Script crashing 
			 
			
				Whenever I load my map, i get a crash message. the message says: 
main (21,1) :ERR :Expected expression value  
main (27,1) :ERR :Expected expression value 
here's the script: 
void OnStart() 
{ 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0.0f, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0.0f, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0.0f, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 4.0f, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0.0f, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0.0f, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 0.0f, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 2.0f, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0.0f, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0.0f, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 0.0f, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 2.0f, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 0.0f, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 2.0f, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_18", 0.0f, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_19", 0.0f, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_20", 0.0f, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_21", 2.0f, ""); 
    AddEntityCollideCallback("Player", "AreaActivateGrunt", "Func01", true, 1); 
AddEntityCollideCallback("servant_grunt_1", "AreaDisableGrunt", "Func02", false, 1); 
PlayMusic("00_creak.ogg", true, 1.0f, 0, 0, true);  
} 
void Func01(string &in asParent, string &in asChild, int alState) 
{ 
     if (HasItem("lantern_1") == true) 
     { 
          SetEntityActive("servant_grunt_1", true); 
     } 
} 
void Func02(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("servant_grunt_1", false); 
} 
what am i doing wrong?
			 
			
			
			
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