Shives
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Problem with Unexpected end of file
Hi
Problem:
main(102,5) : Error : Unexpected end of file
Ich searched for the problem for about 10 minutes and ich can't find it
AddEntityCollideCallback("Player", "ScriptArea_2", "ger", true, 1);
}
void Windig(string &in asParent, string &in asChild, int alState)
{
PlayMusic("01_event_critters.ogg", false, 0.7, 3, 0, false);
SetLightVisible("PointLight_1", false);
GiveSanityDamage(9.0f, true);
SetLampLit("Kronleuchter", false, true);
AddPropImpulse("Kronleuchter", -2, 0, -2, "world");
CreateParticleSystemAtEntity("", "ps_dust_whirl.ps", "particle", false);
StartPlayerLookAt("look", 2, 4, "StopPlayerLookAt");
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
PlaySoundAtEntity("", "scare_wind_reverse.snt", "Player", 0, false);
}
void Auge(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false);
SetPlayerJumpDisabled(true);
SetPlayerCrouchDisabled(true);
SetPlayerMoveSpeedMul(0.6f);
SetPlayerLookSpeedMul(0.6f);
PlaySoundAtEntity("", "Horror.snt", "Player", 0, false);
MovePlayerHeadPos(0.0, -1.3f, 0, 0.75, 0.5f);
FadePlayerRollTo(-12, 0.3f, 0.8f);
AddTimer("", 5, "Augezwei");
SetLightVisible("PointLight_2", false);
}
void Augezwei(string &in asTimer)
{
FadePlayerRollTo(0, 1, 3);
SetPlayerMoveSpeedMul(1.0f);
SetPlayerLookSpeedMul(1.0f);
SetPlayerJumpDisabled(false);
SetPlayerCrouchDisabled(false);
MovePlayerHeadPos(0.0f, 0.0f, 0.0f, 10.0f, 20.0f);
}
void S(string &in asParent, string &in asChild, int alState)
{
GiveSanityDamage(9.0f, true);
PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0, false);
SetPropActiveAndFade("S_1", true, 1.0f);
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_1", false);
SetPropActiveAndFade("S_2", true, 1.0f);
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_2", false);
SetPropActiveAndFade("S_3", true, 1.0f);
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_3", false);
SetPropActiveAndFade("S_4", true, 1.0f);
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_4", false);
SetPropActiveAndFade("S_5", true, 1.0f);
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_5", false);
StartScreenShake(0.9f, 1, 0.9f, 1.0f);
}
void Attic(string &in asParent, string &in asChild, int alState)
{
FadePlayerRollTo(-12, 0.3f, 0.8f);
SetPlayerMoveSpeedMul(0.6f);
SetPlayerLookSpeedMul(0.6f);
PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false);
AddTimer("", 5, "Noise);
}
void Noise(string &in asTimer)
{
FadePlayerRollTo(0, 1, 3);
SetPlayerMoveSpeedMul(1.0f);
SetPlayerLookSpeedMul(1.0f);
PlaySoundAtEntity("", "03_no.snt", "Player", 0, false);
}
void ger(string &in asParent, string &in asChild, int alState)
{
StartScreenShake(0.9f, 1, 0.9f, 1.0f);
GiveSanityDamage(9.0f, true);
PlaySoundAtEntity("", "Insanitymonster.snt", "Player", 0, false);
CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_3", false);
CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_4", false);
CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_5", false);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
PlayMusic("16_amb.ogg", true, 0.7, 3, 0, true);
FadeOut(0);
FadeIn(8);
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
SetupLoadScreen("", "", 1, "LoadAttic.jpg");
}
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03-24-2012, 10:07 PM |
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SilentStriker
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RE: Problem with Unexpected end of file
Can you send the whole script?
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03-24-2012, 10:50 PM |
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Shives
Member
Posts: 154
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Joined: Jan 2012
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RE: Problem with Unexpected end of file
Do you mean send as PM
(This post was last modified: 03-25-2012, 09:51 AM by Shives.)
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03-25-2012, 09:51 AM |
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SilentStriker
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Posts: 950
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RE: Problem with Unexpected end of file
Nu just post your whole script here, because the one you put up is not the full script
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03-25-2012, 10:05 AM |
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Shives
Member
Posts: 154
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Joined: Jan 2012
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RE: Problem with Unexpected end of file
////////////////////////////
// Run first time starting map
void OnStart()
{
SetLightVisible("PointLight_3", false);
AddEntityCollideCallback("Player", "Area_1", "Windig", true, 1);
AddEntityCollideCallback("Player", "Area_2", "Auge", true, 1);
AddEntityCollideCallback("Player", "Area_4", "S", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_1", "Attic", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_2", "ger", true, 1);
}
void Windig(string &in asParent, string &in asChild, int alState)
{
PlayMusic("01_event_critters.ogg", false, 0.7, 3, 0, false);
SetLightVisible("PointLight_1", false);
GiveSanityDamage(9.0f, true);
SetLampLit("Kronleuchter", false, true);
AddPropImpulse("Kronleuchter", -2, 0, -2, "world");
CreateParticleSystemAtEntity("", "ps_dust_whirl.ps", "particle", false);
StartPlayerLookAt("look", 2, 4, "StopPlayerLookAt");
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
PlaySoundAtEntity("", "scare_wind_reverse.snt", "Player", 0, false);
}
void Auge(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false);
SetPlayerJumpDisabled(true);
SetPlayerCrouchDisabled(true);
SetPlayerMoveSpeedMul(0.6f);
SetPlayerLookSpeedMul(0.6f);
PlaySoundAtEntity("", "Horror.snt", "Player", 0, false);
MovePlayerHeadPos(0.0, -1.3f, 0, 0.75, 0.5f);
FadePlayerRollTo(-12, 0.3f, 0.8f);
AddTimer("", 5, "Augezwei");
SetLightVisible("PointLight_2", false);
}
void Augezwei(string &in asTimer)
{
FadePlayerRollTo(0, 1, 3);
SetPlayerMoveSpeedMul(1.0f);
SetPlayerLookSpeedMul(1.0f);
SetPlayerJumpDisabled(false);
SetPlayerCrouchDisabled(false);
MovePlayerHeadPos(0.0f, 0.0f, 0.0f, 10.0f, 20.0f);
}
void S(string &in asParent, string &in asChild, int alState)
{
GiveSanityDamage(9.0f, true);
PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0, false);
SetPropActiveAndFade("S_1", true, 1.0f);
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_1", false);
SetPropActiveAndFade("S_2", true, 1.0f);
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_2", false);
SetPropActiveAndFade("S_3", true, 1.0f);
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_3", false);
SetPropActiveAndFade("S_4", true, 1.0f);
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_4", false);
SetPropActiveAndFade("S_5", true, 1.0f);
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_5", false);
StartScreenShake(0.9f, 1, 0.9f, 1.0f);
}
void Attic(string &in asParent, string &in asChild, int alState)
{
FadePlayerRollTo(-12, 0.3f, 0.8f);
SetPlayerMoveSpeedMul(0.6f);
SetPlayerLookSpeedMul(0.6f);
PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false);
AddTimer("", 5, "Noise);
}
void Noise(string &in asTimer)
{
FadePlayerRollTo(0, 1, 3);
SetPlayerMoveSpeedMul(1.0f);
SetPlayerLookSpeedMul(1.0f);
PlaySoundAtEntity("", "03_no.snt", "Player", 0, false);
}
void ger(string &in asParent, string &in asChild, int alState)
{
StartScreenShake(0.9f, 1, 0.9f, 1.0f);
GiveSanityDamage(9.0f, true);
PlaySoundAtEntity("", "Insanitymonster.snt", "Player", 0, false);
CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_3", false);
CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_4", false);
CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_5", false);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
PlayMusic("16_amb.ogg", true, 0.7, 3, 0, true);
FadeOut(0);
FadeIn(8);
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
SetupLoadScreen("", "", 1, "LoadAttic.jpg");
}
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03-25-2012, 11:02 AM |
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Shives
Member
Posts: 154
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Joined: Jan 2012
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RE: Problem with Unexpected end of file
another question
What means thos numbers in the Error message?
For example "main(102.2)"
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03-25-2012, 01:34 PM |
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stonecutter
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RE: Problem with Unexpected end of file
main(102,2)
main = the file name
102 = the linenumber where the problem is located
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03-25-2012, 01:54 PM |
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Shives
Member
Posts: 154
Threads: 41
Joined: Jan 2012
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RE: Problem with Unexpected end of file
I deleted line 102
The new Error is
main(100,2) : Error : Unexpected end of file
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03-25-2012, 02:39 PM |
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SilentStriker
Posting Freak
Posts: 950
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RE: Problem with Unexpected end of file
As stonecutter said, the numbers are there to show you where the problem is the first number is for what row and the last number is for what thing in that row that is the problem.
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03-25-2012, 04:02 PM |
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Your Computer
SCAN ME!
Posts: 3,456
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235
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RE: Problem with Unexpected end of file
The thing about unexpected end of file errors is the compiler will almost always state the last line in the script, which isn't where the error is. The error is really, in this case, in the Attic function at AddTimer.
(This post was last modified: 03-25-2012, 04:36 PM by Your Computer.)
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03-25-2012, 04:34 PM |
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