Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Model Editor Help How to make new anims for old creatures?
Buchka123 Offline
Junior Member

Posts: 14
Threads: 8
Joined: Oct 2017
Reputation: 1
#1
How to make new anims for old creatures?

Hello again, i want to create a new animation for infected enemy(from penumbra), i am using blender. When my animation exported in model view, model looks wrong(pic 2). How do i fix it? Huh (Sorry for my great english)


Attached Files
.png   helpmepls1.png (Size: 80.14 KB / Downloads: 166)
.png   helpmepls2.png (Size: 136.38 KB / Downloads: 146)
01-07-2018, 01:14 PM
Find
Mudbill Offline
Muderator

Posts: 3,881
Threads: 59
Joined: Apr 2013
Reputation: 179
#2
RE: How to make new anims for old creatures?

Looks like it might've been inverted in its Z axis. Might have something to do with the fact that Blender uses Z as UP axis, but HPL uses Y as UP axis. See if you can export it using Y_UP.

01-07-2018, 04:02 PM
Find
Buchka123 Offline
Junior Member

Posts: 14
Threads: 8
Joined: Oct 2017
Reputation: 1
#3
RE: How to make new anims for old creatures?

(01-07-2018, 04:02 PM)Mudbill Wrote: Looks like it might've been inverted in its Z axis. Might have something to do with the fact that Blender uses Z as UP axis, but HPL uses Y as UP axis. See if you can export it using Y_UP.

I did some tests with rotating in blender, and i found that neither body or head have this problem, only arms and legs were rotating wrong.

For now i decided to re-animate and fully rebuild it's armatures, so this way it works well
01-07-2018, 07:18 PM
Find




Users browsing this thread: 1 Guest(s)