My drivers were alredy up to date.
The setting I've tried:
A -
320x200
Low settings, everyting diasabled or at minimum.
and
B -
1366x768
Everyting on max but SSAO disabled.
The results were something like that:
A - Avg. FPS: 17
B - Avg. FPS: 15
The only difference I noticied is when I looked to the ground/celling the FPS on A went really high(60).
And the issues continue. When the black screen problem happens I see the FPS freezing, I've used Fraps to measure the FPS
the hpl.log you asked for:
Version 1.20 - s0-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 320x200 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 320 x 200 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel(R) HD Graphics
Version: 2.1.0 - Build 8.15.10.2361
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20 - Intel Build 8.15.10.2361
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Alto-falantes (Dispositivo de High Definition Audio)(OpenAL default)
Trying to open device 'Generic Software on Alto-falantes (Dispositivo de High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 1575 ms
Entities: 345 ms
Compilation: 1 ms
Total: 1932 ms
Meshes created: 25
Bodies created: 5
-------- Loading complete ---------
--------------------------------------------------------
Game Running
--------------------------------------------------------
Setting profile: 'Zhadius' Path: 'C:\Users\Raul\Documents/Amnesia/Main/Zhadius/'
-------- BEGIN LOAD FROM C:\Users\Raul\Documents/Amnesia/Main/Zhadius/AutoSave_Archives_2011_6_7_13_9_55_0.sav ---------
LOADING SAVE GAME!
-------- Loading map '03_archives.map' ---------
Cache Loading: 3372 ms
Entities: 2872 ms
Compilation: 103 ms
Total: 6765 ms
Meshes created: 300
Bodies created: 92
-------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
-------- END LOAD ---------
ERROR: Couldn't create SoundEntity 'react_scare6.snt'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 1530 ms
Entities: 326 ms
Compilation: 1 ms
Total: 1869 ms
Meshes created: 25
Bodies created: 5
-------- Loading complete ---------
--------------------------------------------------------
Statistics
--------------------------------------------------------
Medium framerate: 13.274234
--------------------------------------------------------
User Exit
--------------------------------------------------------
Saving main config.
Saving user config.
Deleting game modules.
'LuxInputHandler'
'LuxHelpFuncs'
'LuxSaveHandler'
'LuxScriptHandler'
'LuxProgressLogHandler'
'LuxMapHandler'
'LuxMapHelper'
'LuxPlayer'
'LuxInsanityHandler'
'LuxDebugHandler'
'LuxEffectRenderer'
'LuxMusicHandler'
'LuxMusicHandler'
'LuxEffectHandler'
'LuxCompletionCountHandler'
'LuxGlobalDataHandler'
'LuxHintHandler'
'LuxPostEffectHandler'
'LuxPreMenu'
'LuxDebugHandler'
'LuxInventory'
'LuxJournal'
'LuxCredits'
'LuxLoadScreenHandler'
Deleting config files.
--------------------------------------------------------
Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------
Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------
Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------
Exiting System Module
--------------------------------------------------------
--------------------------------------------------------
Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!
|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|
It's for the A settings as It was the last one I tried.
Btw, the OS is Windows 7 Home Premium x64