Oscar House
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RE: Your "Wait... what?" moments
I think it said "Fragile, but not breakable by hand."
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04-28-2011, 04:55 PM |
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Hunter of Shadows
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RE: Your "Wait... what?" moments
(04-28-2011, 04:55 PM)Oscar House Wrote: I think it said "Fragile, but not breakable by hand."
Yea I just played through it does, most curious
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04-28-2011, 11:04 PM |
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Doctorcheese
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RE: Your "Wait... what?" moments
''Sick, twisted child... You'll burn for this!''
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04-29-2011, 03:02 PM |
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csm
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RE: Your "Wait... what?" moments
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05-02-2011, 08:16 AM |
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Roenlond
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RE: Your "Wait... what?" moments
(05-02-2011, 08:16 AM)csm Wrote:
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05-02-2011, 09:14 AM |
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gandalf91
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RE: Your "Wait... what?" moments
(05-02-2011, 08:16 AM)csm Wrote:
Yup, that's how I completed the game the first time. I got captured before I could gather the ingredients for the tonic and was not aware
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05-02-2011, 07:24 PM |
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eiahmon
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RE: Your "Wait... what?" moments
My moment came during my third playthrough, when I was mapping the castle out to see if it was possible to build it on Sims 3 (Which sadly, no it isn't. The castle is just too big.)
So I'm in the entrace hall, and I'm thinking that it was likely a half storey above ground, like many castles, which was borne out by the wine cellar, which is one floor lower, being half underground. So from the entrance hall, I went down to the Refinery, so I was then a half storey underground. From there, I went down into the cellar archives, which meant I was then a floor and a half underground. After that, I went up one floor into the Back Hall, so I'm back to being a half floor underground, and then up one more floor to the study, so I'm now a half floor above ground. Yet somehow I'm above the trees, and when I jumped through the window in an earlier playthrough, I was high enough that the landing was instantly fatal.
I know that it was just the way the castle was laid out, and I paid no attention to it before nor since, but it was a bit jarring that time.
What has been seen, cannot be unseen.
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05-02-2011, 09:41 PM |
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hollowleviathan
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RE: Your "Wait... what?" moments
The elevation of the land outside is likely not stable and could be playing tricks on you.
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05-02-2011, 10:06 PM |
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envirovore
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RE: Your "Wait... what?" moments
(05-02-2011, 08:16 AM)csm Wrote:
alive we threaten everything
(This post was last modified: 05-02-2011, 11:29 PM by envirovore.)
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05-02-2011, 11:29 PM |
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gandalf91
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RE: Your "Wait... what?" moments
(05-02-2011, 09:41 PM)eiahmon Wrote: My moment came during my third playthrough, when I was mapping the castle out to see if it was possible to build it on Sims 3 (Which sadly, no it isn't. The castle is just too big.)
So I'm in the entrace hall, and I'm thinking that it was likely a half storey above ground, like many castles, which was borne out by the wine cellar, which is one floor lower, being half underground. So from the entrance hall, I went down to the Refinery, so I was then a half storey underground. From there, I went down into the cellar archives, which meant I was then a floor and a half underground. After that, I went up one floor into the Back Hall, so I'm back to being a half floor underground, and then up one more floor to the study, so I'm now a half floor above ground. Yet somehow I'm above the trees, and when I jumped through the window in an earlier playthrough, I was high enough that the landing was instantly fatal.
I know that it was just the way the castle was laid out, and I paid no attention to it before nor since, but it was a bit jarring that time.
The flight of stairs you ascend going to the back hall is about twice the height of those descending to the refinery/distillery. So technically, the study should position you approximately 1.5 stories high. The back hall is above ground if anything.
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05-03-2011, 01:05 AM |
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