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		| Shives   Member
 
 Posts: 154
 Threads: 41
 Joined: Jan 2012
 Reputation: 
1
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			| Problem with Unexpected end of file 
 
				Hi 
Problem: 
main(102,5) : Error : Unexpected end of file
 
Ich searched for the problem for about 10 minutes and ich can't find it
 AddEntityCollideCallback("Player", "ScriptArea_2", "ger", true, 1);}
 void Windig(string &in asParent, string &in asChild, int alState)
 {
 PlayMusic("01_event_critters.ogg", false, 0.7, 3, 0, false);
 SetLightVisible("PointLight_1", false);
 GiveSanityDamage(9.0f, true);
 SetLampLit("Kronleuchter", false, true);
 AddPropImpulse("Kronleuchter", -2, 0, -2, "world");
 CreateParticleSystemAtEntity("", "ps_dust_whirl.ps", "particle", false);
 StartPlayerLookAt("look", 2, 4, "StopPlayerLookAt");
 PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
 PlaySoundAtEntity("", "scare_wind_reverse.snt", "Player", 0, false);
 }
 void Auge(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false);
 SetPlayerJumpDisabled(true);
 SetPlayerCrouchDisabled(true);
 SetPlayerMoveSpeedMul(0.6f);
 SetPlayerLookSpeedMul(0.6f);
 PlaySoundAtEntity("", "Horror.snt", "Player", 0, false);
 MovePlayerHeadPos(0.0, -1.3f, 0, 0.75, 0.5f);
 FadePlayerRollTo(-12, 0.3f, 0.8f);
 AddTimer("", 5, "Augezwei");
 SetLightVisible("PointLight_2", false);
 }
 void Augezwei(string &in asTimer)
 {
 FadePlayerRollTo(0, 1, 3);
 SetPlayerMoveSpeedMul(1.0f);
 SetPlayerLookSpeedMul(1.0f);
 SetPlayerJumpDisabled(false);
 SetPlayerCrouchDisabled(false);
 MovePlayerHeadPos(0.0f, 0.0f, 0.0f, 10.0f, 20.0f);
 }
 void S(string &in asParent, string &in asChild, int alState)
 {
 GiveSanityDamage(9.0f, true);
 PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0, false);
 SetPropActiveAndFade("S_1", true, 1.0f);
 CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_1", false);
 SetPropActiveAndFade("S_2", true, 1.0f);
 CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_2", false);
 SetPropActiveAndFade("S_3", true, 1.0f);
 CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_3", false);
 SetPropActiveAndFade("S_4", true, 1.0f);
 CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_4", false);
 SetPropActiveAndFade("S_5", true, 1.0f);
 CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_5", false);
 StartScreenShake(0.9f, 1, 0.9f, 1.0f);
 }
 void Attic(string &in asParent, string &in asChild, int alState)
 {
 FadePlayerRollTo(-12, 0.3f, 0.8f);
 SetPlayerMoveSpeedMul(0.6f);
 SetPlayerLookSpeedMul(0.6f);
 PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false);
 AddTimer("", 5, "Noise);
 }
 void Noise(string &in asTimer)
 {
 FadePlayerRollTo(0, 1, 3);
 SetPlayerMoveSpeedMul(1.0f);
 SetPlayerLookSpeedMul(1.0f);
 PlaySoundAtEntity("", "03_no.snt", "Player", 0, false);
 }
 void ger(string &in asParent, string &in asChild, int alState)
 {
 StartScreenShake(0.9f, 1, 0.9f, 1.0f);
 GiveSanityDamage(9.0f, true);
 PlaySoundAtEntity("", "Insanitymonster.snt", "Player", 0, false);
 CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_3", false);
 CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_4", false);
 CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_5", false);
 }
 ////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 PlayMusic("16_amb.ogg", true, 0.7, 3, 0, true);
 FadeOut(0);
 FadeIn(8);
 }
 
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 SetupLoadScreen("", "", 1, "LoadAttic.jpg");
 }
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	| 03-24-2012, 10:07 PM |  |  
	
		| SilentStriker   Posting Freak
 
 Posts: 950
 Threads: 26
 Joined: Jul 2011
 Reputation: 
43
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			| RE: Problem with Unexpected end of file 
 
				Can you send the whole script?
 
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	| 03-24-2012, 10:50 PM |  |  
	
		| Shives   Member
 
 Posts: 154
 Threads: 41
 Joined: Jan 2012
 Reputation: 
1
 | 
			| RE: Problem with Unexpected end of file 
 
				Do you mean send as PM
 
 
				
(This post was last modified: 03-25-2012, 09:51 AM by Shives.)
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	| 03-25-2012, 09:51 AM |  |  
	
		| SilentStriker   Posting Freak
 
 Posts: 950
 Threads: 26
 Joined: Jul 2011
 Reputation: 
43
 | 
			| RE: Problem with Unexpected end of file 
 
				Nu just post your whole script here, because the one you put up is not the full script
 
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	| 03-25-2012, 10:05 AM |  |  
	
		| Shives   Member
 
 Posts: 154
 Threads: 41
 Joined: Jan 2012
 Reputation: 
1
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			| RE: Problem with Unexpected end of file 
 
				////////////////////////////// Run first time starting map
 void OnStart()
 {
 SetLightVisible("PointLight_3", false);
 AddEntityCollideCallback("Player", "Area_1", "Windig", true, 1);
 AddEntityCollideCallback("Player", "Area_2", "Auge", true, 1);
 AddEntityCollideCallback("Player", "Area_4", "S", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_1", "Attic", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_2", "ger", true, 1);
 }
 void Windig(string &in asParent, string &in asChild, int alState)
 {
 PlayMusic("01_event_critters.ogg", false, 0.7, 3, 0, false);
 SetLightVisible("PointLight_1", false);
 GiveSanityDamage(9.0f, true);
 SetLampLit("Kronleuchter", false, true);
 AddPropImpulse("Kronleuchter", -2, 0, -2, "world");
 CreateParticleSystemAtEntity("", "ps_dust_whirl.ps", "particle", false);
 StartPlayerLookAt("look", 2, 4, "StopPlayerLookAt");
 PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
 PlaySoundAtEntity("", "scare_wind_reverse.snt", "Player", 0, false);
 }
 void Auge(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false);
 SetPlayerJumpDisabled(true);
 SetPlayerCrouchDisabled(true);
 SetPlayerMoveSpeedMul(0.6f);
 SetPlayerLookSpeedMul(0.6f);
 PlaySoundAtEntity("", "Horror.snt", "Player", 0, false);
 MovePlayerHeadPos(0.0, -1.3f, 0, 0.75, 0.5f);
 FadePlayerRollTo(-12, 0.3f, 0.8f);
 AddTimer("", 5, "Augezwei");
 SetLightVisible("PointLight_2", false);
 }
 void Augezwei(string &in asTimer)
 {
 FadePlayerRollTo(0, 1, 3);
 SetPlayerMoveSpeedMul(1.0f);
 SetPlayerLookSpeedMul(1.0f);
 SetPlayerJumpDisabled(false);
 SetPlayerCrouchDisabled(false);
 MovePlayerHeadPos(0.0f, 0.0f, 0.0f, 10.0f, 20.0f);
 }
 void S(string &in asParent, string &in asChild, int alState)
 {
 GiveSanityDamage(9.0f, true);
 PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0, false);
 SetPropActiveAndFade("S_1", true, 1.0f);
 CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_1", false);
 SetPropActiveAndFade("S_2", true, 1.0f);
 CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_2", false);
 SetPropActiveAndFade("S_3", true, 1.0f);
 CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_3", false);
 SetPropActiveAndFade("S_4", true, 1.0f);
 CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_4", false);
 SetPropActiveAndFade("S_5", true, 1.0f);
 CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_5", false);
 StartScreenShake(0.9f, 1, 0.9f, 1.0f);
 }
 void Attic(string &in asParent, string &in asChild, int alState)
 {
 FadePlayerRollTo(-12, 0.3f, 0.8f);
 SetPlayerMoveSpeedMul(0.6f);
 SetPlayerLookSpeedMul(0.6f);
 PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false);
 AddTimer("", 5, "Noise);
 }
 void Noise(string &in asTimer)
 {
 FadePlayerRollTo(0, 1, 3);
 SetPlayerMoveSpeedMul(1.0f);
 SetPlayerLookSpeedMul(1.0f);
 PlaySoundAtEntity("", "03_no.snt", "Player", 0, false);
 }
 void ger(string &in asParent, string &in asChild, int alState)
 {
 StartScreenShake(0.9f, 1, 0.9f, 1.0f);
 GiveSanityDamage(9.0f, true);
 PlaySoundAtEntity("", "Insanitymonster.snt", "Player", 0, false);
 CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_3", false);
 CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_4", false);
 CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_5", false);
 }
 ////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 PlayMusic("16_amb.ogg", true, 0.7, 3, 0, true);
 FadeOut(0);
 FadeIn(8);
 }
 
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 SetupLoadScreen("", "", 1, "LoadAttic.jpg");
 }
 
 
 
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	| 03-25-2012, 11:02 AM |  |  
	
		| Shives   Member
 
 Posts: 154
 Threads: 41
 Joined: Jan 2012
 Reputation: 
1
 | 
			| RE: Problem with Unexpected end of file 
 
				another questionWhat means thos numbers in the Error message?
 For example "main(102.2)"
 
 
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	| 03-25-2012, 01:34 PM |  |  
	
		| stonecutter   Member
 
 Posts: 140
 Threads: 17
 Joined: Feb 2011
 Reputation: 
4
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			| RE: Problem with Unexpected end of file 
 
				main(102,2)
 main = the file name
 102 = the linenumber where the problem is located
 
 
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	| 03-25-2012, 01:54 PM |  |  
	
		| Shives   Member
 
 Posts: 154
 Threads: 41
 Joined: Jan 2012
 Reputation: 
1
 | 
			| RE: Problem with Unexpected end of file 
 
				I deleted line 102The new Error is
 main(100,2) : Error : Unexpected end of file
 
 
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	| 03-25-2012, 02:39 PM |  |  
	
		| SilentStriker   Posting Freak
 
 Posts: 950
 Threads: 26
 Joined: Jul 2011
 Reputation: 
43
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			| RE: Problem with Unexpected end of file 
 
				As stonecutter said, the numbers are there to show you where the problem is the first number is for what row and the last number is for what thing in that row that is the problem.
 
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	| 03-25-2012, 04:02 PM |  |  
	
		| Your Computer   SCAN ME!
 
 Posts: 3,456
 Threads: 32
 Joined: Jul 2011
 Reputation: 
235
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			| RE: Problem with Unexpected end of file 
 
				The thing about unexpected end of file errors is the compiler will almost always state the last line in the script, which isn't where the error is. The error is really, in this case, in the Attic function at AddTimer.
 
 
				
(This post was last modified: 03-25-2012, 04:36 PM by Your Computer.)
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	| 03-25-2012, 04:34 PM |  |  |