joshuafreeman 
 
 
		
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Crash after settings chosen. 
			 
			
				I have an intel, and it said if I have an X3100 it should work fine, but it hasn't. 
 
Got my hopes up for a second. 
 
I got the message: Amnesia.exe caused an EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN> at 001B:00000000 
 
Any solutions?
			 
			
			
			
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	| 01-20-2011, 10:29 PM  | 
	
		
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		Spooder Wekd 
 
 
		
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RE: Crash after settings chosen. 
			 
			
				Sounds like either a bad install, bad drivers, or you're not an administrator...
			 
			
			
			
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	| 01-20-2011, 10:56 PM  | 
	
		
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		joshuafreeman 
 
 
		
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RE: Crash after settings chosen. 
			 
			
				Installed fine, I thought X3100 was a good driver, I am an administrator. xD
			 
			
			
			
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	| 01-20-2011, 11:11 PM  | 
	
		
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		Spooder Wekd 
 
 
		
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RE: Crash after settings chosen. 
			 
			
				 (01-20-2011, 11:11 PM)joshuafreeman Wrote:  Installed fine, I thought X3100 was a good driver, I am an administrator. xD 
"installed fine"? you would not know if there was a bad install usually, it just happens randomly. Just uninstall, restart, and reinstall (and restart again. Trust me.   
			 
			
			
			
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	| 01-21-2011, 12:19 AM  | 
	
		
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		jens 
 
 
		
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RE: Crash after settings chosen. 
			 
			
				X3100 is below requirements to run Amnesia.
			 
			
			
			
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	| 01-21-2011, 07:06 AM  | 
	
		
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		joshuafreeman 
 
 
		
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RE: Crash after settings chosen. 
			 
			
				I looked at the compatibility drivers and it says its compatible, you may want to update it. 
 
Also, will there be any sort of update or patch to make compatibility more likely?
			 
			
			
			
				
(This post was last modified: 01-21-2011, 05:10 PM by joshuafreeman.)
 
				
			 
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	| 01-21-2011, 05:09 PM  | 
	
		
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		jens 
 
 
		
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RE: Crash after settings chosen. 
			 
			
				It's too old to be supported I'm afraid. You looked at what and where that says it is compatible?
			 
			
			
			
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	| 01-21-2011, 05:16 PM  | 
	
		
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		joshuafreeman 
 
 
		
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RE: Crash after settings chosen. 
			 
			
				I can't seem to find it now, but it was a table showing which drivers are compatible within the game, for ATI, Nvidia, Intel and others. 
 
I also just found my hpl log: 
 
-------- THE HPL ENGINE LOG ------------ 
 
Creating Engine Modules 
-------------------------------------------------------- 
 Creating graphics module 
 Creating system module 
 Creating resource module 
 Creating input module 
 Creating sound module 
 Creating physics module 
 Creating ai module 
 Creating scene module 
-------------------------------------------------------- 
 
Initializing Resources Module 
-------------------------------------------------------- 
 Creating resource managers 
 Misc Creation 
-------------------------------------------------------- 
 
Initializing Graphics Module 
-------------------------------------------------------- 
 Init low level graphics 
 Setting video mode: 800 x 600 - 32 bpp 
 Init Glee...OK 
 Setting up OpenGL 
  Max texture image units: 16 
  Max texture coord units: 8 
  Two sided stencil: 1 
  Vertex Buffer Object: 1 
  Anisotropic filtering: 1 
  Max Anisotropic degree: 2 
  Multisampling: 0 
  Vertex Program: 1 
  Fragment Program: 1 
  NV Register Combiners: 0 
  NV Register Combiners Stages: 11 
  ATI Fragment Shader: 0 
 Creating graphic systems 
  Creating Renderer2D 
  Renderer2D created 
  Creating Renderer3D 
   Load Renderer3D gpu programs: 
    Extrude 
    Diffuse 
    Fog 
   Creating fog textures: Solid Additive Alpha  
   init sky box 
  Renderer3D created 
 Creating screen buffers size 800.000000 : 600.000000 
ERROR: Couldn't create screenbuffer! 
 Creating programs 
 CG ERROR : The program could not load. 
ERROR: Couldn't create program 'PostEffect_Blur_Rect_fp.cg' 
 CG ERROR : The program could not load. 
ERROR: Couldn't create program 'PostEffect_Blur_2D_fp.cg' 
 CG ERROR : The program could not load. 
ERROR: Couldn't create program 'PostEffect_Bloom_fp.cg' 
ERROR: Couldn't load 'PostEffect_Bloom_fp.cg'! 
 CG ERROR : The program could not load. 
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg' 
ERROR: Couldn't load 'PostEffect_Motion_fp.cg'! 
 CG ERROR : The program could not load. 
ERROR: Couldn't create program 'PostEffect_DoF_fp.cg' 
ERROR: Couldn't load 'PostEffect_DoF_fp.cg'! 
  RendererPostEffects created 
 Adding engine materials 
-------------------------------------------------------- 
 
Initializing Sound Module 
-------------------------------------------------------- 
 Initializing OpenAL. 
  Trying to open software device... Failed opening hardware device, using software 
  Device name: Generic Software 
  OpenAL Version Supported: 1.1 
  Number of channels: 32 
-------------------------------------------------------- 
 
Initializing Game Module 
-------------------------------------------------------- 
 Adding engine updates 
 Initializing script functions 
-------------------------------------------------------- 
 
User Initialization 
-------------------------------------------------------- 
Trying to load vertex program! 
Success! 
-------------------------------------------------------- 
 
Game Running 
-------------------------------------------------------- 
Loading collada for 'maps/level00_01_boat_cabin.dae' took: 388 ms 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: Bone 'joint1' is not attached to skin! 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
ERROR: Child body 'joint1' for joint 'sjoint2' in mesh 'boat_dynamicparaffin.dae' does not exist! 
ERROR: Cannot find sub entity 'parrafinlight_joint1' in mesh 'boat_dynamicparaffin.dae' 
Start Num Of: 117 
Start Num Of: 1 
Loading map 'level00_01_boat_cabin.dae' took: 4266 ms 
 
That looks bad.
			 
			
			
			
				
(This post was last modified: 01-21-2011, 06:59 PM by joshuafreeman.)
 
				
			 
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	| 01-21-2011, 06:50 PM  | 
	
		
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		jens 
 
 
		
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RE: Crash after settings chosen. 
			 
			
				This is the Amnesia forum, you are trying to play Penumbra. Yes the X3100 works for playing Penumbra, you will have to download the latest drivers available for the graphics chip and install those to make it work. You will also most likely have to lower the shader quality in the graphics options in the game.
			 
			
			
			
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	| 01-21-2011, 07:08 PM  | 
	
		
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		joshuafreeman 
 
 
		
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RE: Crash after settings chosen. 
			 
			
				I got the wrong hpl, thats my bad. 
 
Penumbra don't work either just to let you know. 
 
Correct one: 
-------- THE HPL ENGINE LOG ------------ 
Engine build ID 20100818114615 
 
Creating Engine Modules 
-------------------------------------------------------- 
 Creating graphics module 
 Creating system module 
 Creating resource module 
 Creating input module 
 Creating sound module 
 Creating physics module 
 Creating ai module 
 Creating gui module 
 Creating generate module 
 Creating haptic module 
 Creating scene module 
-------------------------------------------------------- 
 
Initializing Resources Module 
-------------------------------------------------------- 
 Creating loader handlers  
 Creating resource managers 
 Adding loaders to handlers  
-------------------------------------------------------- 
 
Initializing Graphics Module 
-------------------------------------------------------- 
 Setting video mode: 1024 x 768 - 32 bpp 
 Init Glew...OK 
 Setting up OpenGL 
  Vendor: Intel 
  Renderer: Intel 965/963 Graphics Media Accelerator 
  Version: 1.5.0 - Build 7.14.10.1329 
  Max texture image units: 16 
  Max texture coord units: 8 
  Max user clip planes: 6 
  Two sided stencil: 1 
  Vertex Buffer Object: 1 
  Anisotropic filtering: 1 
  Max Anisotropic degree: 2 
  Multisampling: 1 
  Texture compression: 1 
  Texture compression S3TC: 1 
  Auto generate MipMaps: 1 
  Render to texture: 0 
  Max draw buffers: 13 
  Max color render targets: 21 
  Packed depth-stencil: 0 
  Texture float: 0 
  GLSL Version: (null) 
  ShaderModel 2: 1 
  ShaderModel 3: 1 
  ShaderModel 4: 0 
  OGL ATIFragmentShader: 0
			 
			
			
			
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	| 01-21-2011, 10:18 PM  | 
	
		
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