Frontcannon
Senior Member
Posts: 538
Threads: 10
Joined: Jul 2010
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RE: Amnesia Justine Scaremeter
the narrow tunnels were scary, the rest was really.. meh. I gues I'm too desensitized.
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☺ Smoke weed everyday ☺
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05-24-2011, 09:33 PM |
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Sergiy
Junior Member
Posts: 25
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Joined: May 2011
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RE: Justine - Show effect subtitles
These subtitles are interesting.
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05-24-2011, 09:34 PM |
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KavazovAngel
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RE: Crashed to desktop when I first died in Justine.
(05-21-2011, 11:07 PM)borsdy Wrote: (05-20-2011, 12:51 AM)KavazovAngel Wrote: Bad design choice. It is telling that this confuses nearly everyone that plays Justine
Yea, its one thing to not allow the player to continue from where he died or from a checkpoint earlier than his death.
Its a whole other thing to make the game crash.
Jens / Thomas, please implement some message to clear up the confusion.
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05-25-2011, 12:32 AM |
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DannieWest
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RE: Crashed to desktop when I first died in Justine.
(05-21-2011, 09:45 PM)Fomzo Wrote: You called him Mr. Keys? I called him "Babsztyl"
I called him waterlurker... until he came running and smashed me while I was standing on my little box to afraid of going down in to the water xP
Btw, how do you create spoilers? :o
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05-25-2011, 02:12 AM |
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Vael
Junior Member
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RE: What's the purpose of the lattern in Justine?
I'm sure that Justine did such experiments on herself, because she questioned her sanity and humanity.
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05-25-2011, 04:43 AM |
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lizardcat
Junior Member
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RE: Crashed to desktop when I first died in Justine.
(05-21-2011, 09:45 PM)Fomzo Wrote: You called him Mr. Keys? I called him "Babsztyl" Yep. Because the very first time I saw him, I thought I heard the sound of keys clinking, at the end of the game I figured out it was the chains, but Mr. Keys stuck.
(05-25-2011, 02:12 AM)DannieWest Wrote: I called him waterlurker... until he came running and smashed me while I was standing on my little box to afraid of going down in to the water xP
Btw, how do you create spoilers? :o
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05-25-2011, 06:04 AM |
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lizardcat
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RE: Amnesia Justine Scaremeter
Prison Cells -> 4
Narrow Tunnels -> 6
Library -> 3 (wasn't expecting the door and the guy I killed the first time I played it)
Potato Room -> 5 (I Leeroy Jenkins'ed meself out of that place )
Sewers -> 10 (ASKASDJASLF...)
Dark Narrow Corridors -> 5 (nope nope nope)
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05-25-2011, 06:11 AM |
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Urrah
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RE: Amnesia Justine Scaremeter
Prison Cells -6
Narrow Tunnels -8
Library - 4
Potato Room -9- I have my gamma set very low so when the lights blew out I could hardly see a thing. I only found the door leading out by wall hugging.
Sewers -10- imo this is right up there with the first encounter with the water monster. The chase caught me completely off guard, after the potato room I wasn't expecting another monster so soon. I was blissfully happy when I made it to the last door.
(This post was last modified: 05-25-2011, 09:10 AM by Urrah.)
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05-25-2011, 09:09 AM |
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Gharren
Senior Member
Posts: 378
Threads: 1
Joined: Dec 2010
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RE: Amnesia Justine Scaremeter
Prison Cells: 2
Very chilling part for me. Just got scared a few seconds when the monster appeared.
Narrow Tunnels: 4
Scary sounds, but actually nothing happened.
Library: 3
Nice puzzle, most interesting part for me. Interesting, but not scary.
Potato Room: 7
Omg, monster! Where is it gone? o.o
Sewers: 9
RUNFASTERRUNFASTERRUNFASTEEEEER!! D:
(This post was last modified: 05-25-2011, 01:20 PM by Gharren.)
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05-25-2011, 01:19 PM |
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waqas12346
Senior Member
Posts: 352
Threads: 38
Joined: Nov 2010
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RE: Justine - Duct Work Music
(05-21-2011, 10:30 PM)Krohm Wrote: It's called 29, here's a link:
It's Ambience not Ambiance. Rename it
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05-26-2011, 04:29 PM |
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