RE: Demo segfault
It crashes at the loading screen too in here :
glxinfo | grep render :
direct rendering: Yes
OpenGL renderer string: Gallium 0.4 on RV410
GL_NV_blend_square, GL_NV_conditional_render, GL_NV_light_max_exponent,
and there is the hpl.log
************************************************************************************************************
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100901091820
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 800 x 600 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: X.Org R300 Project
Renderer: Gallium 0.4 on RV410
Version: 2.1 Mesa 7.9-devel
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 0
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 4
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 0
GLSL Version: 1.20
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 3 2010
Version Number: 168
Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. PulseAudio Software(OpenAL default)
1. ALSA Software on default
2. ALSA Software on HDA Intel [ALC880 Analog] (hw:0,0)
3. ALSA Software on HDA Intel [ALC880 Digital] (hw:0,1)
Trying to open device 'PulseAudio Software'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
- DEMO VERSION -
ERROR: Could not create GL texture hud_hurt_noise00.dds
ERROR: Could not load texture 'hud_hurt_noise00.dds'!
ERROR: Could not create GL texture hud_hurt_noise01.dds
ERROR: Could not load texture 'hud_hurt_noise01.dds'!
ERROR: Could not create GL texture hud_hurt_noise02.dds
ERROR: Could not load texture 'hud_hurt_noise02.dds'!
ERROR: Could not create GL texture hud_hurt_noise03.dds
ERROR: Could not load texture 'hud_hurt_noise03.dds'!
ERROR: Could not create GL texture hud_hurt_noise04.dds
ERROR: Could not load texture 'hud_hurt_noise04.dds'!
ERROR: Could not create GL texture hud_hurt_noise05.dds
ERROR: Could not load texture 'hud_hurt_noise05.dds'!
ERROR: Could not create GL texture hud_hurt_noise06.dds
ERROR: Could not load texture 'hud_hurt_noise06.dds'!
ERROR: Could not create GL texture hud_hurt_noise07.dds
ERROR: Could not load texture 'hud_hurt_noise07.dds'!
--------------------------------------------------------
Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds
ERROR: Couldn't load material 'static_objects/castlebase/dungeonbase.mat'
ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/static_objects/castlebase/wall/castlebase_wall_extension.dds
ERROR: Couldn't load material 'static_objects/castlebase/wall/castlebase_wall_extension.mat'
ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds
ERROR: Couldn't load material 'static_objects/castlebase/menu_wall.mat'
ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/floor/cobbled_stone.dds
ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/dungeonbase/floor/cobbled_stone.mat'
ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/static_objects/castlebase/dungeonbase_floor.dds
ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/dungeonbase/dungeonbase_floor.mat'
ERROR: Could not create GL texture G:/amnesia/redist/static_objects/decals/trail_floor.dds
ERROR: Couldn't load material 'static_objects/decals/trail_floor_additive.mat'
ERROR: Could not create GL texture G:/amnesia/redist/static_objects/decals/trail_floor.dds
ERROR: Couldn't load material 'static_objects/decals/trail_floor_additive.mat'
ERROR: Could not create GL texture C:/Users/Skywolf/Desktop/FrictionalGames09-2008/frictionalSVN/lux/redist/static_objects/decals/dirt_stain_large.dds
ERROR: Couldn't load material 'textures/decals/dirt_stain_large.mat'
ERROR: Could not create GL texture E:/lux/redist/static_objects/tunnelbase/special/tunnel.dds
ERROR: Couldn't load material 'static_objects/castlebase/tunnel.mat'
ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds
ERROR: Couldn't load material 'static_objects/castlebase/dungeonbase.mat'
ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/static_objects/castlebase/menu_wall_iron_bars.dds
ERROR: Couldn't load material 'static_objects/castlebase/menu_wall_iron_bars.mat'
ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/static_objects/castlebase/wall/castlebase_wall_extension.dds
ERROR: Couldn't load material 'static_objects/castlebase/wall/castlebase_wall_extension.mat'
ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds
ERROR: Couldn't load material 'static_objects/castlebase/menu_wall.mat'
ERROR: Could not create GL texture E:/lux/redist/particles/materials/ps_rose_petal.dds
ERROR: Couldn't load material 'static_objects/decals/rose_petals.mat'
ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/static_objects/cellarbase/cellarbase_details.dds
ERROR: Couldn't load material 'static_objects/cellarbase/stairs/cellarbase_details.mat'
ERROR: Could not create GL texture F:/Amnesia/redist/static_objects/decals/dirt_floor03.dds
ERROR: Couldn't load material 'static_objects/decals/dirt_floor03.mat'
ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/static_objects/decals/dirt_floor02.dds
ERROR: Couldn't load material 'static_objects/decals/dirt_floor02.mat'
ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds
ERROR: Couldn't load material 'static_objects/castlebase/dungeonbase.mat'
ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/static_objects/castlebase/wall/castlebase_wall_extension.dds
ERROR: Couldn't load material 'static_objects/castlebase/wall/castlebase_wall_extension.mat'
ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds
ERROR: Couldn't load material 'static_objects/castlebase/menu_wall.mat'
ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/floor/cobbled_stone.dds
ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/dungeonbase/floor/cobbled_stone.mat'
ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/static_objects/technical/plane_black/plane_black.dds
ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/technical/plane_black/plane_black.mat'
ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds
ERROR: Couldn't load material 'static_objects/castlebase/dungeonbase.mat'
ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/static_objects/castlebase/wall/castlebase_wall_extension.dds
ERROR: Couldn't load material 'static_objects/castlebase/wall/castlebase_wall_extension.mat'
ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds
ERROR: Couldn't load material 'static_objects/castlebase/menu_wall.mat'
ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/static_objects/cellarbase/cellarbase_details.dds
ERROR: Couldn't load material 'static_objects/cellarbase/stairs/cellarbase_details.mat'
ERROR: Could not create GL texture F:/Amnesia/redist/static_objects/decals/dirt_floor03.dds
ERROR: Couldn't load material 'static_objects/decals/dirt_floor03.mat'
ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/static_objects/decals/dirt_floor02.dds
ERROR: Couldn't load material 'static_objects/decals/dirt_floor02.mat'
Cache Loading: 2697 ms
ERROR: Could not create GL texture E:/lux/redist/entities/lamp/torch_static01/torch_static01.dds
ERROR: Couldn't load material 'entities/lamp/torch_static01/torch_static01.mat'
ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/particles/materials/ps_torch_fire.dds
ERROR: Couldn't load material 'particles/materials/ps_torch_fire.mat'
ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/billboards/halo_torch.dds
ERROR: Couldn't load material 'billboards/halo_torch.mat'
ERROR: Could not create GL texture E:/lux/redist/entities/lamp/torch_static01/torch_static01.dds
ERROR: Couldn't load material 'entities/ornament/torchholder_empty/torch_static01.mat'
ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/billboards/bb_lightyellow_lightray.dds
ERROR: Couldn't load material 'G:/amnesia/redist/billboards/bb_lightyellow_lightray.mat'
ERROR: Could not create GL texture /media/Data/Penumbra/AmnesiaDemo/entities/bottle/amnesia/key_jar_details.dds
ERROR: Couldn't load material 'entities/bottle/amnesia/key_jar_details.mat'
ERROR: Could not create GL texture G:/amnesia/redist/entities/bottle/amnesia/amnesia_bottle_menu.dds
ERROR: Couldn't load material 'entities/bottle/amnesia/amnesia_bottle_menu.mat'
Entities: 228 ms
Compilation: 2 ms
Total: 2954 ms
Meshes created: 28
Bodies created: 5
-------- Loading complete ---------
**********************************************************************************************************
and gdb backtrace :
**********************************************************************************************************
#0 0x08459de0 in hpl::iParticleEmitter::GetMaterial() ()
#1 0x0843421d in hpl::iRenderer::RenderObjectZAndAddToRenderList(hpl::iRenderable*) ()
#2 0x08434298 in hpl::iRenderer::RenderObjectZAndAddToRenderListStaticCallback(hpl::iRenderer*, hpl::iRenderable*) ()
#3 0x084359dd in hpl::iRenderer::RenderAndAddNodeObjects(hpl::iRenderableContainerNode*, bool (*)(hpl::iRenderer*, hpl::iRenderable*), unsigned int) ()
#4 0x084364a4 in hpl::iRenderer::CheckForVisibleObjectsAddToListAndRenderZ(hpl::cVisibleRCNodeTracker*, unsigned int, unsigned int, bool, bool (*)(hpl::iRenderer*, hpl::iRenderable*)) ()
#5 0x08412f02 in hpl::cRendererDeferred::RenderObjects() ()
#6 0x0843772c in hpl::iRenderer::Render(float, hpl::cFrustum*, hpl::cWorld*, hpl::cRenderSettings*, hpl::cRenderTarget*, bool, std::list<hpl::iRendererCallback*, std::allocator<hpl::iRendererCallback*> >*) ()
#7 0x0845374f in hpl::cScene::Render(float, unsigned int) ()
#8 0x08554f57 in hpl::cEngine::Run() ()
#9 0x082afdf4 in hplMain(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) ()
#10 0x0853fc3d in main ()
********************************************************************************************************************************************
And thanks for disabling SDL lock, this makes debugging easier on Linux.
(This post was last modified: 09-26-2010, 04:58 AM by hicham.)
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