Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Parallax Occlusion Mapping...
Mina Darsh Offline
Member

Posts: 227
Threads: 24
Joined: Sep 2010
Reputation: 0
#31
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Parallax Occlusion Mapping...

I'm surprised Frictional hasn't replied here yet, by the way.
09-23-2010, 08:11 AM
Find
Zanderat Offline
Member

Posts: 112
Threads: 3
Joined: Aug 2010
Reputation: 0
#32
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Parallax Occlusion Mapping...

(09-23-2010, 07:59 AM)sgi Wrote: All who have dark surfaces, try to change line 82 (in RayLinearIntersectionSM2 function) from
avEyeVec /= lSearchSteps; //Split up the eye vector into the number of steps
to
avEyeVec /= float(lSearchSteps); //Split up the eye vector into the number of steps

I'll try tonight.
09-23-2010, 01:19 PM
Find
Zanderat Offline
Member

Posts: 112
Threads: 3
Joined: Aug 2010
Reputation: 0
#33
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Parallax Occlusion Mapping...

(09-23-2010, 01:19 PM)Zanderat Wrote:
(09-23-2010, 07:59 AM)sgi Wrote: All who have dark surfaces, try to change line 82 (in RayLinearIntersectionSM2 function) from
avEyeVec /= lSearchSteps; //Split up the eye vector into the number of steps
to
avEyeVec /= float(lSearchSteps); //Split up the eye vector into the number of steps

I'll try tonight.

Still getting dark surfaces.
09-24-2010, 02:40 AM
Find
sgi Offline
Junior Member

Posts: 19
Threads: 0
Joined: Dec 2007
Reputation: 1
#34
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Parallax Occlusion Mapping...

Since there is no error string from compiler it is difficult to find the problem.
The only advice is to check misspelling.
RayLinearIntersectionSM2(aHeightMap, vHeightMapPos, vEyeVec);
should be called, not
RayLinearIntersectionSM3(aHeightMap, vHeightMapPos, vEyeVec);
Here is my file:
https://docs.google.com/leaf?id=0B4u3BAU...y=COqqk7MG
you can try it.
09-24-2010, 07:55 AM
Find
Zanderat Offline
Member

Posts: 112
Threads: 3
Joined: Aug 2010
Reputation: 0
#35
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Parallax Occlusion Mapping...

(09-24-2010, 07:55 AM)sgi Wrote: Since there is no error string from compiler it is difficult to find the problem.
The only advice is to check misspelling.
RayLinearIntersectionSM2(aHeightMap, vHeightMapPos, vEyeVec);
should be called, not
RayLinearIntersectionSM3(aHeightMap, vHeightMapPos, vEyeVec);
Here is my file:
https://docs.google.com/leaf?id=0B4u3BAU...y=COqqk7MG
you can try it.

I'll let you know.
09-24-2010, 12:16 PM
Find
Zanderat Offline
Member

Posts: 112
Threads: 3
Joined: Aug 2010
Reputation: 0
#36
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Parallax Occlusion Mapping...

That worked. Thanks. Must have typo'd something..................

Looks good, btw!
09-25-2010, 03:19 AM
Find
ajvitaly Offline
Member

Posts: 93
Threads: 12
Joined: Oct 2009
Reputation: 1
#37
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Parallax Occlusion Mapping...

Can all the necessary changes needed to take advantage of this be explained clearly in one post? I'm reading through all of it and I'm getting a little confused as to what lines of which files I am supposed to edit.
09-26-2010, 01:30 AM
Find
Licaon_Kter Offline
Junior Member

Posts: 48
Threads: 4
Joined: Apr 2009
Reputation: 0
#38
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Parallax Occlusion Mapping...

(09-26-2010, 01:30 AM)ajvitaly Wrote: Can all the necessary changes needed to take advantage of this be explained clearly in one post? I'm reading through all of it and I'm getting a little confused as to what lines of which files I am supposed to edit.
See here: http://www.frictionalgames.com/forum/thr...age-1.html
09-26-2010, 01:51 AM
Find
CHANCEPHOENIX Offline
Member

Posts: 193
Threads: 5
Joined: Sep 2010
Reputation: 0
#39
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Parallax Occlusion Mapping...

(09-26-2010, 01:30 AM)ajvitaly Wrote: Can all the necessary changes needed to take advantage of this be explained clearly in one post? I'm reading through all of it and I'm getting a little confused as to what lines of which files I am supposed to edit.

Okay , listen up :

2 FILES NEED TO BE EDIT in order to let this work smoothly !!


The file that must be edit is (open with notepad) in :

USERNAME-DOCUMENTS-AMNESIA-MAIN-main_settings

you have to change parallax quality to 1 instead of the standard 0.

the other file (for smooth gameplay without lag) is in :

Partition where you installed the game (in my case E) -Amnesia-The Dark Descent-redist-core-shaders- deferred_gbuffer_solid_frag.glsl.

(again) open with notepad ...

use search function to find line :


RayLinearIntersectionSM3(aHeightMap, fSteps, vHeightMapPos, vEyeVec);

and CHANGE IT TO :

RayLinearIntersectionSM2(aHeightMap, vHeightMapPos, vEyeVec);

That"s all ...

?
09-26-2010, 01:57 AM
Website Find




Users browsing this thread: 1 Guest(s)