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Model Editor Help How to make new anims for old creatures?
Buchka123 Offline
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#1
How to make new anims for old creatures?

Hello again, i want to create a new animation for infected enemy(from penumbra), i am using blender. When my animation exported in model view, model looks wrong(pic 2). How do i fix it? Huh (Sorry for my great english)


Attached Files
.png   helpmepls1.png (Size: 80.14 KB / Downloads: 172)
.png   helpmepls2.png (Size: 136.38 KB / Downloads: 150)
01-07-2018, 01:14 PM
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Mudbill Offline
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#2
RE: How to make new anims for old creatures?

Looks like it might've been inverted in its Z axis. Might have something to do with the fact that Blender uses Z as UP axis, but HPL uses Y as UP axis. See if you can export it using Y_UP.

01-07-2018, 04:02 PM
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Buchka123 Offline
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Posts: 14
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Joined: Oct 2017
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#3
RE: How to make new anims for old creatures?

(01-07-2018, 04:02 PM)Mudbill Wrote: Looks like it might've been inverted in its Z axis. Might have something to do with the fact that Blender uses Z as UP axis, but HPL uses Y as UP axis. See if you can export it using Y_UP.

I did some tests with rotating in blender, and i found that neither body or head have this problem, only arms and legs were rotating wrong.

For now i decided to re-animate and fully rebuild it's armatures, so this way it works well
01-07-2018, 07:18 PM
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