GrAVit 
 
 
		
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RE: The Ultimate SOMA Discussion Thread 
			 
			
				Well, modding will surely become a lot more varied and complex compared to TDD. I think the new enemy types will also make for an interesting change, compared to the simple player-hunting AI and path node patrolling in TDD.
			 
			
			
 
			
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	| 11-17-2014, 03:18 AM  | 
	
		
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		ReadingNotAllowed 
 
 
		
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RE: The Ultimate SOMA Discussion Thread 
			 
			
				Thought you might like this 
 
 
			 
			
			
 
Better to have a story and end it, then to never realise it has begun... 
 
- Red 
			
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	| 11-25-2014, 04:56 PM  | 
	
		
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		Kein 
 
 
		
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RE: The Ultimate SOMA Discussion Thread 
			 
			
				Huh, I was 100% sure the robot was CG.
			 
			
			
 
			
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	| 11-25-2014, 05:23 PM  | 
	
		
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		Ashtoreth 
 
 
		
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RE: The Ultimate SOMA Discussion Thread 
			 
			
				 (11-25-2014, 05:23 PM)Kein Wrote:  Huh, I was 100% sure the robot was CG. 
 (08-13-2014, 01:25 PM)Paddy™ Wrote:  Stumbled across the personal website of the guy who made the CRT of Evil from "Vivarium" and the Golaski robot from "Mockingbird": 
 
http://seanfarbolin.com/film-work/soma/ 
 
He shares some cool pics and info about the props. 
			 
			
			
 
			
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	| 11-25-2014, 10:43 PM  | 
	
		
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		ReadingNotAllowed 
 
 
		
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RE: The Ultimate SOMA Discussion Thread 
			 
			
				 (11-25-2014, 10:43 PM)Ashtoreth Wrote:   (11-25-2014, 05:23 PM)Kein Wrote:  Huh, I was 100% sure the robot was CG.  
 (08-13-2014, 01:25 PM)Paddy™ Wrote:  Stumbled across the personal website of the guy who made the CRT of Evil from "Vivarium" and the Golaski robot from "Mockingbird": 
 
http://seanfarbolin.com/film-work/soma/ 
 
He shares some cool pics and info about the props.  So cool, I want one 
 
			 
			
			
 
Better to have a story and end it, then to never realise it has begun... 
 
- Red 
			
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	| 11-26-2014, 02:42 PM  | 
	
		
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		Paddy™ 
 
 
		
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RE: The Ultimate SOMA Discussion Thread 
			 
			
				In a preview of an  upcoming interview with Thomas, he's asked about the game running at 1080p/60fps on the PS4:
 Thomas Grip Wrote:“Actually, we will probably be doing 1080p and 30fps,” Thomas said to GamingBolt. “We have the game running at 60fps in a lot of the game, but there are still some places where we have issues, so 30fps is probably what we will target instead. Since the game is so slow moving, I do not feel it makes that much of a difference. Still not decided though, we have to see what more we can optimize.” 
			 
			
			
 
			
				
(This post was last modified: 12-17-2014, 02:10 AM by Paddy™.)
 
				
			 
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	| 12-17-2014, 01:51 AM  | 
	
		
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		Cyberneering 
 
 
		
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RE: The Ultimate SOMA Discussion Thread 
			 
			
				Why not 35 fps?
			 
			
			
			
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	| 12-17-2014, 09:26 AM  | 
	
		
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		Kein 
 
 
		
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RE: The Ultimate SOMA Discussion Thread 
			 
			
				37.7 then
			 
			
			
 
			
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	| 12-18-2014, 02:35 PM  | 
	
		
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		Paddy™ 
 
 
		
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RE: The Ultimate SOMA Discussion Thread 
			 
			
				SOMA is now in Pre-Beta: 
http://frictionalgames.blogspot.com/2014...-beta.html
Thomas Wrote:The game's current state, pre-Beta, is a milestone in preparation for the proper Beta, basically the full game without the final polish, which will happen a few months into next year. 
And here's a gorgeous new screenshot:
 
			 
			
			
 
			
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	| 12-19-2014, 10:10 AM  | 
	
		
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		GrAVit 
 
 
		
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RE: The Ultimate SOMA Discussion Thread 
			 
			
				 (12-19-2014, 10:10 AM)Paddy™ Wrote:  SOMA is now in Pre-Beta: 
 
http://frictionalgames.blogspot.com/2014...-beta.html 
 
Thomas Wrote:The game's current state, pre-Beta, is a milestone in preparation for the proper Beta, basically the full game without the final polish, which will happen a few months into next year.  
And here's a gorgeous new screenshot: 
 
 
Awesome, I'm glad the development seems a lot more stable than what it was for AAMFP.
			  
			
			
 
			
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	| 12-19-2014, 03:46 PM  | 
	
		
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