DonProtz
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[Model]"new enemy" few animations missing but its working in the game *reup
Hey,
i had done this a few months ago...
its not finished and never will!
Perhaps someone likes to finish the animations than i can upload the maya files.(just pn me)
Its a male body from the game, with run, walk,idle and two attack animations. Used the sounds from grunt...
http://www.mediafire.com/?u30dff2wc524fuh
littel video of a walk cylce: http://vimeo.com/26709732
Hello my friend, stay a while and listen
(This post was last modified: 02-29-2012, 05:27 PM by DonProtz.)
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07-18-2011, 05:46 PM |
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nemesis567
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RE: [Model]"new enemy" few animations missing but its working in the game
Have you used Kinect or anything similar for animations? Or are they done manually?
You just used the skeleton it had or did you make a new skeleton + weighpaiting + Rig?
Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
(This post was last modified: 07-18-2011, 07:17 PM by nemesis567.)
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07-18-2011, 07:16 PM |
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Hardarm
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RE: [Model]"new enemy" few animations missing but its working in the game
If it's nice i'll use it on my story and change the sounds
Let's test it now, and if it is nice, god bless your face.
listen to boards of canada
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07-18-2011, 07:44 PM |
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DonProtz
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RE: [Model]"new enemy" few animations missing but its working in the game
@nemesis,
mesh is from the game, rigged and animated with autodesk maya... the animations are handmade, frame by frame ^^
Hello my friend, stay a while and listen
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07-18-2011, 07:50 PM |
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NyteMyre
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RE: [Model]"new enemy" few animations missing but its working in the game
I really wish to see some new enemy models...the grunt/brute are getting kinda old....
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07-18-2011, 08:14 PM |
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Danny Boy
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RE: [Model]"new enemy" few animations missing but its working in the game
(07-18-2011, 08:14 PM)NyteMyre Wrote: I really wish to see some new enemy models...the grunt/brute are getting kinda old....
Actualy one is already made.... DonProtz just needs the time to finish the animations :/
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07-19-2011, 12:43 AM |
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DonProtz
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RE: [Model]"new enemy" few animations missing but its working in the game
^^ I wrote it will not be finished, need to much time for that....(It is 80 % finished, just try it!!!)
And the first enemy was created by MrBigzy...
And I think only giving the enemy a new look dont make them more scary, because the will all behave like the grunt or brute because of the engine. You can make them only run faster or see you from a greater distance.
Hello my friend, stay a while and listen
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07-19-2011, 12:26 PM |
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DamnNoHtml
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RE: [Model]"new enemy" few animations missing but its working in the game
(07-19-2011, 12:26 PM)DonProtz Wrote: ^^ I wrote it will not be finished, need to much time for that....(It is 80 % finished, just try it!!!)
And the first enemy was created by MrBigzy...
And I think only giving the enemy a new look dont make them more scary, because the will all behave like the grunt or brute because of the engine. You can make them only run faster or see you from a greater distance.
You can easily edit speed and a ton of other variables in the .ent file.
Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3....
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07-19-2011, 03:56 PM |
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Unearthlybrutal
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RE: [Model]"new enemy" few animations missing but its working in the game
Nice one
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07-19-2011, 04:14 PM |
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DonProtz
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RE: [Model]"new enemy" few animations missing but its working in the game
@DamnNoHtml hmm yes that what i tried to say... perhaps its because of my bad english ^^
Did you test the enemy @Unearthylbrutal? and thx
Hello my friend, stay a while and listen
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07-19-2011, 09:58 PM |
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