(09-19-2010, 12:41 PM)jthornbury Wrote: Gee, thanks.
Or not. I guess you don't want to compromise your artistic mystique by talking about the creative process and the thematic elements that went into the narrative. That's cool. Edgar Alan Poe talked about it when he wrote his Philosophy of Composition, explaining the technical and rather mundane process that went into writing The Raven; a lot of writers seem to (wrongly) think that allowing their audience to peer behind the curtain will diminish their enjoyment of the end product.
God forbid. If writers actually explained their creations, then other people might learn from it, and we can't have that.
I look at it in a different way. The story means different things to different people - regardless of the author's intent. We all have our subjective "versions" of the story in our heads, and all of them are valid if they are based on actual evidence and don't directly contradict the information given in the game.
In fact, I'm pretty sure the designers wanted the player to "fill in the blanks", just like they wanted the player to decide for himself how to judge Alexander and Daniel.
Take the character of Alexander for example. Is it more fun if you come to your own conclusions, or if the designers tell you "Well... he's an evil alien. Sorry if you thought different, but he just is".