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The Ultimate SOMA Discussion Thread
GrAVit Offline
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RE: The Ultimate SOMA Discussion Thread

Well, modding will surely become a lot more varied and complex compared to TDD. I think the new enemy types will also make for an interesting change, compared to the simple player-hunting AI and path node patrolling in TDD.

11-17-2014, 03:18 AM
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ReadingNotAllowed Offline
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Wink  RE: The Ultimate SOMA Discussion Thread

Thought you might like this

[Image: B3Oapw4IAAAwJrb.jpg]

[Image: B3QRtFjIcAAoNfJ.jpg]

Better to have a story and end it, then to never realise it has begun...

- Red
(This post was last modified: 11-25-2014, 04:57 PM by ReadingNotAllowed.)
11-25-2014, 04:56 PM
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Kein Offline
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RE: The Ultimate SOMA Discussion Thread

Huh, I was 100% sure the robot was CG.

"Avoid Capture"
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11-25-2014, 05:23 PM
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Ashtoreth Offline
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RE: The Ultimate SOMA Discussion Thread

(11-25-2014, 05:23 PM)Kein Wrote: Huh, I was 100% sure the robot was CG.

(08-13-2014, 01:25 PM)Paddy™ Wrote: Stumbled across the personal website of the guy who made the CRT of Evil from "Vivarium" and the Golaski robot from "Mockingbird":

http://seanfarbolin.com/film-work/soma/

He shares some cool pics and info about the props.

11-25-2014, 10:43 PM
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ReadingNotAllowed Offline
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RE: The Ultimate SOMA Discussion Thread

(11-25-2014, 10:43 PM)Ashtoreth Wrote:
(11-25-2014, 05:23 PM)Kein Wrote: Huh, I was 100% sure the robot was CG.

(08-13-2014, 01:25 PM)Paddy™ Wrote: Stumbled across the personal website of the guy who made the CRT of Evil from "Vivarium" and the Golaski robot from "Mockingbird":

http://seanfarbolin.com/film-work/soma/

He shares some cool pics and info about the props.
So cool, I want one
Spoiler below!

[Image: 48110e13d224bcc9063b0e3f344ab931_f99.jpg]


Better to have a story and end it, then to never realise it has begun...

- Red
11-26-2014, 02:42 PM
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Paddy™ Offline
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RE: The Ultimate SOMA Discussion Thread

In a preview of an upcoming interview with Thomas, he's asked about the game running at 1080p/60fps on the PS4:

Thomas Grip Wrote:“Actually, we will probably be doing 1080p and 30fps,” Thomas said to GamingBolt. “We have the game running at 60fps in a lot of the game, but there are still some places where we have issues, so 30fps is probably what we will target instead. Since the game is so slow moving, I do not feel it makes that much of a difference. Still not decided though, we have to see what more we can optimize.”

(This post was last modified: 12-17-2014, 02:10 AM by Paddy™.)
12-17-2014, 01:51 AM
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Cyberneering Offline
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RE: The Ultimate SOMA Discussion Thread

Why not 35 fps?
12-17-2014, 09:26 AM
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Kein Offline
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RE: The Ultimate SOMA Discussion Thread

37.7 then

"Avoid Capture"
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12-18-2014, 02:35 PM
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Paddy™ Offline
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RE: The Ultimate SOMA Discussion Thread

SOMA is now in Pre-Beta:

http://frictionalgames.blogspot.com/2014...-beta.html

Thomas Wrote:The game's current state, pre-Beta, is a milestone in preparation for the proper Beta, basically the full game without the final polish, which will happen a few months into next year.

And here's a gorgeous new screenshot:

Spoiler below!
[Image: exploration.jpg]

12-19-2014, 10:10 AM
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GrAVit Offline
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RE: The Ultimate SOMA Discussion Thread

(12-19-2014, 10:10 AM)Paddy™ Wrote: SOMA is now in Pre-Beta:

http://frictionalgames.blogspot.com/2014...-beta.html

Thomas Wrote:The game's current state, pre-Beta, is a milestone in preparation for the proper Beta, basically the full game without the final polish, which will happen a few months into next year.

And here's a gorgeous new screenshot:

Spoiler below!
[Image: exploration.jpg]

Awesome, I'm glad the development seems a lot more stable than what it was for AAMFP.

12-19-2014, 03:46 PM
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