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		| TheFallenAngel   Junior Member
 
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			| how to make an enemy appear after a trigger? 
 
				i am new at scripting so please tell me how :3
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	| 03-23-2011, 09:44 AM |  |  
	
		| Raymond   Member
 
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			| RE: how to make an enemy appear after a trigger? 
 
				Here is the link: http://www.frictionalgames.com/forum/thread-5117.html 
If you don't know how, i can give an example.
 First:AddEntityCollideCallback("Player" , "AREA NAME" , "ANY NAME YOU LIKE" , true , 1);
Second:
 void Example(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_grunt_1", true);
 }
Hope it helped   .
 
Edit: Sorry this is off-topic. But i think you're new to this forum. You only posted 1 time. Well anyways. If you need help you can tell me or Tanshaydar. Tanshaydar is an expert but i'm not but you can still ask me. I'll try my best   .
			
 One World To Another [DEMO] coming soon. 
				
(This post was last modified: 03-23-2011, 09:49 AM by Raymond.)
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	| 03-23-2011, 09:47 AM |  |  
	
		| TheFallenAngel   Junior Member
 
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			| RE: how to make an enemy appear after a trigger? 
 
				 (03-23-2011, 09:47 AM)Raymond Wrote:  Here is the link: http://www.frictionalgames.com/forum/thread-5117.html
 If you don't know how, i can give an example.
 
 
 First:AddEntityCollideCallback("Player" , "AREA NAME" , "ANY NAME YOU LIKE" , true , 1);
 Second:
 void Example(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_grunt_1", true);
 }
Hope it helped
  . 
 Edit: Sorry this is off-topic. But i think you're new to this forum. You only posted 1 time. Well anyways. If you need help you can tell me or Tanshaydar. Tanshaydar is an expert but i'm not but you can still ask me. I'll try my best
  . 
aww thanks    .
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	| 03-23-2011, 11:58 AM |  |  
	
		| Raymond   Member
 
 Posts: 126
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			| RE: how to make an enemy appear after a trigger? 
 
				This is a forum and everyone could see it. I am getting embarrassed right now   .
			
 One World To Another [DEMO] coming soon. |  |  
	| 03-23-2011, 12:01 PM |  |  
	
		| Crypto   Junior Member
 
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			| RE: how to make an enemy appear after a trigger? 
 
				I am also new at scripting.So i have done this much
 ////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 AddUseItemCallback("", "key_tomb_1", "castle_2", "KeyOnDoor", true);
 }
 
 void KeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("castle_2", false, true);
 PlaySoundAtEntity("", "unlock_door.snt", "castle_2", 0.0f, true);
 void OnStart()
 {
 AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
 }
 void MonsterFunc1(string &in asParent , string &in asChild , int alState)
 {
 SetEntityActive("servant_grunt" , true);
 }
 
 But this comes up when i launch the map
 : FATAL ERROR: Could not load script file
 'custom_stories/maps/custom_storiest/maps/maps/MansionEscape.hps
 '!
 main (19,2) : ERR : Unexpected end of file. anyone has idea whats wrong with this ?
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	| 03-23-2011, 11:24 PM |  |  
	
		| MrBigzy   Senior Member
 
 Posts: 616
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			| RE: how to make an enemy appear after a trigger? 
 
				Add a } after PlaySoundAtEntity line.
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	| 03-24-2011, 12:16 AM |  |  
	
		| Crypto   Junior Member
 
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			| RE: how to make an enemy appear after a trigger? 
 
				Thanks alot MrBigzy !!
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	| 03-24-2011, 02:31 PM |  |  |