Shives 
 
 
		
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Problem with Unexpected end of file 
			 
			
				Hi 
Problem: 
main(102,5) : Error : Unexpected end of file
 
Ich searched for the problem for about 10 minutes and ich can't find it
 AddEntityCollideCallback("Player", "ScriptArea_2", "ger", true, 1); 
} 
  void Windig(string &in asParent, string &in asChild, int alState)  
{ 
  PlayMusic("01_event_critters.ogg", false, 0.7, 3, 0, false); 
  SetLightVisible("PointLight_1", false); 
  GiveSanityDamage(9.0f, true); 
  SetLampLit("Kronleuchter", false, true); 
  AddPropImpulse("Kronleuchter", -2, 0, -2, "world"); 
  CreateParticleSystemAtEntity("", "ps_dust_whirl.ps", "particle", false); 
  StartPlayerLookAt("look", 2, 4, "StopPlayerLookAt"); 
  PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false); 
  PlaySoundAtEntity("", "scare_wind_reverse.snt", "Player", 0, false); 
} 
  void Auge(string &in asParent, string &in asChild, int alState)  
{ 
  PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false); 
  SetPlayerJumpDisabled(true); 
  SetPlayerCrouchDisabled(true); 
  SetPlayerMoveSpeedMul(0.6f); 
  SetPlayerLookSpeedMul(0.6f); 
  PlaySoundAtEntity("", "Horror.snt", "Player", 0, false); 
  MovePlayerHeadPos(0.0, -1.3f, 0, 0.75, 0.5f); 
  FadePlayerRollTo(-12, 0.3f, 0.8f);  
  AddTimer("", 5, "Augezwei"); 
  SetLightVisible("PointLight_2", false); 
} 
  void Augezwei(string &in asTimer) 
{ 
  FadePlayerRollTo(0, 1, 3); 
  SetPlayerMoveSpeedMul(1.0f); 
  SetPlayerLookSpeedMul(1.0f); 
  SetPlayerJumpDisabled(false); 
  SetPlayerCrouchDisabled(false); 
  MovePlayerHeadPos(0.0f, 0.0f, 0.0f, 10.0f, 20.0f); 
} 
   void S(string &in asParent, string &in asChild, int alState) 
{ 
  GiveSanityDamage(9.0f, true); 
  PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0, false); 
SetPropActiveAndFade("S_1", true, 1.0f); 
 CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_1", false); 
SetPropActiveAndFade("S_2", true, 1.0f); 
 CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_2", false); 
SetPropActiveAndFade("S_3", true, 1.0f); 
 CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_3", false); 
SetPropActiveAndFade("S_4", true, 1.0f); 
 CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_4", false); 
SetPropActiveAndFade("S_5", true, 1.0f); 
 CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_5", false); 
  StartScreenShake(0.9f, 1, 0.9f, 1.0f); 
} 
  void Attic(string &in asParent, string &in asChild, int alState)  
{ 
  FadePlayerRollTo(-12, 0.3f, 0.8f); 
  SetPlayerMoveSpeedMul(0.6f); 
  SetPlayerLookSpeedMul(0.6f); 
  PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false); 
  AddTimer("", 5, "Noise); 
} 
  void Noise(string &in asTimer) 
{ 
  FadePlayerRollTo(0, 1, 3); 
  SetPlayerMoveSpeedMul(1.0f); 
  SetPlayerLookSpeedMul(1.0f); 
  PlaySoundAtEntity("", "03_no.snt", "Player", 0, false); 
} 
  void ger(string &in asParent, string &in asChild, int alState)  
{ 
  StartScreenShake(0.9f, 1, 0.9f, 1.0f); 
  GiveSanityDamage(9.0f, true); 
  PlaySoundAtEntity("", "Insanitymonster.snt", "Player", 0, false); 
 CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_3", false); 
 CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_4", false); 
 CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_5", false); 
} 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
  PlayMusic("16_amb.ogg", true, 0.7, 3, 0, true); 
    FadeOut(0); 
    FadeIn(8); 
} 
  
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
     SetupLoadScreen("", "", 1, "LoadAttic.jpg"); 
}
  
			 
			
			
 
			
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	| 03-24-2012, 10:07 PM  | 
	
		
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		SilentStriker 
 
 
		
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RE: Problem with Unexpected end of file 
			 
			
				Can you send the whole script? 
			 
			
			
 
			
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	| 03-24-2012, 10:50 PM  | 
	
		
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		Shives 
 
 
		
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RE: Problem with Unexpected end of file 
			 
			
				Do you mean send as PM 
			 
			
			
 
			
				
(This post was last modified: 03-25-2012, 09:51 AM by Shives.)
 
				
			 
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	| 03-25-2012, 09:51 AM  | 
	
		
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		SilentStriker 
 
 
		
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RE: Problem with Unexpected end of file 
			 
			
				Nu just post your whole script here, because the one you put up is not the full script 
			 
			
			
 
			
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	| 03-25-2012, 10:05 AM  | 
	
		
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		Shives 
 
 
		
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RE: Problem with Unexpected end of file 
			 
			
				//////////////////////////// 
// Run first time starting map 
void OnStart() 
{ 
SetLightVisible("PointLight_3", false); 
AddEntityCollideCallback("Player", "Area_1", "Windig", true, 1); 
AddEntityCollideCallback("Player", "Area_2", "Auge", true, 1); 
AddEntityCollideCallback("Player", "Area_4", "S", true, 1); 
AddEntityCollideCallback("Player", "ScriptArea_1", "Attic", true, 1); 
AddEntityCollideCallback("Player", "ScriptArea_2", "ger", true, 1); 
} 
void Windig(string &in asParent, string &in asChild, int alState)  
{ 
PlayMusic("01_event_critters.ogg", false, 0.7, 3, 0, false); 
SetLightVisible("PointLight_1", false); 
GiveSanityDamage(9.0f, true); 
SetLampLit("Kronleuchter", false, true); 
AddPropImpulse("Kronleuchter", -2, 0, -2, "world"); 
CreateParticleSystemAtEntity("", "ps_dust_whirl.ps", "particle", false); 
StartPlayerLookAt("look", 2, 4, "StopPlayerLookAt"); 
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false); 
PlaySoundAtEntity("", "scare_wind_reverse.snt", "Player", 0, false); 
} 
void Auge(string &in asParent, string &in asChild, int alState)  
{ 
PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false); 
SetPlayerJumpDisabled(true); 
SetPlayerCrouchDisabled(true); 
SetPlayerMoveSpeedMul(0.6f); 
SetPlayerLookSpeedMul(0.6f); 
PlaySoundAtEntity("", "Horror.snt", "Player", 0, false); 
MovePlayerHeadPos(0.0, -1.3f, 0, 0.75, 0.5f); 
FadePlayerRollTo(-12, 0.3f, 0.8f);  
AddTimer("", 5, "Augezwei"); 
SetLightVisible("PointLight_2", false); 
} 
void Augezwei(string &in asTimer) 
{ 
FadePlayerRollTo(0, 1, 3); 
SetPlayerMoveSpeedMul(1.0f); 
SetPlayerLookSpeedMul(1.0f); 
SetPlayerJumpDisabled(false); 
SetPlayerCrouchDisabled(false); 
MovePlayerHeadPos(0.0f, 0.0f, 0.0f, 10.0f, 20.0f); 
} 
void S(string &in asParent, string &in asChild, int alState) 
{ 
GiveSanityDamage(9.0f, true); 
PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0, false); 
SetPropActiveAndFade("S_1", true, 1.0f); 
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_1", false); 
SetPropActiveAndFade("S_2", true, 1.0f); 
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_2", false); 
SetPropActiveAndFade("S_3", true, 1.0f); 
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_3", false); 
SetPropActiveAndFade("S_4", true, 1.0f); 
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_4", false); 
SetPropActiveAndFade("S_5", true, 1.0f); 
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_5", false); 
StartScreenShake(0.9f, 1, 0.9f, 1.0f); 
} 
void Attic(string &in asParent, string &in asChild, int alState)  
{ 
FadePlayerRollTo(-12, 0.3f, 0.8f); 
SetPlayerMoveSpeedMul(0.6f); 
SetPlayerLookSpeedMul(0.6f); 
PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false); 
AddTimer("", 5, "Noise); 
} 
void Noise(string &in asTimer) 
{ 
FadePlayerRollTo(0, 1, 3); 
SetPlayerMoveSpeedMul(1.0f); 
SetPlayerLookSpeedMul(1.0f); 
PlaySoundAtEntity("", "03_no.snt", "Player", 0, false); 
} 
void ger(string &in asParent, string &in asChild, int alState)  
{ 
StartScreenShake(0.9f, 1, 0.9f, 1.0f); 
GiveSanityDamage(9.0f, true); 
PlaySoundAtEntity("", "Insanitymonster.snt", "Player", 0, false); 
CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_3", false); 
CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_4", false); 
CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_5", false); 
} 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
PlayMusic("16_amb.ogg", true, 0.7, 3, 0, true); 
FadeOut(0); 
FadeIn(8); 
} 
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
SetupLoadScreen("", "", 1, "LoadAttic.jpg"); 
} 
 
			 
			
			
 
			
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	| 03-25-2012, 11:02 AM  | 
	
		
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		Shives 
 
 
		
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RE: Problem with Unexpected end of file 
			 
			
				another question 
What means thos numbers in the Error message? 
For example "main(102.2)" 
			 
			
			
 
			
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	| 03-25-2012, 01:34 PM  | 
	
		
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		stonecutter 
 
 
		
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RE: Problem with Unexpected end of file 
			 
			
				main(102,2) 
 
main = the file name 
102 = the linenumber where the problem is located 
			 
			
			
 
			
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	| 03-25-2012, 01:54 PM  | 
	
		
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		Shives 
 
 
		
			Member 
			
			
			
 
			
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RE: Problem with Unexpected end of file 
			 
			
				I deleted line 102 
The new Error is 
main(100,2) : Error : Unexpected end of file 
			 
			
			
 
			
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	| 03-25-2012, 02:39 PM  | 
	
		
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		SilentStriker 
 
 
		
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RE: Problem with Unexpected end of file 
			 
			
				As stonecutter said, the numbers are there to show you where the problem is the first number is for what row and the last number is for what thing in that row that is the problem. 
			 
			
			
 
			
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	| 03-25-2012, 04:02 PM  | 
	
		
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		Your Computer 
 
 
		
			SCAN ME! 
			
			
			
 
			
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RE: Problem with Unexpected end of file 
			 
			
				The thing about unexpected end of file errors is the compiler will almost always state the last line in the script, which isn't where the error is. The error is really, in this case, in the Attic function at AddTimer. 
			 
			
			
 
			
				
(This post was last modified: 03-25-2012, 04:36 PM by Your Computer.)
 
				
			 
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	| 03-25-2012, 04:34 PM  | 
	
		
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