doing design, like you’re not really doing anything. Well, no, I *did* do the GUI system [for SOMA] about half a year ago…
Quote:TG: (...) with Amnesia, I’ve started to view horror a bit differently. It started to dawn on me that horror is a way to think about subjects that you normally don’t want to confront. (...) And with [SOMA], I wanted to probe the depths of our theme, and I just found more and more horror! Am I a depraved person? At the bottom of some very important things is some very horrific stuff. Mortality, morality? Horror territory. Psychologists have these tests to see how moral you are — do you push one person in front of a train to save five people? You see things like this a lot in Lovecraft or Clive Barker.
Quote:RY: I was playing a bit of Penumbra: Overture the other day, and I saw a lot of Lovecraft in it, how it throws a lot of exposition at you (…) There’s a lot of dense setup.
TG: It’s going to be even worse in [SOMA]. [laughs] (...) Lovecraft does that, huh? He’ll mention one book in a library and then never again. Maybe that’s the horror of normal life, that there’s so much going on that we can never really understand it?
[TG: It’s going to be even worse in [SOMA]. [laughs] (...) Lovecraft does that, huh? He’ll mention one book in a library and then never again. Maybe that’s the horror of normal life, that there’s so much going on that we can never really understand it?]
I hope they manage to make the monsters absolutely terrifying. I was more scared of the grunts, brutes and water monsters in TDD than the ones in AAMFP.
(11-12-2013, 08:40 AM)GrAVit Wrote: I hope they manage to make the monsters absolutely terrifying. I was more scared of the grunts, brutes and water monsters in TDD than the ones in AAMFP.
I wonder if they will make any monsters that move so unnaturally that it does not seem scientifically possible to actually do it in real life. Like if a monster flickers or moves as if it is in stop motion.
(11-12-2013, 08:40 AM)GrAVit Wrote: I hope they manage to make the monsters absolutely terrifying. I was more scared of the grunts, brutes and water monsters in TDD than the ones in AAMFP.
I wonder if they will make any monsters that move so unnaturally that it does not seem scientifically possible to actually do it in real life. Like if a monster flickers or moves as if it is in stop motion.
If they do something like this, i'd be afraid to play it.
It's worse when you've seen it multiple times already and you're going ''nopenopenopenopenopenopenopenope."
(This post was last modified: 11-13-2013, 03:13 AM by Cuyir.)
Oh, MAMA. I liked that movie.
Jacob's Ladder also did a great job at "unnatural movement" and I remember ghosts in the Messengers moved like that in a few scenes.