Plazmater
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Area callbacks
Is there another way triggering the event by colliding with area without using CollideCallbacks in script ?
Like, when i collide with area I want to directly activate event function.
So is it possible?
What about those CC_Entities and CC_Funcs in Area -> Collide callbacks?
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10-11-2015, 03:48 AM |
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Romulator
Not Tech Support ;-)
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RE: Area callbacks
CC_Entity = What entity to collide with to trigger the script
CC_Func = The function to be called, as defined in script.
Fill in both of those, then click copy, and paste it into your script. This is the alternative to using Entity_AddCollideCallback(); or the similar script.
Discord: Romulator#0001
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10-11-2015, 03:55 AM |
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